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Sandbox Update - 2.0


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parim1331 #1 Posted 21 October 2019 - 01:25 PM

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Hello Tankers!

 

On 22nd of October, from 10AM(CEST) up till 10:45AM(CEST) the sandbox servers will become unavailable. We're planning to introduce the second iteration of sandbox testing environment.

 

See you on the battle fields!


Edited by parim1331, 21 October 2019 - 01:29 PM.


undutchable80 #2 Posted 21 October 2019 - 05:09 PM

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View Postparim1331, on 21 October 2019 - 01:25 PM, said:

Hello Tankers!

 

On 22nd of October, from 10AM(CEST) up till 10:45AM(CEST) the sandbox servers will become unavailable. We're planning to introduce the second iteration of sandbox testing environment.

 

See you on the battle fields!

What will change compare to SB 1.0?



Jumping_Turtle #3 Posted 21 October 2019 - 08:28 PM

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If you want to test HE make it HE only. No idea what the others are testing but not the HE ammo, since 80% isnt shooting any HE at all.

FatigueGalaxy #4 Posted 21 October 2019 - 09:11 PM

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View PostJumping_Turtle, on 21 October 2019 - 08:28 PM, said:

If you want to test HE make it HE only. No idea what the others are testing but not the HE ammo, since 80% isnt shooting any HE at all.


And 100% battles would end with a draw because tanks don't carry enough ammunition to kill each other with new HE. It takes minutes to kill even paper vehicles and anything with some armour barely takes any damage at all.

They would have to decrease HP of all tanks by 90% to have some kind of meaningful HE-only testing. But then, what's the point of testing HE if it's not in normal, gameplay environment (with all shell types).

But they clearly have to limit premium ammo because people spam it left, right and center since they have 100kk credits. They don't even care that they do ~20% less damage with it... Don't give players gold and credits but decrease the price of tanks and equipment so you can buy a new tank after a few battles but you can't afford to spam premium ammo.



Jumping_Turtle #5 Posted 21 October 2019 - 09:33 PM

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View PostFatigueGalaxy, on 21 October 2019 - 09:11 PM, said:


And 100% battles would end with a draw because tanks don't carry enough ammunition to kill each other with new HE.

 

What is wrong with battles ending in a draw on the test server ? You are suppose to test things not win games.

and they could also increase the amount of HE every tank gets or lessen the battle time to 10 minuts for each battle.

 

As far as I understood it, this first testserver was to test HE and the damage it dit to different tanks and on different places where it would hit. You will not get any data if 80% still is shooting AP en Gold like they do on every test server. That is why I hardly join any test server cause people are not testing anything besides tanks they dont have with equipment thy dont have and with unlimited gold ammo.


Edited by Jumping_Turtle, 21 October 2019 - 09:35 PM.


Gruff_ #6 Posted 21 October 2019 - 09:43 PM

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Testing seems a really great idea as a concept.  With this company though it just feels like a placebo. 

Jumping_Turtle #7 Posted 21 October 2019 - 10:20 PM

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View PostGruff_, on 21 October 2019 - 09:43 PM, said:

Testing seems a really great idea as a concept.  With this company though it just feels like a placebo. 

 

It is one big commercial, where players can test tanks and equipment they do not have on their normal acount while shooting full gold and nothing more.



Alukat123 #8 Posted 22 October 2019 - 02:13 AM

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HEs are fine on the live server, stop messing around with them. Save yourself the money and time and work on something that actually needs to get changed, like MM, maps, tanks...

Cobra6 #9 Posted 22 October 2019 - 07:38 AM

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View PostFatigueGalaxy, on 21 October 2019 - 08:11 PM, said:

But they clearly have to limit premium ammo because people spam it left, right and center since they have 100kk credits. They don't even care that they do ~20% less damage with it... Don't give players gold and credits but decrease the price of tanks and equipment so you can buy a new tank after a few battles but you can't afford to spam premium ammo.

 

I never understood why gold-ammo is allowed on the test-server, they did this also when they started testing armor. Anyone knows that premium ammo, especially in higher tiers makes 80% of the armor obsolete and the remaining 20% is over-armored to the point where regular ammo can't even pen it anymore in a "weak spot".

 

Would be good to see what has changed between test servers.

 

Cobra 6



parim1331 #10 Posted 22 October 2019 - 09:00 AM

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View Postundutchable80, on 21 October 2019 - 05:09 PM, said:

What will change compare to SB 1.0?

 

Unfortunately no information on that.

 

View PostJumping_Turtle, on 21 October 2019 - 08:28 PM, said:

If you want to test HE make it HE only. No idea what the others are testing but not the HE ammo, since 80% isnt shooting any HE at all.

 

It doesn't really work like that. We're trying to simulate live server environment as real as possible.

 

View PostGruff_, on 21 October 2019 - 09:43 PM, said:

Testing seems a really great idea as a concept.  With this company though it just feels like a placebo. 

 

We'll see how it's going to turn out, I hope that you won't be disappointed. :)

 

View PostJumping_Turtle, on 21 October 2019 - 10:20 PM, said:

 

It is one big commercial, where players can test tanks and equipment they do not have on their normal acount while shooting full gold and nothing more.

 

Guys! He got us! Shut it down!  :trollface:



undutchable80 #11 Posted 22 October 2019 - 09:26 AM

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View Postparim1331, on 22 October 2019 - 09:00 AM, said:

 

Unfortunately no information on that.

 

So WG are introducing SB 2.0 and yet we have no details what is different vs SB 1.0? Seems...odd...? :amazed:



Jumping_Turtle #12 Posted 22 October 2019 - 11:08 AM

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View Postparim1331, on 22 October 2019 - 09:00 AM, said:

 

It doesn't really work like that. We're trying to simulate live server environment as real as possible.

 

But you also have to know that all test servers arent like live servers at all. People playing tanks they dont have, playing with improved equipment they dont have and with ammo they normally wont use, or a lot less. How can those players give you any usefull feedback.

 

I played a couple of games on the sandbox server. Got hit 40 times and there were 5 HE hits ... how can I test anything when that happens ?



Jumping_Turtle #13 Posted 22 October 2019 - 12:02 PM

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View Postparim1331, on 22 October 2019 - 09:00 AM, said:

 

Unfortunately no information on that.

 

  • Increase the amount of damage for HE shells by 75% relative to the previous test.
  • Damage distribution within the splash radius will change to full damage at the center and 0.5 at the edges as opposed to full damage at the center to 0.1 at the edge.
  • Possibility to cause crew injuries and module damage increased.
  • The angle of the spalling cone increased from 45° to 60°.
  • More damage assigned to the splash component. A part of the HE damage calculations (Shrapnel - Spalling - Splash).

 

 

Could you explain the idea behind a 75% increase please. Since I have no clue what they want to test with an increase this much. But there has to be a thought behind it I guess ...



SovietBias #14 Posted 22 October 2019 - 01:37 PM

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View Postundutchable80, on 22 October 2019 - 08:26 AM, said:

So WG are introducing SB 2.0 and yet we have no details what is different vs SB 1.0? Seems...odd...? :amazed:

 

First we introduce it, then we find out what the hell we are doing.



BSHDBCG #15 Posted 22 October 2019 - 01:54 PM

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View PostJumping_Turtle, on 22 October 2019 - 12:02 PM, said:

 

  • Increase the amount of damage for HE shells by 75% relative to the previous test.
  • Damage distribution within the splash radius will change to full damage at the center and 0.5 at the edges as opposed to full damage at the center to 0.1 at the edge.
  • Possibility to cause crew injuries and module damage increased.
  • The angle of the spalling cone increased from 45° to 60°.
  • More damage assigned to the splash component. A part of the HE damage calculations (Shrapnel - Spalling - Splash).

 

 

Could you explain the idea behind a 75% increase please. Since I have no clue what they want to test with an increase this much. But there has to be a thought behind it I guess ...

 

Basically by increasing it with 75%, they simulate a ~50% cut from what it is now instead of a ~65% cut.

 

So I guess even they were a bit miffled over the lack of damage in SB 1.0.



Jumping_Turtle #16 Posted 22 October 2019 - 02:02 PM

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View PostBSHDBCG, on 22 October 2019 - 01:54 PM, said:

 

Basically by increasing it with 75%, they simulate a ~50% cut from what it is now instead of a ~65% cut.

 

So I guess even they were a bit miffled over the lack of damage in SB 1.0.

 

Ahh well, I guess it is better for me to not respond anymor to the sandbox testing. Have no clue what they are testing and the numbers they use will never enter the live server so cheering and complaining is kinda useless for now untill they reach the open test server.



BSHDBCG #17 Posted 22 October 2019 - 02:07 PM

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View PostJumping_Turtle, on 22 October 2019 - 02:02 PM, said:

 

Ahh well, I guess it is better for me to not respond anymor to the sandbox testing. Have no clue what they are testing and the numbers they use will never enter the live server so cheering and complaining is kinda useless for now untill they reach the open test server.

 

Well this is in a lack of better terms... the Alpha stage.



Bordhaw #18 Posted 22 October 2019 - 08:02 PM

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View Postundutchable80, on 22 October 2019 - 08:26 AM, said:

So WG are introducing SB 2.0 and yet we have no details what is different vs SB 1.0? Seems...odd...? :amazed:

 

 

https://thearmoredpa...changes-part-2/



Homer_J #19 Posted 22 October 2019 - 09:09 PM

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View PostJumping_Turtle, on 22 October 2019 - 12:02 PM, said:

 

 

Could you explain the idea behind a 75% increase please. Since I have no clue what they want to test with an increase this much. But there has to be a thought behind it I guess ...

Sounds like they are playing a game of higher/lower.

 

Eventually they will hit on a level which gives the desired results.

 

I thought the values from test 1 were a bit low, they had gone for less than 50% of the live server values.  This will put them at about 70% of live I figure which is probably a bit too high.



Scanmen #20 Posted 22 October 2019 - 09:24 PM

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View PostBordhaw, on 22 October 2019 - 08:02 PM, said:

 

I'm afraid in the third iteration everything will be restored to the original state (before sandbox), and the aim free mod (HE) will continue....


Edited by Scanmen, 22 October 2019 - 09:26 PM.





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