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Is there a known problem with 21:9 Ultrawide resolutions?

ultrawide bug 21:9 resolution ghosting

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Evil_Dobermann #1 Posted 01 November 2019 - 06:05 AM

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Hello,

 

I have encountered a strange "problem" with the game in 21:9 resolution 2560x1080. Some objects render kind of doubled when you drive towards them. I will link a video I recorded off a replay. In the video you can see me drive an ELC Even 90 towards some houses. At 00:07 ongoing you can see some kind of ghosting issue. It looks like the houses in front of me pop out and back. I am certain that it is not actual ghosting, but it looks like it. It must have something to do with the textures (I guess). When I play the same replay in 16:9 1920x1080 the problem is gone and the houses don't pop out and back. Instead you can see ON the houses and windows of the houses itself an effect like when muddy textures get sharper the closer you get towards them (which I think is normal and doesn't bother me).

 

I'm pretty sure most of the community is playing in 16:9 resolutions and not in 21:9 but maybe there is someone who can say something about this issue (WG staff?) because it is really distracting.

 

And yes I tried all the standard stuff like getting newest video card drivers, changing details to high / mid / low, changing refresh rates, disabling G-Sync and so on. Only thing that affects this is the resolution.

 

Said replays (Quality is not that good because low bitrate but you can see the issue):

 

21:9 2560x1080:

https://www.youtube....h?v=vV1mbUYFjis

 

16:9 1920x1080:

https://www.youtube....h?v=sKIGt3XCiUs



I2escaptreddog #2 Posted 02 November 2019 - 02:32 AM

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I run at 3440 ultrawide and don't seem to have any issue. what format are you using for your monitor ? I use display port as I have had issues in the past with DVI and graphical problems

Evil_Dobermann #3 Posted 03 November 2019 - 04:47 AM

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Displayport as well on my side.

 

I don't think that it is a monitor issue since I captured the gameplay directly and wasn't filming the monitor. So at least the way I understand it, the game must renderer this ghosting issue natively. Would be funny if this only occurs in 21:9 2560x1080, but not in 21:9 3440x1440. Your resolution is way more common nowadays for ultrawide monitors.






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