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Richthoffen #1 Posted 04 October 2019 - 02:50 PM

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will running food on glass canon TD's in random be noticeable?

most played tanks include Borsig and M56 scorpion, both with a good 7+ and 4+ skilled crew, trained in camo, Bia and various other skills, Borsig has a  innovative loading system, both have a rammer.

would running food make much of a difference? keeping in mind I play randoms in a 3 men platoon mostly



TheDrownedApe #2 Posted 04 October 2019 - 03:35 PM

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yes, especially long reload TDs. It improves everything and you are limiting your success by not using it (although my breif experiemnt with the UDES 3 resulted in 5 fires in 17 games before i switched the food for AFE. But then i sold the fricking thing after 22 games anyway.

azakow #3 Posted 04 October 2019 - 03:44 PM

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I am running food on all my TD, have look.

Most impact is generated when showing patience while TDing.

:)



barison1 #4 Posted 04 October 2019 - 03:53 PM

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to me its solely worth for the vr increase already, which is kinda massive

Balc0ra #5 Posted 04 October 2019 - 04:03 PM

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View PostRichthoffen, on 04 October 2019 - 02:50 PM, said:

would running food make much of a difference? keeping in mind I play randoms in a 3 men platoon mostly

 

The simplest thing to do is just to add the tank in question to the comparison tool, and add food to it. See if you feel the difference is worth the cost pr game. As on my M56 with my crew skills, adding food gives it 100 more DPM and 20m more view range.



JocMeister #6 Posted 04 October 2019 - 04:18 PM

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As Barison I only use food to boost VR. I see no point in using it on tanks like the Borsig.

Finsken #7 Posted 04 October 2019 - 04:52 PM

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Here is a picture of a running food:

 



Richthoffen #8 Posted 04 October 2019 - 04:53 PM

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View PostBalc0ra, on 04 October 2019 - 04:03 PM, said:

 

The simplest thing to do is just to add the tank in question to the comparison tool, and add food to it. See if you feel the difference is worth the cost pr game. As on my M56 with my crew skills, adding food gives it 100 more DPM and 20m more view range.


just did that and it ads significant to view/spotting however i can't see the impact on the reload (for the borsig, haven't tried it for the M56) i was kind of disappointed as for the innovatieve loading, it ads 12.5% but the reload being 9.9 it shaved .1 off so not really noticeable most of the time. view/spotting wil be worth it

15:54 Added after 0 minute

View PostFinsken, on 04 October 2019 - 04:52 PM, said:

Here is a picture of a running food:

 


food running with food actually 

 



TungstenHitman #9 Posted 04 October 2019 - 06:57 PM

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Yes, even on a TD it makes a big difference. 20% boost to crew trumps all the other forms of crew gains combined such as BIA and improved equipment. If you can use food in conjunction with BiA, improved equipment and of course, there's also directives for another little boost, it's going to be even better still but bottom line is food beats them all. 

 

So what does a TD stand to gain from food? Well, everything lol! So far as gun handling goes you get better aim time, better reload, better fully aimed dispersion, tighter aiming circle as you move and track a target since you have like I said, better aiming time but also better soft stats. It all combines to give a better overall fighting machine. Then there's the other battle boosting gains such as improved camo rating so you get spotted less, improved hull and turret traverse so you can get your gun on a target without having to perhaps traverse your hull if its a borsig so that means you don't have to break your binos, camo net or camo value for being static vs moving while a turretless TD gets a faster traverse speed which of course can be the difference between a little rascal getting in behind you and killing you so you can defend better.

 

Then of course as mentioned, there's the improved view range. This means that for my SkorpG and SU 130 PM, I can run food, optics along with a good crew with the view range skills and achieve a constant 450+ view range and not need to use binos at all which gives a massive tactical edge imo since with that constant max view range in effect I will most likely see what's coming as I relocate and move around so I will hopefully avoid being spotted which is avoiding being shot which was what would have happened if I had binos and a mediocre 390 view range on the move or whatever it would be. Having all the above attributes from food also means I can play my TD's much more actively and aggressively instead of just being some redline bush fapping bum. 


Edited by TungstenHitman, 04 October 2019 - 06:59 PM.


Dorander #10 Posted 04 October 2019 - 07:04 PM

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Running food, is that what you get when you leave it out of the fridge for too long?

 

Jokes aside though I run food on everything that I'm confident won't be easily or frequently set on fire. Since max crew skills affect everything about your tank versatile tanks will benefit the most, though any tank will gain from its use. How much is tricky to quantify, but if you can afford it, why'd you NOT make everything about your tank a little better? Especially if you're in a paper tank sniping, maximizing your chance to actually hit seems worth it to me because food will reduce your maximum dispersion as well as slightly improve reloads which means more and better aimed sniper fire.



Xandania #11 Posted 04 October 2019 - 07:09 PM

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Edited by Xandania, 04 October 2019 - 07:10 PM.


Mr_Burrows #12 Posted 04 October 2019 - 07:31 PM

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On the few tanks that count I run food. Heck, maybe even that vent cleaning thing might be worth it, as it adds 2.5%. 

StronkiTonki #13 Posted 05 October 2019 - 02:00 PM

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Food is always noticable imho.

Main reasons I would run it would be view range and accuracy.

Just getting more consistent with where your shots land is a huge deal to me. You can make a lot of tanks from "meh" accuracy to actual viable snipers when needed.



demon_tank #14 Posted 05 October 2019 - 05:33 PM

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Food by itself is barely noticeable (for reload , aim or whatever) but it is.

Its the combination of rammer / vents / bia / food / other skills that makes the difference.

 

Not taking account the credit loses food is always nice to run.



shikaka9 #15 Posted 05 October 2019 - 09:07 PM

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vodka is not food, vodka is not food ... 





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