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[Sandbox] High-Explosive Shells Revision: Join the Testing!


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Community #1 Posted 17 October 2019 - 03:30 PM

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Try out High-Explosive shells with reworked damage mechanics.

The full text of the news item

 

Update on the Sandbox HE testing 23/10/19 - eekeeboo: 

 

We have patched Sandbox server. And here the text for the players

 

Just a couple of words about the preliminary test results.

 

Over the past weekend, we tested the new mechanics, gathered statistics, and analysed them. The tests showed that the mechanics of dealing damage work correctly, without technical issues. Now we can gradually reconfigure the efficiency of HE shells.

 

What happens to the HE vehicles?

 

Since the start of testing, one of the most discussed points was the future of the vehicles that base their gameplay on using HE shells. For example, the KV-2, the FV4005 Stage II, the Japanese heavy tanks, some Premium vehicles, etc.

 

We're listening to your feedback and we will pay close attention to the precise reconfiguration of gameplay for such vehicles. However, the current test will check the system-scale changes in the mechanics of HE shells without reconfiguring particular vehicles. We will start tweaking certain vehicles individually after we finish this stage of testing and come to a common conclusion.

 

Additionally, we will make changes to HESH shells in the following iterations of the Sandbox.

 

What will change with the release of the update?

Characteristics that were tested from Thursday to now represent the minimum efficiency of HE shells. Next, we will continue their step-by-step reconfiguration in search of the optimal efficiency and frequency of use in battle. In this update we will:

  1. Increase the damage per shot value for all HE shells by 75%. This should affect the efficiency and frequency of use among all HE shells, both low and large calibre.
  2. Correct the damage drop-off in the burst radius. It will be changed from 0.1 to 0.5 on the edge of the splash. We will also make the damage drop-off from the centre to the edge more linear. This change will permit dealing damage if you hit an external module.  
  3. Increase the probability of critical hits on a vehicle's modules.    
  4. Increase the angle of armour shrapnel spread if an internal module is hit from 45 to 60 degrees.   
  5. Reconfigure the shock wave mechanics to deal more damage. This will be most noticeable on lightly armoured vehicles.     
  6. Fix the deviation in damage per shot for some HE shells with this value in Update 1.5 (technical cut of the Sandbox).

 

These changes should increase the relevance of HE shells in their new role and increase the number of critically damaged modules compared to the first iteration of the test.

 

None of these changes are related to the final testing results, and we will continue reconfiguring HE shells. For now, we want to see how these changes will affect the use frequency of these shells in battle and their statistics, as well as compare the data with the results of the first iteration of the test.

 

Then, step by step, we will try to achieve the optimal balance between HE shells efficiency and their frequency of use in battle.

 

And then we will start reconfiguring vehicles individually, including those that are actively discussed in the community.

 

Cheers, eek. 

 

 

Update from 25.10.2019

http://forum.worldof...3#entry17314693


Edited by Zapfhan, 25 October 2019 - 09:14 AM.
Update


undutchable80 #2 Posted 17 October 2019 - 03:36 PM

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Never played Sandbox, but do you have access to all tanks like you do on test server?

ChristOfTheAbyss #3 Posted 17 October 2019 - 03:37 PM

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View Postundutchable80, on 17 October 2019 - 03:36 PM, said:

Never played Sandbox, but do you have access to all tanks like you do on test server?

 

No, have to grind all tanks, but its faster.



Homer_J #4 Posted 17 October 2019 - 03:38 PM

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View PostCommunity, on 17 October 2019 - 03:30 PM, said:

Try out High-Explosive shells with reworked damage mechanics.

 

Thanks.  Only about 3 hours late with the news.  Better late than never eh?



etody77 #5 Posted 17 October 2019 - 03:39 PM

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So...the removal of penetration for HE shells will make cars OP

English TDs, tier9 and 10 german lts, unplayable

I liked Charioter with stock gun for 120mm pen of HE shells

 



Falathi #6 Posted 17 October 2019 - 03:44 PM

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View Postundutchable80, on 17 October 2019 - 03:36 PM, said:

Never played Sandbox, but do you have access to all tanks like you do on test server?

 

Not in this iteration. There`s a ton of gold and credits, but no tanks nor crews provided beforehand. 
However, XP costs of vehicles and modules are greatly reduced. 

 

View PostHomer_J, on 17 October 2019 - 03:38 PM, said:

 

Thanks.  Only about 3 hours late with the news.  Better late than never eh?

 

Well... here`s the good news: the Sandbox is up now, at least you don`t have to wait long for the actual testing to start. 

 

View Postetody77, on 17 October 2019 - 03:39 PM, said:

So...the removal of penetration for HE shells will make cars OP

English TDs, tier9 and 10 german lts, unplayable

I liked Charioter with stock gun for 120mm pen of HE shells

 

 

I`m not so sure about the cars being OP. Their HE damage can also be reduced in the process. 

 

Also, as mentioned in the text HESH shells are not the same as HE shells in regards to this test and changes tested in this iteration. 

 



Homer_J #7 Posted 17 October 2019 - 03:47 PM

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View PostFalathi, on 17 October 2019 - 03:44 PM, said:

 

 

Also, as mentioned in the text HESH shells are not the same as HE shells in regards to this test and changes tested in this iteration. 

 

 

I think that is the highlight of the change which will be overlooked.

 

HESH is getting it's own mechanic at last!



Capt_Kelt #8 Posted 17 October 2019 - 03:49 PM

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If this is hits live servers, we can say goodbye to so many tanks, like the KV2, T-49, and other derp-memers, at this point, if WG is gonna do this to HE shells, why not just simply remove them, since no one will be using them anyways with this changes. Also i love how arta is being excluded and can still pen for 700 damage. Good job i guess....

TheCemetery #9 Posted 17 October 2019 - 03:50 PM

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Well on the bright side the bots and casual free to play players who only load HE and dont aim will be a little less useless now.

KanonenVogel19 #10 Posted 17 October 2019 - 03:51 PM

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As long as you keep the concept of higher priced shells ( "special ammo" ), all this work is pointless. Until you listen and make all shells cost the same, I will pass on this test, as it's pointless. There you have my feedback, and I can skip the update to save my bandwidth :great:


Edited by KanonenVogel19, 17 October 2019 - 03:59 PM.


DuncaN_101 #11 Posted 17 October 2019 - 03:53 PM

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so from what i read ... you're basicly neutering the KV2 and the T49?

taking away the only reason to play said tanks ... good idea /sarcasm



undutchable80 #12 Posted 17 October 2019 - 03:54 PM

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View PostCapt_Kelt, on 17 October 2019 - 03:49 PM, said:

Also i love how arta is being excluded and can still pen for 700 damage. Good job i guess....

We're currently testing the mechanics for dealing damage with HE shells only for regular tanks. This does not apply to SPG rounds or HESH. We will test them in a separate iteration, but only if we receive positive results from the current Sandbox tests.



davidsnoek1 #13 Posted 17 October 2019 - 03:54 PM

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If this goes as planned, R.I.P kv-2... and kv-2 R... 

 

 



Falathi #14 Posted 17 October 2019 - 03:54 PM

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View PostHomer_J, on 17 October 2019 - 03:47 PM, said:

 

I think that is the highlight of the change which will be overlooked.

 

HESH is getting it's own mechanic at last!

 

Yup, so far HESH was essentially treated as a HE shell, just with much higher penetration. I believe HESH shells will also be rebalanced in a separate iteration as we`re rebalancing pretty much 100% of the ammunition.
Personally, I`d love to see HESH shells as a separate type of ammunition whatsoever, with its own mechanic. 



felesmiki #15 Posted 17 October 2019 - 03:55 PM

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"dear player base, we want to kill all those KV-2 players, pz4H:trollface: players, t49:trollface: players, but give more action to our arty players"

 

i like the idea of a new mechanic for hesh, but HE right now, and even with the rebalance its FINE, u wont be 1 shot by a kv-2 anymore, but it will still be fun to play, if those changes arrive... which is the point of the derp gun in the t49? in the kv2?

 

DONT TOUCH HE SHELLS!!!:angry: (but create new mechanic for HESH :))


Edited by felesmiki, 17 October 2019 - 03:57 PM.


Homer_J #16 Posted 17 October 2019 - 03:55 PM

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View PostCapt_Kelt, on 17 October 2019 - 03:49 PM, said:

 Also i love how arta is being excluded and can still pen for 700 damage. Good job i guess....

It says arty is being excluded from this round.  Which I read to mean it will get similar changes in a future test.



tiberius1979p #17 Posted 17 October 2019 - 03:57 PM

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omg !  world of HE  

 

Edited by tiberius1979p, 17 October 2019 - 03:57 PM.


Capt_Kelt #18 Posted 17 October 2019 - 03:58 PM

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View Postundutchable80, on 17 October 2019 - 02:54 PM, said:

We're currently testing the mechanics for dealing damage with HE shells only for regular tanks. This does not apply to SPG rounds or HESH. We will test them in a separate iteration, but only if we receive positive results from the current Sandbox tests.

View PostHomer_J, on 17 October 2019 - 02:55 PM, said:

It says arty is being excluded from this round.  Which I read to mean it will get similar changes in a future test.

I mean i did say it is excluded I dont understand why you are quoting me on it, and telling me it is?



xaniks #19 Posted 17 October 2019 - 04:00 PM

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That doesnt look good...

HE shells will always do some damage no matter where they hit...Its an heavy tank nerf from another point of view.

 



MrEwing #20 Posted 17 October 2019 - 04:00 PM

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In my opinion HE shells are completely fine in higher tiers. FV tds are made for it, and with High caliber tds it's quite useful against low hp targets. Reducing the dmg Will lead 2 situations when you drive higher tier tds: people Will stop using HE Shell, and fire more and more premium ammo, so it becomes more pay to win. In lower tiers, the problem that there are less people driving paper tanks, most of the low tiers made againt HE (pz2j, btsv, m2, pz38..), there is no point to use it (maybe add average low tier paper premiums in the game). The aticle said you did reworked (fix?) the penetration so far, but we steel feel the power creep, when a tier 8 tank meets lower tier opponents: What shoold you do against defender, is3a with your low tier (especially that 177 mm pen with shermans) tanks? Shoot reworked HE? 

2) The KV-2R situation. (real money purchases, so it I guess it will be untouched, but you have to leave the old pen system in the game too) 

 

+Dezgames will be sad he can't mark Foch with HE.. :)

 


Edited by MrEwing, 17 October 2019 - 04:03 PM.





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