A good defender should simply hold its enemies at bay. Here, you'll get additional Role XP by blocking damage and dealing damage from less than 300 metres away.
Example: with its thick turret armour and strong hull, the 60TP can be an impenetrable fortress when properly placed - find the spot, and fire back.
So what about E 100? Huge turret, flat armor, almost like the 60TP except its an old tank, so its useless.. WG sure does not care about tanks at all.
Also applicable to autoloading heavy tanks, this role focuses on dealing damage in your view range (upon your own spotting) and blocking damage.
Example: with a nicely slopped and terribly strong armour, the Jagdpanzer E 100 can take and hold good positions while firing back with the punch of a death star!
Really, lol, you barely see any in rankeds, and the few you see do not do well, because gold ammo spam, everyone spams gold, and pens it as easily as you pen the regular E 100... do you people play your own game? Also auto loading heavy tanks, you mean Kranvagn, because 50B and T57 dont block damage.... but those are old tanks so they dont matter according to WG.
A role for lightly armoured medium tanks that still pack mobility and a reliable gun. Get rewarded for the first spotting of enemies and dealing damage in your view range after you spot them.
Example: powered by an amazing all-around mobility, the Bat.-Chatillon 25 t can spot fairly easily before unloading its devastating clip!
Rewarded for first spot, its hilarious, isnt that what EBRs do every time? Also reliable gun and Bat-Chat, you guys are good at comedy at least, it has worst aim time and worst gun handling than the gun of a 430U... it gets penned by the HE of EBR 105, reliably, meanwhile needs a miracle to land a shot in one, because RNG.
On the contrary, this role focuses on long-range shots and will reward ambushed tank destroyers which deal damage from medium and long-range distances.
Example: firing high-velocity shells from a powerful gun, the Strv 103Bis perfect for those long-range shots. Plus, it will have a greater chance at dealing damage from afar thanks to its signal range.
Cant think of a map where its actually useful to the battle, except end game where most likely you have already won or lost without no impact, also good luck not getting blind shot to crap... you not getting consistent good experience playing a passive TD in rankeds.....
For all wheeled light tanks, the conditions are slightly different. You still have to first spot and deal damage in your view range (upon your own view range) but you will get rewarded for assisting, even if you get spotted.
Example: use your boost to spot as many tanks as possible in the first minutes, then assist your team by circling around with the Panhard EBR 105.
Basically drive like a retard right in the face of the enemy team, RNG will keep you safe for the most part, while you can just spam HE while also not even having to carefully aim, since you get special auto aim, because it would be asking too much of WoT community to drive and aim, special aim for special people. So much skill... meanwhile every other light tank has worst mobility and gun handling, well its not like other than T-100 LT any other LT mattered before anyway...
Aboard such vehicles, you have to push your way into enemy territory. You will be rewarded for blocking still, but also for dealing damage within 300 metres.
Example: reach the front pretty fast with the 113, only expose your front, and fire back at your enemies as much as you can!
YES, YES, reach the front pretty fast with 113... and block damage... you have no gun depression, you have 2 cupulas that can be penned, also garbage gun handling, at least use an IS-7 that is better in practice in everything except DPM... you will do "fine" until T95/Chieftain shows up and starts to farm you using those ridges... and that is only a few seconds later.
This role is destined to tank destroyers with powerful guns and/or HESH shells that will be rewarded by purely dealing damage. The closer you are to your target, the more XP you receive.
Example: use the brilliant gun depression of the FV4005 Stage II to remain close to your enemies without drawing too much danger and let your amazing gun do the rest.
This could be true before you nerfed its reverse speed to garbage level, but thats WG for you... 4005 gets introduced, garbage, 1 day overbuff, some other day overnerf, balance its so hard... all those numbers... all that gameplay... must collect more data... good luck being frontline with 4005, everyone will love you, especially arty, same with FV215b 183, its armor wont work, because premium ammo spam... such balance, collect 10 more years of data please.
Here, use your strong frontal or overall armour to play closer to a heavy tank. Get more Role XP with dealing damage in your view range after your own spots, or by blocking shots!
Example: with a tough turret armour and a good frontal hull one, the Object 140 can bounce shells while its gun fires back with dangerous accuracy.
Oh, the poor mans 907, good frontal hull... nope, it does not bounce gold shells, or even regular shells, maybe the tank you intended to mention was 430U? I totally understand, its a difficult job, so many different tanks, so much information, and since you dont play your own game... its perfectly normal to be confused.
A role for all classic light tanks that will be rewarded with more Role XP for first spotting enemies, dealing damage to those (in your view range & upon own spotting) and assisting damage while remaining unspotted.
Example: remain undetected with the T-100 LT and its amazing camouflage abilities - support thoughtfully and you'll be fine!
That is obviously the job of the T-100 LT ONLY, small, nimble, excellent profile, good enough armor to maybe bounce a few shots, best gun handling only second to EBR, so much more versatile than any of the other LTs, the rest of the LTs only exist to make the T-100LT look good, its russian after all, look at Manticore, only introduced to the game to remind you that while you not driving an EBR, at least you not driving a Manticore... good luck passive spotting... until and EBR comes unchallenged close enough to proxy spot you...
There's only one role for the SPGs out there, but you better play it right. Assist allied damage by stunning, deal damage to enemy SPGs and stun two or more enemies to win more Role XP!
Example: with the largest splash damage in the game and amazing stun capabilities, the T92 HMC can deal with enemies fighting in packs like no other SPG.
Like no other SPG... is CGC not an SPG? T92 its total garbage, shell arc as bad as a 261, horrible acc, worst reload time, there is not 1 reason to play a T92 over a CGC, CGC will be useful in every map, will be able to shoot targets in almost every map reliably, CGC its faster than T92... in rankeds you will be shooting packs fighting in ridges most of the time, CGC will hit them easily, T92 will either overshoot or total opposite, meaning it will totally miss most of its shots, seriously WG, why cant you play your own game?
Edited by Frenzier, 07 November 2019 - 04:47 PM.