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Exiting Battle - Starting new battle


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pgcsec #1 Posted 15 November 2019 - 12:42 AM

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Why does it take so long to exit a game when you are killed?

Why does it take over 90 seconds to start a new battle - I am not talking SPG here?

This is in peak times - although why you cannot handle 30k players quickly I have no idea.


Edited by pgcsec, 15 November 2019 - 12:42 AM.


Balc0ra #2 Posted 15 November 2019 - 12:46 AM

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View Postpgcsec, on 15 November 2019 - 12:42 AM, said:

Why does it take over 90 seconds to start a new battle - I am not talking SPG here?

 

Because not everyone that's in wait for a battle are on the same tiers, in the same class or have the same modes enabled to be paired up right etc.  And if most of those are in the same class and tier as you, it will take longer. As was shown with tier 5 TD's did when that tier was flooded with French M10's after the event. As MM have been tweak a few times of late to consider more things when creating matches to make it take a bit longer all depending vs just "getting the line going" faster.

 

 


Edited by Balc0ra, 15 November 2019 - 12:50 AM.


Spurtung #3 Posted 15 November 2019 - 02:42 AM

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Almost 40k battles, wondering about such deep philosophical questions.

ValkyrionX #4 Posted 15 November 2019 - 09:05 AM

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View Postpgcsec, on 15 November 2019 - 12:42 AM, said:

Why does it take so long to exit a game when you are killed?

Why does it take over 90 seconds to start a new battle - I am not talking SPG here?

This is in peak times - although why you cannot handle 30k players quickly I have no idea.

 

When you are destroyed in a battle and leave to go back to the garage the loading time of the garage itself is due to the power of your computer and partly to the speed of your internet connection as any action on the client is directly connected to the server you are playing on .

 

As for the waiting time for the formation of the teams, that is the queue of waiting , it can vary as each player connected to the server chooses different vehicles by tier and class, and therefore the matchmaker, influenced by his variable algorithms, tries to form the teams by taking into account the vehicles chosen by the players present in the waiting queue and this can sometimes take time, as each day the vehicles per tier and class are always different.



Homer_J #5 Posted 15 November 2019 - 09:14 AM

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View Postpgcsec, on 15 November 2019 - 12:42 AM, said:

 

This is in peak times

12:42am GMT is not peak time.

 

I don't have the issues you describe unless I play tier II at 4am, and I don't play at peak time, what tiers are you playing?






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