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Supertest News : Minks map (2)


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Actinid #1 Posted 22 October 2019 - 01:03 PM

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Commanders!

opening.jpg

What is going to change?

  1. The courts behind the ПОДВИГ НАРОДА БЕССМЕРТЕН” (“The People’s Deeds Are Immortal” )  buildings have been opened.
  2. The map setting has been changed to autumn—the foliage has been removed from the trees. Some shrubbery has been added in the park.
  3. The riverbed has been drained and turned into a playable zone. Several exits from the riverbed have been added in various parts of the map. 
  4. The white fence along the central avenue has been removed and substituted with hills. 
  5. Some covers have been added along the street on line 9.
  6. The map size has been slightly increased, and a passage has been added behind the buildings along line K.
  7. The encounter area at the "small town" has been completely redesigned—a subway construction site has been added.
  8. The red border line has been shifted—the remote passage along line 1 has been removed.
  9. Additional covers along the upper part of the street on line 2 have been added.
  10. The alternative variant differs by an additional passage in the "small town".

 

 

More pictures :

 

The future of the Minsk map changes depends on the outcome of testing.



Immensive #2 Posted 22 October 2019 - 01:16 PM

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Looks interesting. Looking forward for Point 3. and 7., could bring some nice gameplay changes. 

Miepie #3 Posted 22 October 2019 - 02:04 PM

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hehehehe, "Minks" :D

baratoz1701 #4 Posted 22 October 2019 - 07:52 PM

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Just accept the fact this map DOESNT WORK, hence why it's been changed about 8 times during testing

Homer_J #5 Posted 22 October 2019 - 09:02 PM

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Minks?

 

Posted Image


Edited by Homer_J, 22 October 2019 - 09:03 PM.


Lethul #6 Posted 22 October 2019 - 09:26 PM

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Never heard the expression can't polish a turd?

bgjudge #7 Posted 23 October 2019 - 08:47 AM

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View PostLethul, on 22 October 2019 - 08:26 PM, said:

Never heard the expression can't polish a turd?

 :teethhappy: POG  :teethhappy:​ 



xx984 #8 Posted 23 October 2019 - 09:37 PM

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just leave it, map is fine as is 

Homer_J #9 Posted 23 October 2019 - 09:58 PM

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View PostLethul, on 22 October 2019 - 09:26 PM, said:

Never heard the expression can't polish a turd?


Mythbusters proved that one wrong.

 



Gkirmathal #10 Posted 24 October 2019 - 11:42 AM

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IMO they should have opened up the whole 9-0 line and not just the small court area (1).

 

The redesign of the west side I do not like. The construction trench and shifted map boarder change it too much into short distance frontal brawl engagements. Not that the current version is perfect, it is not, but this looks worse.

 

But if I'm honest most all maps we have since 1.0 look too clean and not blemished enough for a warfare setting. Add in elves or gnomes and it would fit as well.

A war torn Minsk map with burning tank wrecks all over the place adding for cover, or barricades, partially destroyed and collapsed buildings giving rubble cover would fit better and I think this warfare atmosphere is lacking too much in since 1.0 graphics.



NoobySkooby #11 Posted 28 October 2019 - 05:36 PM

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Wasn't this map going to be enlarged a little,how about bringing back some of the older maps too.

CrazyLovex #12 Posted 28 October 2019 - 07:59 PM

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Good job! I even like the name change!

 

Now hurry up and put it in the game so I can take it off my blacklist.. Many other maps fighting for a spot on my blacklist.. 


Edited by CrazyLovex, 28 October 2019 - 08:00 PM.





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