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When is a gun laying drive worth it?


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sorryimpissd #1 Posted 12 October 2019 - 02:38 PM

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What aiming time do you consider worth adding a GLD to?

Derps etc, I get. But even on a 3 second aim, it only saves you 0.3 secs. Or have I missed something here and I'm as dumb as a pancake??

 

Cheers all, GLHF



fwhaatpiraat #2 Posted 12 October 2019 - 02:45 PM

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If a vehicle can mount a Vstab, use that instead. On SPGs a GLD is basically a must. You could consider a GLD on tanks with a long-ish reload that cannot mount a Vstab (tank destroyers). On autoloaders that cannot mount a gun rammer you basically have to choose between coated optics, GLD and vents (besides having Vstab). I also use a GLD on my T49 with derp, instead of a gun rammer.

Ragnaguard #3 Posted 12 October 2019 - 02:46 PM

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View Postsorryimpissd, on 12 October 2019 - 03:38 PM, said:

What aiming time do you consider worth adding a GLD to?

Derps etc, I get. But even on a 3 second aim, it only saves you 0.3 secs. Or have I missed something here and I'm as dumb as a pancake??

 

Cheers all, GLHF

it adds 10% on dmp...  on any given tank... so if u feel u need more dpm is one of the ways to boost it. combined with other consumables/perks it is way more effective.



sorryimpissd #4 Posted 12 October 2019 - 02:52 PM

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Err, ok, I'm confused now.

 

Ragnaguard, how does it affect DPM?

 

Surely a GLD is aiming time only, not a gun rammer?

 

Or am I truly drunk AND stupid...again...........



XxKuzkina_MatxX #5 Posted 12 October 2019 - 02:54 PM

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Nothing dumb about that question but there is no definitive answer to it.

 

The GLD reduces the time required for the aim circle to get smaller by 10%. So the following possibilities arise...

 

Do you have to wait for the gun to fully aim or do you need to aim partially and chances are you will hit? because a lot of guns work like that, you don't need to aim fully which bring us to the next point.

 

At which ranges is that true? because if you have bad accuracy chances are you will be close to the target if you want to hit it at all. So aim time wouldn't matter much.

 

Is the tank fast enough for the aiming circle to bloom too much? you can control the speed [using 'R'] and you can partially control how big your aim circle will be just before firing.

 

If you specify a tank or a gun, i can give you a better answer probably in numbers.


Edited by XxKuzkina_MatxX, 12 October 2019 - 02:57 PM.


sorryimpissd #6 Posted 12 October 2019 - 03:01 PM

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Ok, hellcat as an example.

Bloody awful bloom when you move.

 

But T67? Ok, rammer, binocs. Cammo net or gld??

 



Dava_117 #7 Posted 12 October 2019 - 03:04 PM

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I would probably go with Rammer, Optics and GLD for both.

But I really despise camping gameplay and would play more actively both tanks.


Edited by Dava_117, 12 October 2019 - 03:04 PM.


XxKuzkina_MatxX #8 Posted 12 October 2019 - 03:06 PM

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View Postsorryimpissd, on 12 October 2019 - 06:01 PM, said:

Ok, hellcat as an example.

Bloody awful bloom when you move.

 

When you move the GLD doesn't work at all unlike v-stabs for example. For the GLD to engage you need to stop completely and start aiming.

 

View Postsorryimpissd, on 12 October 2019 - 06:01 PM, said:

But T67? Ok, rammer, binocs. Cammo net or gld??

 

Sorry, i don't understand this part.



Dava_117 #9 Posted 12 October 2019 - 03:13 PM

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View PostXxKuzkina_MatxX, on 12 October 2019 - 03:06 PM, said:

 

When you move the GLD doesn't work at all unlike v-stabs for example. For the GLD to engage you need to stop completely and start aiming.

 

I may be wrong, but I remember GLD still working while moving, as the dimension of the aiming circle depends on a ratio between dispersion parameters, tending to spread the reticule based on speed, and aim time reducing it.


Edited by Dava_117, 12 October 2019 - 03:13 PM.


Dramakid19 #10 Posted 12 October 2019 - 03:13 PM

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Gld only on arty, since to work you must not move. I dont use it on tank destroyers also.

sorryimpissd #11 Posted 12 October 2019 - 03:17 PM

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Ok, apologies, the T67 reference was which would be more useful. Cammo net I feel is so 2014 (yes, I was playing then, on my main, non-drunk account...), but GLD makes what , 0.2 secs difference on aiming - is that even measurable...

Prowler_DK #12 Posted 12 October 2019 - 03:21 PM

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View Postsorryimpissd, on 12 October 2019 - 02:38 PM, said:

What aiming time do you consider worth adding a GLD to?

Derps etc, I get. But even on a 3 second aim, it only saves you 0.3 secs. Or have I missed something here and I'm as dumb as a pancake??

 

Cheers all, GLHF

 

You will need it on i.e. the Defender 11 ish. reload. and looooong aimtime.

 

 


Edited by Prowler_DK, 12 October 2019 - 03:22 PM.


Oldewolfe #13 Posted 12 October 2019 - 03:29 PM

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Anytime where Rammer or Stabilizer is Not an Option....

XxKuzkina_MatxX #14 Posted 12 October 2019 - 03:41 PM

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View Postsorryimpissd, on 12 October 2019 - 06:17 PM, said:

Ok, apologies, the T67 reference was which would be more useful. Cammo net I feel is so 2014 (yes, I was playing then, on my main, non-drunk account...), but GLD makes what , 0.2 secs difference on aiming - is that even measurable...

 

Aiming time: the time it takes for the aiming circle diameter to decrease by 60%.

 

A hellcat going full speed, turning and turning its turret (worst case scenario) can have an aim time of 5.87 seconds. With the GLD that time  is reduced to 5.29 seconds. That's what the GLD will do in this particular case.

 

If you're wondering where did those 5.87 seconds came from since the Hellcat aim time is only 1.63 seconds. That's the effect of bloom or how big did your aiming circle get aka the dispersion. In addition to that dispersion effect, the aim time, by definition, will get you to 40% of the actual size of your current aiming circle so not a full aim.


Edited by XxKuzkina_MatxX, 12 October 2019 - 03:42 PM.


jack_timber #15 Posted 12 October 2019 - 03:59 PM

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Arty is a must, don't use on Bert or M44 though, but higher tiers yes. Even use that enhanced GLD on a couple, gives you 12.5%.

Hellraiser0201 #16 Posted 12 October 2019 - 04:16 PM

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On tanks with the longest aiming time. On TDs which are unable to mount vertical stabs. On autoloaders (they cant mount gun rammer). On arty.

The longer the aim time the more useful GLD gets as it cuts 10% from the value.

However, in certain situations, if you choose to use GLD, you have to sacrifice coated optics, vents or rammer, as you only have 3 slots for equipment. So its pretty much up to you.

There are several options for most vehicles and you need to decide which is best for your play style.


Edited by Hellraiser0201, 12 October 2019 - 04:31 PM.


Dorander #17 Posted 12 October 2019 - 05:03 PM

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From past mathematical experiments and calculations in vertical stabilizers vs GLDs, vstabs were nearly always better, so the answer would pretty much be "whenever you can't fit a vstab".

 

I'd even pick a GLD over a rammer if that's the choice that needs to be made (which it isn't) and the tank can't mount vstabs. 0.3 seconds might not seem like a lot, but in gameplay terms it is. It's important to remember how that 0.3 relates to other values in the game. Can somebody else take a shot and start moving in that 0.3 extra seconds? How much further can they move in 0.3 seconds and will it be in the same direction? Can they reangle their tank or hide their weakspot before you're aimed to fire? What's the effect of exposing yourself for 0.3 seconds more, are you going to take any extra shots because of it?

 

I've had so many moments where something would probably have gone better if only I'd had been able to do something a fraction of a second earlier. DPM is nice but you seldomly get an opportunity to use that perfectly and you can reload in hard cover. You can't aim in hard cover. Reduced aimtime means you can hit people sooner and get hit less, which increases your effective damage and increases your survivability potential. Those two things win games. I'll take a vstab and lacking that a GLD before I take anything else.



Gruff_ #18 Posted 12 October 2019 - 05:22 PM

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An option/decision between GLD and vents/optics when aim time is 2.3 seconds or above in the case of tanks already having vert stabiliser fitted - really comes down to personal preference and the individual tank / use of. 

 

As an example do you want that little all round boost from vents, or do you want an increased chance of your shots hitting target - both choices will have some effect on your actual effective in game damage per minute.



Dorander #19 Posted 12 October 2019 - 06:01 PM

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View PostGruff_, on 12 October 2019 - 04:22 PM, said:

An option/decision between GLD and vents/optics when aim time is 2.3 seconds or above in the case of tanks already having vert stabiliser fitted - really comes down to personal preference and the individual tank / use of. 

 

As an example do you want that little all round boost from vents, or do you want an increased chance of your shots hitting target - both choices will have some effect on your actual effective in game damage per minute.

 

Honestly in nearly every situation I pick optics, unless the tank's base viewrange is really really bad, in which case I'd probably pick vents. Having better viewrange spots more people and more often, which in addition to a combat advantage is just free credits and experience from extra spotting.

 

Has anyone any actual recent mathematics which calculates the additional impact of GLD after slotting vstabs?






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