Jump to content


New Sandbox Server

HE Shells Changes

  • Please log in to reply
402 replies to this topic

XxKuzkina_MatxX #1 Posted 17 October 2019 - 01:01 PM

    Major General

  • Player
  • 53231 battles
  • 5,615
  • Member since:
    04-02-2016

Hello,

 

Very soon we'll be able to update the sandbox client to test these new HE changes. Not much available at the moment but it's certainly better than what's going on currently! :deer:

 

Here are some examples...

 

KV-2: HE damage from 910 to 330

T49: Standard HE damage from 910 to 330 - Premium HE damage from 910 to 365

Panhard EBR 105: HE damage from 500 to 180

Jagdpanzer E100: HE damage from 1400 to 415

E100: HE damage from 950 to 320

O-Ho: HE damage from 890 to 320

Type 5 Heavy: Standard HE damage from 900 to 330 - Premium HE damage from 900 to 365

FV4005 Stage II - HE damage from 1750 to 480 - HESH round removed for the test server! (see the image below)

T110E3: HE damage from 1100 to 345

Object 268: HE damage from 1100 to 330

Object 268V4: HE damage from 840 to 330

Strv 103B: HE damage from 480 to 170

IS-7: HE damage from 640 to 230

 

Notes:

 

  • No SPGs were harmed in the making of this sandbox. No changes to arty HE.
  • All HE rounds show zero penetration. Could be a bug or the new HE mechanic.

 

 

Testing will be available from 17 to 31 October.

 

New HE mechanic: Damage distribution along the splash radius is from the full nominal value at the center of the explosion to 0.1 at the edge without penetration.

 

Nominal damage vs. Caliber:

 

76 mm         55–95

90 mm         95–115

105 mm       130-180

120 mm       180-190

122 mm       180-190

130 mm       210–270

150 mm       320-330

183 mm       480

 

Less damage (1.3-1.5) and less damage to modules with the new HE algorithm. The new algorithm also track and find weak spots in the armor more often and more accurately.

 

Some sort of HE assist in the form of a shockwave mechanic which will ensure doing the minimum roll to low HP targets or resetting the cap for example.

 

Lightly armored tanks will not take huge damage as before but more than heavies and mediums. Critical damage will be more logical so no engine fire from shooting the turret.

 

Very low chance of zero damage hits and if these tests were successful the full HE penetration will be removed.

 

Official news article.

 


 

There will be an update for the sandbox server today (22/10/2019) with the following changes:

 

 

  • Increase the amount of damage for HE shells by 75% relative to the previous test.
  • Damage distribution within the splash radius will change to full damage at the center and 0.5 at the edges as opposed to full damage at the center to 0.1 at the edge.
  • Possibility to cause crew injuries and module damage increased.
  • The angle of the spalling cone increased from 45° to 60°.
  • More damage assigned to the splash component. A part of the HE damage calculations (Shrapnel - Spalling - Splash).

 

Q&A about the HE changes

 


 

Today's (25/10/2019) changes to the HE shells in the 3rd revision of the sandbox server...

 

  • 40% increase of HE alpha compared to the first revision.
  • 20% decrease to the splash component from the previous iteration.
  • 30-35% decrease in spalling damage.
  • Damage distribution in the explosion radius will be from full damage at the center to 0.2 at the edge. The drop across the radius will also become more even.
  • HE shells will be removed from American lights and Japanese heavies for the purposes of testing.

 

More Q&A about the 3rd iteration

 


Edited by XxKuzkina_MatxX, 25 October 2019 - 09:47 AM.


fwhaatpiraat #2 Posted 17 October 2019 - 01:02 PM

    Lieutenant

  • Player
  • 59586 battles
  • 1,944
  • [RGT] RGT
  • Member since:
    05-04-2013
Inb4 even more gold spam because those HE to rounds get nerfed.

Dr_Oolen #3 Posted 17 October 2019 - 01:04 PM

    Lieutenant

  • Player
  • 23509 battles
  • 1,924
  • [IDEAL] IDEAL
  • Member since:
    03-13-2012
buffing ebolas again Kreygasm

CmdRatScabies #4 Posted 17 October 2019 - 01:07 PM

    Major General

  • Player
  • 38551 battles
  • 5,214
  • [-MM] -MM
  • Member since:
    10-12-2015
Have they changed premium tank HE shells or left them untouched?

Flicka #5 Posted 17 October 2019 - 01:07 PM

    Sergeant

  • Player
  • 23427 battles
  • 221
  • [CELL] CELL
  • Member since:
    10-25-2011

View Postfwhaatpiraat, on 17 October 2019 - 01:02 PM, said:

Inb4 even more gold spam because those HE to rounds get nerfed.


Think its time to remove all but premm ammo… why even try to make this game playable to non paying players.



barison1 #6 Posted 17 October 2019 - 01:09 PM

    Captain

  • Player
  • 44202 battles
  • 2,295
  • [-GLO-] -GLO-
  • Member since:
    01-14-2012

View PostFlicka, on 17 October 2019 - 01:07 PM, said:


Think its time to remove all but premm ammo… why even try to make this game playable to non paying players.


yea so super HT are beyond broken OP then, great idea

 

nerfing/removing prem ammo needs massive armor nerfs aswell



XxKuzkina_MatxX #7 Posted 17 October 2019 - 01:12 PM

    Major General

  • Player
  • 53231 battles
  • 5,615
  • Member since:
    04-02-2016

View PostCmdRatScabies, on 17 October 2019 - 04:07 PM, said:

Have they changed premium tank HE shells or left them untouched?

 

I am not a 100% sure yet but it looks like a change to the mechanic itself not just the amount of damage.



Dava_117 #8 Posted 17 October 2019 - 01:14 PM

    Major General

  • Player
  • 22747 battles
  • 5,159
  • [T-D-U] T-D-U
  • Member since:
    12-17-2014

View PostXxKuzkina_MatxX, on 17 October 2019 - 01:01 PM, said:

KV-2: HE damage from 910 to 330

T49: Standard HE damage from 910 to 330 - Premium HE damage from 910 to 365

Panhard EBR 105: HE damage from 500 to 180

Jagdpanzer E100: HE damage from 1400 to 415

E100: HE damage from 950 to 320

O-Ho: HE damage from 890 to 320

Type 5 Heavy: Standard HE damage from 900 to 330 - Premium HE damage from 900 to 365

FV4005 Stage II - HE damage from 1750 to 480 - HESH round removed! (see the image below)

T110E3: HE damage from 1100 to 345

Object 268: HE damage from 1100 to 330

Object 268V4: HE damage from 840 to 330

Strv 103B: HE damage from 480 to 170

IS-7: HE damage from 640 to 230

 

I don't see the point of those changes. Penetrators alpha got up and HE went down. So much down that will basically struggle to do damage to avarage armoured tanks. Plus 0 pen means that lightly armoured tanks will still halves the alpha of HE.

What is the point of such HE? I can't se none... :sceptic:


Edited by Dava_117, 17 October 2019 - 01:17 PM.


Ancybot #9 Posted 17 October 2019 - 01:14 PM

    Warrant Officer

  • Player
  • 21029 battles
  • 646
  • Member since:
    11-09-2014
They removed penetration of HE
It means like you got guaranteed dmg  +- 25% rng

No point to shoot standard or even premium ammo since you dont have to aim and PEWPEWPEPW with HE

Edited by Ancybot, 17 October 2019 - 01:15 PM.


Pansenmann #10 Posted 17 October 2019 - 01:14 PM

    Field Marshal

  • Player
  • 36317 battles
  • 13,900
  • [WJDE] WJDE
  • Member since:
    08-17-2012

I hope these are totally made up values.

 

what on earth shall a KV-2 do without it's HE ammo?

Or the E100, or T-49 or the Pz-IV

 

are the devs even playing their own game?

I see no reason for these changes at all (unless armor doesnt reduce HE damage any more)



XxKuzkina_MatxX #11 Posted 17 October 2019 - 01:15 PM

    Major General

  • Player
  • 53231 battles
  • 5,615
  • Member since:
    04-02-2016

View PostDava_117, on 17 October 2019 - 04:14 PM, said:

I don't see the point of those changes. Penetrators alpha got up and HE went down. So much down that will basically struggle to do damage to avarage armoured tanks. Plus 0 pen means that lightly armoured tanks will still halves the alpha of HE.

What is the point of such HE? I can't se none... :sceptic:

 

Thank you Dava for understanding.

 

That zero value doesn't mean zero armor probably. It just a placeholder till they reveal or approve a new HE mechanic.


Edited by XxKuzkina_MatxX, 17 October 2019 - 01:19 PM.


Homer_J #12 Posted 17 October 2019 - 01:16 PM

    Field Marshal

  • Beta Tester
  • 32795 battles
  • 35,669
  • [WJDE] WJDE
  • Member since:
    09-03-2010

View PostXxKuzkina_MatxX, on 17 October 2019 - 01:12 PM, said:

 

I am not a 100% sure yet but it looks like a change to the mechanic itself not just the amount of damage.

 

Yep, there must be more to it.  I sense a dumbing down of HE mechanics, no more thinking about where to shoot, it will just do full damage regardless.

 

I guess the aim is to make HE reliable.  Reliably useless going by these figures.

 

Thought I had best go back and edit this response now we have some info.  Please WG don't leave it to the rumour mill, post up the info as soon as you have it, at least in the English section.  The translations can wait.

 

Overall the changes are good.  Small calibre HE will be more useful, especially if you know where to aim.  It's a big nerf for dedicated derps, some of which, like the SU-152 were known for taking tanks out with one HE shell.

 

And the other news is we are getting a HESH mechanic which should also apply to other high pen HE such as HEP.


Edited by Homer_J, 18 October 2019 - 11:31 AM.


XxKuzkina_MatxX #13 Posted 17 October 2019 - 01:18 PM

    Major General

  • Player
  • 53231 battles
  • 5,615
  • Member since:
    04-02-2016

View PostHomer_J, on 17 October 2019 - 04:16 PM, said:

Yep, there must be more to it.  I sense a dumbing down of HE mechanics, no more thinking about where to shoot, it will just do full damage regardless.

 

Could be like doing guaranteed damage against low armored targets but we will find out soon enough.



Dava_117 #14 Posted 17 October 2019 - 01:18 PM

    Major General

  • Player
  • 22747 battles
  • 5,159
  • [T-D-U] T-D-U
  • Member since:
    12-17-2014

View PostXxKuzkina_MatxX, on 17 October 2019 - 01:15 PM, said:

 

Did you have to quote the whole damn thing???

 

Sorry, editing from phone is quite harder than on PC. Cropped the superfluous part. :)



wolfsrain #15 Posted 17 October 2019 - 01:18 PM

    Staff Sergeant

  • Beta Tester
  • 63516 battles
  • 344
  • [LASO] LASO
  • Member since:
    11-15-2010

So....they make a bunch of tanks that are relying on HE virtually unplayable. Why the frag we still have HE in-game... Just remove it and be done with it. And if you are at it... remove HEAT and HESH, too. Leave AP and APCR, but put the APCR into the ground, too. And if i am thinking better, leave only AP and everyone will be "happy"... We had so much HE nerfs that most tanks don't even use them anymore. They were used by most of the tanks to track the enemy or damage the internal/external modules, especially by the tanks that were in the lower tier side of the battle. Now they are useless. It's either AP, APCR, HEAT or HESH. The HE rounds are already bad, with few people still using those (arty and the listed tanks excluded).

 

The Type 4/5 are now a rare presence due to being absolutely useless (slow movement, atrocious ROF, being there just a free xp handout for the enemy), something that happen after... oh, wait: HE rebalance. I wasn't affected by it, as i disliked those two tanks (i prefer the Maus, if i am to drive an arty magnet brick), but for others was the push to put the tank aside. 

 

I don't know who is coming with those ideas, but let me understand something here.... I am reloading for over 20s for a POSSIBLE 330 damage. Did anyone thought of how bad that sounds?! (and probably is). If those changes will go live (and they will, probably), i am pretty sure that not only those tanks will become scarce, but the HE rounds will stop being used for good. But, hey... WG logic...



mateyflip #16 Posted 17 October 2019 - 01:19 PM

    Staff Sergeant

  • Player
  • 36817 battles
  • 484
  • Member since:
    05-07-2011
A sad day for the KV2, let's bow our heads.

Edited by mateyflip, 17 October 2019 - 02:29 PM.


CmdRatScabies #17 Posted 17 October 2019 - 01:21 PM

    Major General

  • Player
  • 38551 battles
  • 5,214
  • [-MM] -MM
  • Member since:
    10-12-2015

View PostHomer_J, on 17 October 2019 - 01:16 PM, said:

 

 it will just do full damage regardless.

That would be full non penetration damage?  Guess that would mean still as effective as current against highly armoured turrets but just remove one shotting lightly armoured ones.



Homer_J #18 Posted 17 October 2019 - 01:21 PM

    Field Marshal

  • Beta Tester
  • 32795 battles
  • 35,669
  • [WJDE] WJDE
  • Member since:
    09-03-2010

View Postmateyflip, on 17 October 2019 - 01:19 PM, said:

A sad day for the KV2, let's bow your heads.


Question is what will they do with the KV-2®?

 

What am I saying, this is the sandbox, the changes will never make it to live.



XxKuzkina_MatxX #19 Posted 17 October 2019 - 01:22 PM

    Major General

  • Player
  • 53231 battles
  • 5,615
  • Member since:
    04-02-2016

View PostDava_117, on 17 October 2019 - 04:18 PM, said:

Sorry, editing from phone is quite harder than on PC. Cropped the superfluous part. :)

 

No problem i edited my post above. :)

 

View Postmateyflip, on 17 October 2019 - 04:19 PM, said:

A sad day for the KV2, let's bow your heads.

 

You never know, might actually get a decent pen for AP. ;)



Cobra6 #20 Posted 17 October 2019 - 01:22 PM

    Field Marshal

  • Beta Tester
  • 16530 battles
  • 17,572
  • [RGT] RGT
  • Member since:
    09-17-2010

Yeah total garbage, in a game which already hugely favors heavy armor, removing HE damage will only make it worse for everyone. Basically spam gold-ammo (and pay WG with a premium account to be able to) or go home.

 

Specialised damage dealers like the T49 with the 152mm get punished very hard for no good reason what so ever. At the moment they have a very specific niche, a LT who's job it is to engage heavy armor by doing consistent low damage.

And let's not forget the KV-2, the WoT *icon* of a tank which is basically useless now with these changes.

 

This really is a *VERY* bad change for the game, instead of addressing the genuine problem: Gold-ammo penetration and the over importance of armor as removing 183mm HESH ammo, they are only going to make it worse for *everything* that isn't a heavy tank basically.

 

Cobra 6


Edited by Cobra6, 17 October 2019 - 01:29 PM.





1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users