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Supertest: Object 752


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Zapfhan #1 Posted 02 November 2019 - 10:40 AM

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Hello, commanders!

 

Today we are starting the Supertest for the Object 752, a Tier IX Soviet heavy.

 

An oscillating turret and a gun with an autoloader (a quite uncommon combination for a Soviet) are the signature features of this vehicle. The autoloader is a fast one: three shells, 2.75 seconds between shots, and 21.8 seconds for a complete reload. As for the other stats, the gun dispersion is 0.4 m per 100 m, and the aiming time amounts to 3 seconds. The basic AP round can penetrate 256 mm of armor, and the special APCR can pierce 318 mm. The gun’s one-time damage is 440 points, and the vehicle’s view range is 380 m.

 

The protection of the Object 752 is adequate for a heavy: up to 330 mm of armor at the front of the turret and up to 180 mm at the front of the hull. Yet keep in mind that there’s a weakly armored oscillating part behind the turret’s frontal plate, so you better engage your enemies at mid-range. Keeping the distance between your opponents and yourself is not a problem with a power-to-weight ratio of 17.4 hp per tonne and a top speed of 50 km/h. A gun depression of -8 degrees lets you use terrain folds to your advantage.

 

The Object 752 combines the aggressiveness of the Soviets with the cautiousness of the French. The dynamics allows it to take advantageous positions first, and its firepower lets it dish out lots of damage over a short period of time. Still the tank’s operator should think beforehand of a place to wait out the reload time (while covering the weakly armored parts). The key to efficient play on this tank is reacting quickly to changes in the tactical environment, while making use of the vehicle’s strong sides.

 

WoT_Template_New-Tank_Ob_752_EN.jpg752 1.jpg752 2.jpg752 3.jpg



Puszka_Drynia #2 Posted 02 November 2019 - 11:24 AM

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*edited*  

Edited by Jahpero, 02 November 2019 - 12:04 PM.
This post has been edited by the moderation team due to inappropriate remarks.


feies_vlad #3 Posted 02 November 2019 - 03:51 PM

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Seems balanced Kappa :hiding:

Denton_0451 #4 Posted 02 November 2019 - 05:57 PM

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Finally the Defender Killer gets a worthy opponent :medal:

5everin #5 Posted 02 November 2019 - 07:51 PM

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View PostDenton_0451, on 02 November 2019 - 05:57 PM, said:

Finally the Defender Killer gets a worthy opponent :medal:

 

Franlky it would be more shocking if it wasn't stupidly op.

It's Russian



XxKuzkina_MatxX #6 Posted 02 November 2019 - 07:55 PM

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Looks interesting. :)

undutchable80 #7 Posted 03 November 2019 - 08:02 AM

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First T9 premium?

Bond shop exclusive?

Frontline 2020 / Ranked 2020 reward tank?

New mini tech tree line?

 

I hate not knowing.



Krazy_Kalle #8 Posted 04 November 2019 - 10:04 AM

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Even as Tier X this thing would be OP.

I did a reddit post on this thing, got over a 100 comments and not a single one was positive.

 

As I always say, I'm open for new content. But god dammit it needs to be balanced.
And balance does not mean, release one unspectacular underpowered branch (GB lights) and for balance release an OP branch.

 

If this is going to be another russian heavy branch, why would anyone bother to play other nations anymore? Russia has the best of everything, except for some specialities like Siege Mode or wheels, idk.

IMHO people who like these kind of stuff are not interested in a fair balanced game. These are the people who wish the defender being for sale or having the Waffenträger auf E 100 back in the game.
They just want an advantage over other players to have it easier in the game. And trust me, I have a friend that thinks exactly like that. He grinded for the Grille as it was unnerfed and now he never plays it. Same for the Type 5.



sokolicc #9 Posted 04 November 2019 - 10:35 AM

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We can't tell nothing without it's purpose and soft stats (is that really hard to include?) but from those stats it seems like it has too much armor for this mobility and gun. I mean, you all know what tank will be strong, you're developing this game for years.
From my point of view, too much dpm and mobility for ruski tank.
Either screw it's armor or nerf it's clip reload time to something worse than Emil and AMX 50 120 since Emil have no speed and no gun handling but only good turret and solid dpm wile AMX have mobility and gun handling but armor is non-existent and clip potential is cripled by horrible 3.33 s delay between shells.

bgjudge #10 Posted 07 November 2019 - 12:06 PM

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View PostZapfhan, on 02 November 2019 - 09:40 AM, said:

Hello, commanders!

 

Today we are starting the Supertest for the Object 752, a Tier IX Soviet heavy.

 

An oscillating turret and a gun with an autoloader (a quite uncommon combination for a Soviet) are the signature features of this vehicle. The autoloader is a fast one: three shells, 2.75 seconds between shots, and 21.8 seconds for a complete reload. As for the other stats, the gun dispersion is 0.4 m per 100 m, and the aiming time amounts to 3 seconds. The basic AP round can penetrate 256 mm of armor, and the special APCR can pierce 318 mm. The gun’s one-time damage is 440 points, and the vehicle’s view range is 380 m.

 

The protection of the Object 752 is adequate for a heavy: up to 330 mm of armor at the front of the turret and up to 180 mm at the front of the hull. Yet keep in mind that there’s a weakly armored oscillating part behind the turret’s frontal plate, so you better engage your enemies at mid-range. Keeping the distance between your opponents and yourself is not a problem with a power-to-weight ratio of 17.4 hp per tonne and a top speed of 50 km/h. A gun depression of -8 degrees lets you use terrain folds to your advantage.

 

The Object 752 combines the aggressiveness of the Soviets with the cautiousness of the French. The dynamics allows it to take advantageous positions first, and its firepower lets it dish out lots of damage over a short period of time. Still the tank’s operator should think beforehand of a place to wait out the reload time (while covering the weakly armored parts). The key to efficient play on this tank is reacting quickly to changes in the tactical environment, while making use of the vehicle’s strong sides.

 

WoT_Template_New-Tank_Ob_752_EN.jpg752 1.jpg752 2.jpg752 3.jpg

So.....the only downside of the USSR tanks was the medium gun depression - 6 . -5 as normal - 430u; IS 7 ;277 ;268; 268v4; 140; t62; obj 907; 279e.....

Now lets cluck it and introduce -8 for this tank, and -8 for Double Barrels ???

What is next....buffing 430 and 430U to - 10 deg...

At least show us the armour lay out. like in tank.gg 

Is this a new era of Soviet BIAS...new fashion... IS 7 -14 deg  ? ? ??  

Please give us some more info, not the tank stats only...WG`s numbers doesn`t mean anything. Is it reward ? bond ? clan? ranked? frontline ? I bet my [edited]it is not tech tree one..

wtf is going on WG :) 



Zapfhan #11 Posted 07 November 2019 - 03:56 PM

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View Postbgjudge, on 07 November 2019 - 11:06 AM, said:

 

 

 

Hello 

 

The Obj. 752 is still being tested and changed during this period. currently the reload, the damage per shot, the penetration and the mobility were decreased. In addition the armor values were changed.

As tests are still ongoing these values are also subject to chance.

 

In regards to your question on how to receive the tank I can only say that currently we don't have concrete plans on when or how the tank will be released. 



CrazyLovex #12 Posted 09 November 2019 - 03:04 PM

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2 supertests later and already been nerfed into uselessness

752 is dead on arrival 



5everin #13 Posted 09 November 2019 - 07:37 PM

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View PostCrazyLovex, on 09 November 2019 - 03:04 PM, said:

2 supertests later and already been nerfed into uselessness

752 is dead on arrival 

How is nerfing it from stupidly over powered =doa?

Or do you equate anything even approaching balanced as not worth having? 



deadman_38 #14 Posted 09 November 2019 - 11:59 PM

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View Post5everin, on 09 November 2019 - 07:37 PM, said:

How is nerfing it from stupidly over powered =doa?

Or do you equate anything even approaching balanced as not worth having? 

Players want op craptanks now... 



CrazyLovex #15 Posted 10 November 2019 - 06:31 PM

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View Post5everin, on 09 November 2019 - 06:37 PM, said:

How is nerfing it from stupidly over powered =doa?

Or do you equate anything even approaching balanced as not worth having? 

Yes. 

If it's not very powerful (overpowered) in some way (and fun to play) I'm not interested to spend any time and or monies. 

 

I'm interested in using the best most effective and fun tools. Yes, anything less is dead to me. 

 

If you prefer less.. Each to thier own I guess.. 


Edited by CrazyLovex, 10 November 2019 - 06:32 PM.


NoobySkooby #16 Posted Yesterday, 04:37 AM

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View Post5everin, on 09 November 2019 - 07:37 PM, said:

How is nerfing it from stupidly over powered =doa?

Or do you equate anything even approaching balanced as not worth having? 

In the current meta,if not OP ,then crap which is precisely what balanced mens.






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