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WG, dudes... enough with this EBR *Edited


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Panikovski #1 Posted 03 November 2019 - 03:06 PM

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Has anyone from game design went through 6th grade Physics!? I mean, really, how is it even possible to do such a craptastic job!?

How can a 17 ton vehicle accelerate from 0 to 70 km/h in 2-3 seconds!?... How can this 17 ton vehicle do a perfect U turn at full speed!?... There isn't a [edited]*ng race car on the planet which can do this in a 10 by 10 radius but somehow you managed to do it...

Your awesome contraption acts like it has no mass (it's a [edited]*ng electron), perfect grip in any condition and no human components, because anyone would blackout under such G forces...  what's next!? orbital ballistic bombardments!?

A typical race car has a power to weight ratio of around 400 HP per ton, yours has a tenth that but it can easily outclass any existing race car in any circuit with lots of corners and U turns.

Also, how can it bounce side shots!? Projectiles can go trough the tracks of a Maus or E100 but cannot go through wheels!? How is that even possible!? It's unreal how many 0 dmg critical hits this sh*t takes.... 

As if the game wasn't already a campfest, at high tires ppl dig in even more if the enemy team has an EBR, no one dares to take an advanced position because no one can deal with this sh*t.
I'm in my 907 (which isn't the slowest of tanks), standstill on Redshire, I take an advanced position at D6 and the EBR105 engages me, I can't hit him, my turret + track travers can't keep up with his speed, I get taken from 2000 HP to 0 while 5 other guys from my team shoot him and no one lands a single shot.... wtf is this WG!?  Also, he never misses and almost never bounces.. how is this possible!? This is beyond SciFi.. it's better that Star Trek Phasers..

Also, you might wanna investigate the fact that drive mods are now available for this absurd bullsh*t of yours, it is so beyond retarded that no amount of skill can help you navigate maps at full speed and, as such, players install the mod that drives for them and they just autoaim and click... this is the amount of skill that this sh*t requires (no offense skill4ltu, much <3).

Do something already..

Also, forgot to add... who the hell adds this crap to the game and thinks: "Let's add them to the Lights class."!?.. why match them against lights!? Lights are much more inline with Meds than they are with Wheeled Vehicles. At least change that, match them against each other, it would be a step in the right direction.

Edited by Panikovski, 07 November 2019 - 01:13 PM.
This thread's title has been edited by the moderation team due to inappropriate comments.


mpf1959 #2 Posted 03 November 2019 - 03:08 PM

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:teethhappy::teethhappy::teethhappy: Thanks for the belly-laugh.

barison1 #3 Posted 03 November 2019 - 03:11 PM

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do you think 907 acceleration is any accurate? this is an arcade, not a simulator. every tank has top speed/acceleration way buffed than it would do irl

Panikovski #4 Posted 03 November 2019 - 03:13 PM

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View Postbarison1, on 03 November 2019 - 03:11 PM, said:

do you think 907 acceleration is any accurate? this is an arcade, not a simulator. every tank has top speed/acceleration way buffed than it would do irl

Man, of course not, but is as far from absurd as this is from decent..



splash_time #5 Posted 03 November 2019 - 03:14 PM

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Is there any real video of this EBRs driving with full speed then do a U-turn?:popcorn:

Panikovski #6 Posted 03 November 2019 - 03:20 PM

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View Postsplash_time, on 03 November 2019 - 03:14 PM, said:

Is there any real video of this EBRs driving with full speed then do a U-turn?:popcorn:

Why do you need a video? Do you play the game?



UserZer00 #7 Posted 03 November 2019 - 04:04 PM

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I think they actually got the concept and balance right for the lower tiered wheeled vehicles.  Giving them "ghost shell" wheels at these tiers kinda balances their slower accelerations and other factors. 

 

Even the normal tier VIII is kind of balanced vs the kind of tanks it faces, although at it's higher speeds it can be a problem for some peoples computers to render correctly and the laser accuracy could deal with some thought.

 

About the only suggestion I can think of that might be reasonable (meaning that they don't have to get rid of the premium and tier XI and X versions completely) would be to add a kind of "stun" effect to any shot that hits their wheels or hits them at all.  The stun factor could influence their speed as well as crew skills so that they would lose the advantages of their speed and aiming while under it's effects.

 

Exactly how long, what effect, etc. would have to be worked out and adjusted based on gameplay data over a period of time.

 

Just food for thought

 

 



Balc0ra #8 Posted 03 November 2019 - 05:01 PM

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View PostPanikovski, on 03 November 2019 - 03:06 PM, said:

Has anyone from game design went through 6th grade Physics!? I mean, really, how is it even possible to do such a craptastic job!?

 

Tank sim <---> Arcade game. One has real-life physics. One is more in the Fast and the Furious area of physics. Simple as that.

 

View PostPanikovski, on 03 November 2019 - 03:06 PM, said:

A typical race car has a power to weight ration of around 400 HP per ton, your has a tenth that but it can easily outclass any existing race car in any circuit with lots of corners and U turns.

 

There is more to a car than power to weight alone. As an engine regardless of power has a limit on fast it can spin. And brute power to weight vs torque to weight is a fairly large difference off the mark vs 10 sec into a race.

 

View PostPanikovski, on 03 November 2019 - 03:06 PM, said:

Also, how can it bounce side shots!? Projectiles can go trough the tracks of a Maus or E100 but cannot go through whees!? How is that even possible!? It's unreal how many 0 dmg critical hits this sh*t takes....

 

Bounce? It can't bounce as you would overmatch 100% of the surface vs that armor. It's like the bounce symbol you might see when you "bounce" of a Skorpion G. But you actually hit the gun module vs armor, as there is nothing but air behind that gun as the turret is open.  Wheel lights are exactly the same. Wheels have a module hitbox, but can't absorb shots unlike tracks. But there is no armor to hit behind most of their surface. Thus you do nothing. 



KayFlays #9 Posted 03 November 2019 - 08:39 PM

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What they should do, they should remove the ability to fix their wheels on the move. That would introduce at least a small balancing factor. They should stop completely and only then wheel repairs would start, that's my 2 cents at least.

 

 



splash_time #10 Posted 03 November 2019 - 08:50 PM

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View PostPanikovski, on 03 November 2019 - 05:50 PM, said:

Why do you need a video? Do you play the game?

 

I mean, it's absolutely not true (in game). 

Nothing on this goddamn earth (I said nothing not a tank) can actually turn like this without turning into a small bag of torned iron!. Lol



Spurtung #11 Posted 04 November 2019 - 04:17 AM

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I'm most curious about what those "drive mods" are. Can you show anything about that?

Spurtung #12 Posted 04 November 2019 - 04:47 AM

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View PostKayFlays, on 03 November 2019 - 07:39 PM, said:

What they should do, they should remove the ability to fix their wheels on the move. That would introduce at least a small balancing factor. They should stop completely and only then wheel repairs would start, that's my 2 cents at least.

 

You know what? That's soooooooooo smart.

You see, any tank you need to actually aim and hit one of 4 specific wheels, while on this one you'd just have to splash any of its 8 wheels to get the same effect.

 

Please, share other pearls of wisdom your mind can concoct, you seem like an interesting fella.



TankkiPoju #13 Posted 04 November 2019 - 08:01 AM

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But srsly, Formula and race car teams should look into hiring EBR crews as mechanics.

 

It's pretty impressive EBR crew can repair broken wheels while going 100 km/h.



lnfernaI #14 Posted 04 November 2019 - 08:28 AM

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oh look it's another confirmation bias sheep.

Spurtung #15 Posted 04 November 2019 - 08:29 AM

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View PostTankkiPoju, on 04 November 2019 - 07:01 AM, said:

It's pretty impressive EBR crew can repair broken wheels while going 100 km/h.

 

Yeah, especially when considering that getting any of its wheels damaged will reduce its speed, but don't let that get in the way of your story.


Edited by Spurtung, 04 November 2019 - 08:29 AM.


Stevies_Team #16 Posted 04 November 2019 - 08:34 AM

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EBRs balance the game

 



shikaka9 #17 Posted 04 November 2019 - 08:38 AM

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rubber is stronger than steel 

 

change my mind

 

:great: :trollface:

 

 



TankkiPoju #18 Posted 04 November 2019 - 08:40 AM

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View PostSpurtung, on 04 November 2019 - 08:29 AM, said:

 

Yeah, especially when considering that getting any of its wheels damaged will reduce its speed, but don't let that get in the way of your story.

 

Oh come on, you know what my point was.

 

The main advantage wheeled vehicels have over regular light tanks is not the speed. It's the fact they don't get tracked. This allows them to make plays regular light tanks cannot.

 



Spurtung #19 Posted 04 November 2019 - 08:42 AM

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View PostTankkiPoju, on 04 November 2019 - 07:40 AM, said:

 

Oh come on, you know what my point was.

 

The main advantage wheeled vehicels have over regular light tanks is not the speed. It's the fact they don't get tracked. This allows them to make plays regular light tanks cannot.

 

 

Cool, then everyone should be using them and bask in their OPness.



TankkiPoju #20 Posted 04 November 2019 - 08:46 AM

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View PostSpurtung, on 04 November 2019 - 08:42 AM, said:

 

Cool, then everyone should be using them and bask in their OPness.

 

I didn't say at any point wheeled vehicles are OP. I don't think they are. Good players can do wonders in EBR but they can do that in any tank.

 

 






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