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Province


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Alukat123 #1 Posted 23 October 2019 - 06:10 AM

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It needs some fixes. 

First problem for east side:

shot_057.jpg

TDs can shoot through that slit & there's no arty cover.

 

If you try go back a build, there's the more problems:

shot_059.jpg

The red marked tree prevents spotting tanks on the hill, you can't take out enemies while they try to approach the building, tanks can push up the ramp and shoot you from behind (if stand at the left side of the build), so being stuck in a crossfire from hill + tanks from ramp or tanks that just rushed in.

 

The western side in contrary has a very strong defensive position:

shot_060.jpg

Can spot & shoot tanks on the hill, is arty/TD safe, can spot/shoot tanks which are approaching, can proxy spot the ramp next to the building.

 

Provice usually plays out this way (seen from west side):

shot_060.jpgshot_061.jpgshot_062.jpg

 

please balance the map.


Edited by Alukat123, 23 October 2019 - 06:12 AM.


NoobySkooby #2 Posted 23 October 2019 - 10:09 AM

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View PostAlukat123, on 23 October 2019 - 06:10 AM, said:

It needs some fixes. 

First problem for east side:

shot_057.jpg

TDs can shoot through that slit & there's no arty cover.

 

If you try go back a build, there's the more problems:

shot_059.jpg

The red marked tree prevents spotting tanks on the hill, you can't take out enemies while they try to approach the building, tanks can push up the ramp and shoot you from behind (if stand at the left side of the build), so being stuck in a crossfire from hill + tanks from ramp or tanks that just rushed in.

 

The western side in contrary has a very strong defensive position:

shot_060.jpg

Can spot & shoot tanks on the hill, is arty/TD safe, can spot/shoot tanks which are approaching, can proxy spot the ramp next to the building.

 

Provice usually plays out this way (seen from west side):

shot_060.jpgshot_061.jpgshot_062.jpg

 

please balance the map.

Valid points I am sure, they might even get around to it in a few years,that is even if the game is still around in a few years.



Evilier_than_Skeletor #3 Posted 23 October 2019 - 10:38 AM

    Warrant Officer

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I'd start with making more than 1/3 of the map area playable and go from there.

_GoGen_ #4 Posted 23 October 2019 - 10:58 AM

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View PostAlukat123, on 23 October 2019 - 06:10 AM, said:

The red marked tree prevents spotting tanks on the hill, 

 

So, knock it down first, then hide and peek.



Miepie #5 Posted 23 October 2019 - 11:03 AM

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View Post_GoGen_, on 23 October 2019 - 10:58 AM, said:

 

So, knock it down first, then hide and peek.

Or, since it's a low tier map and low tier arties have plenty of ammo and high rates of fire, ask an SPG on your team to take it down. 



wolfsrain #6 Posted 23 October 2019 - 11:07 AM

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The map should have stayed as an intro map for tier 1-4. Province and Mines were good for that, along with Widepark (which is bad for any tier higher).

Gruff_ #7 Posted 23 October 2019 - 11:20 AM

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Province was a fun map 5+ years ago for tier 1-3? sniping across at each other.  I dont not find this silly small map enjoyable above tier 4.

rustysprite #8 Posted 23 October 2019 - 11:37 AM

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View PostGruff_, on 23 October 2019 - 10:20 AM, said:

Province was a fun map 5+ years ago for tier 1-3? sniping across at each other.  I dont not find this silly small map enjoyable above tier 4.

 

Those were the days...... sniping with my T18   :)



NoobySkooby #9 Posted 23 October 2019 - 12:20 PM

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View Postwolfsrain, on 23 October 2019 - 11:07 AM, said:

The map should have stayed as an intro map for tier 1-4. Province and Mines were good for that, along with Widepark (which is bad for any tier higher).

Totally agree, same with mines and Ensk too



vasilinhorulezz #10 Posted 23 October 2019 - 12:34 PM

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It's solely a defencive map, designed for campers, try to force an attack - get rekt - go back to garage. The map is bad and promotes stationary, boring gameplay.

kaneloon #11 Posted 23 October 2019 - 12:44 PM

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That map exists just to be banned. I would if I played more the 7- tiers.

Edit : but I still got rekt by WG cause I ban Himmelsdorf to get it with the capture mode ...


Edited by kaneloon, 23 October 2019 - 12:46 PM.


Bordhaw #12 Posted 23 October 2019 - 06:52 PM

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View PostAlukat123, on 23 October 2019 - 05:10 AM, said:

It needs some fixes. 

First problem for east side:

shot_057.jpg

TDs can shoot through that slit & there's no arty cover.

 

If you try go back a build, there's the more problems:

shot_059.jpg

The red marked tree prevents spotting tanks on the hill, you can't take out enemies while they try to approach the building, tanks can push up the ramp and shoot you from behind (if stand at the left side of the build), so being stuck in a crossfire from hill + tanks from ramp or tanks that just rushed in.

 

The western side in contrary has a very strong defensive position:

shot_060.jpg

Can spot & shoot tanks on the hill, is arty/TD safe, can spot/shoot tanks which are approaching, can proxy spot the ramp next to the building.

 

Provice usually plays out this way (seen from west side):

shot_060.jpgshot_061.jpgshot_062.jpg

 

please balance the map.

 



lnfernaI #13 Posted 23 October 2019 - 08:43 PM

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View Postvasilinhorulezz, on 23 October 2019 - 01:34 PM, said:

It's solely a defencive map, designed for campers, try to force an attack - get rekt - go back to garage. The map is bad and promotes stationary, boring gameplay.

this.

although if you have decent crews with camo, you can actually pull off some hilarious stunts that end up turning the game around.

 


Edited by lnfernaI, 23 October 2019 - 08:44 PM.


Solstad1069 #14 Posted 23 October 2019 - 08:57 PM

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View PostlnfernaI, on 23 October 2019 - 08:43 PM, said:

this.

although if you have decent crews with camo, you can actually pull off some hilarious stunts that end up turning the game around.

 

 

Whenever i get this map i tell my team i dont have time for a 15min camp, then i push across, do some damage and spots, die and go back to garage.



lnfernaI #15 Posted 23 October 2019 - 09:16 PM

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View PostSolstad1069, on 23 October 2019 - 09:57 PM, said:

 

Whenever i get this map i tell my team i dont have time for a 15min camp, then i push across, do some damage and spots, die and go back to garage.

what is sad, is that they do not activate common bot and tomato instincts - that is, saving tanks.

What is exactly what I told the O-I on this replay:

http://wotreplays.eu/site/5064698#province-lnfernai-kon_trukta_t-34_100

Told him to save his tank for at least 5 minutes, because that is just about the only logical solution for him in the battle.

''Nope, too hard to do that! I must drive to E/F 2-something, and be ripped apart by some enemies!'' Proceeds to talk bull[edited] for the rest of the game, turns into a tactical expert-deity which everyone should worship and bow down to.

 

and what a surprise. after the game, he ends up blocking merely his own hp worth of damage, while common sense tells me it's possible to block even thrice that amount in that piece of [edited] corridor, and that game had 2 arties in it and to make things much easier, I killed the enemy Tiger I.






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