Jump to content


FIX EBR line


  • Please log in to reply
48 replies to this topic

MgKoll #1 Posted 17 November 2019 - 10:44 PM

    Private

  • Player
  • 34977 battles
  • 2
  • [O-L-T] O-L-T
  • Member since:
    12-12-2011

Unable to play against something that's op. 
1. Why ebr has accuracy on the move better than any tank have during staying still and fully aimed in?

2. They make any other scout obsolete!
3. Missions are impossibe. Where you need to do over 5k when not detected and then you have ebr that supposed to have worse spotting range but still get out spotted by a EBR!
4. Every random battle has atleast 1 EBR per team. And even a bad player can easily screw every other player game.
 



Lanrefni #2 Posted 17 November 2019 - 10:58 PM

    Major General

  • Player
  • 34777 battles
  • 5,119
  • Member since:
    09-15-2012
the weekend is over, shut up already.

ValkyrionX #3 Posted 17 November 2019 - 11:00 PM

    Major

  • Moderator
  • 54604 battles
  • 2,716
  • [RDDT] RDDT
  • Member since:
    02-07-2015

View PostMgKoll, on 17 November 2019 - 10:44 PM, said:

Unable to play against something that's op. 
1. Why ebr has accuracy on the move better than any tank have during staying still and fully aimed in?

2. They make any other scout obsolete!
3. Missions are impossibe. Where you need to do over 5k when not detected and then you have ebr that supposed to have worse spotting range but still get out spotted by a EBR!
4. Every random battle has atleast 1 EBR per team. And even a bad player can easily screw every other player game.
 

 

Accuracy, actually quite relative, in motion [only in short-mid range] ; is due to the fact that these vehicles due to the high speed must be able  to fire thanks to the help of the autoaim improved for these vehicles.

However, shooting does not automatically mean penetrating opposing vehicles especially with the use of the simple auto aim of the game.

And this factor must also be influenced by the bad penetration of all wheeled vehicles and the RNG factor must also be added.

 

 

Regarding the execution of missions with light vehicles and their influence due to the maps and the presence of EBRs in the opposing team is a problem that can be solved by playing less aggressively at the beginning of the game.

 

I play a lot ebr105, and when in the opposing teams there are one or more ebrs I avoid to go around spotting from the start but I try to passively [behind cover or bushes] making sure that they are the first to make mistakes and wait for they are destroyed or damaged to the point that they can no longer drive around to spot you and your team.


Edited by ValkyrionX, 17 November 2019 - 11:00 PM.


Randomar #4 Posted 17 November 2019 - 11:45 PM

    Corporal

  • Player
  • 28319 battles
  • 174
  • Member since:
    10-18-2015

View PostlnfernaI, on 17 November 2019 - 10:58 PM, said:

the weekend is over, shut up already.


...for the records.



MgKoll #5 Posted 18 November 2019 - 08:40 PM

    Private

  • Player
  • 34977 battles
  • 2
  • [O-L-T] O-L-T
  • Member since:
    12-12-2011

ValkyrionX, ebr player deffending an EBR?! they break the game and that's a fact.
playing less agressivly means giving away locations that help to get victory and that means you're giving away victory.
If ebr has autoaim improved, why any other tank did not recive that... thats just one sided fight, where any non autoaim improved tank can't do anying.
Shell velocities are so slow that you haveto aim 3km ahead to even have a chance to get a shot at ebr, that's just outrageos.

 



GodTank2 #6 Posted 18 November 2019 - 08:59 PM

    Corporal

  • Player
  • 8459 battles
  • 177
  • [RF_] RF_
  • Member since:
    12-14-2012

View PostMgKoll, on 18 November 2019 - 08:40 PM, said:

ValkyrionX, ebr player deffending an EBR?! they break the game and that's a fact.
playing less agressivly means giving away locations that help to get victory and that means you're giving away victory.
If ebr has autoaim improved, why any other tank did not recive that... thats just one sided fight, where any non autoaim improved tank can't do anying.
Shell velocities are so slow that you haveto aim 3km ahead to even have a chance to get a shot at ebr, that's just outrageos.

 

 

 

Improved auto aim is only available to EBR line because those vehicles are way faster than other tanks and so the improved auto aim compensates for the speed. You simple cant be driving at 80 kmh and also aiming to shoot. Thats why only EBRs have it.

 

EBR also misses lots of shots on the move so saying that they hit everything is a lie. Play with the tanks yourself and you will see.



FrantisekBascovansky #7 Posted 18 November 2019 - 10:52 PM

    Warrant Officer

  • Player
  • 32971 battles
  • 846
  • Member since:
    03-26-2018

View PostGodTank2, on 18 November 2019 - 08:59 PM, said:

 

 

Improved auto aim is only available to EBR line because those vehicles are way faster than other tanks and so the improved auto aim compensates for the speed. You simple cant be driving at 80 kmh and also aiming to shoot.

 

 

There's an easy fix to this issue. Nerf top speed to 60km/h so you can remove improved auto lock.


Edited by FrantisekBascovansky, 18 November 2019 - 10:52 PM.


smokeytheband1t #8 Posted 18 November 2019 - 11:08 PM

    Corporal

  • Player
  • 10046 battles
  • 171
  • Member since:
    12-05-2016

t6-t7-t8 are complete trash.. it gets good at T9.. (well t8 pay2win premium is good tho.. more hp engine power and better accuracy than the 6x6 dumpster mobil)

 

https://tanks.gg/compare/ebr-75-fl-10?t=lynx-6x6 .. atleast you got 65 more alpha eh.. .. ..


Edited by smokeytheband1t, 18 November 2019 - 11:09 PM.


Homer_J #9 Posted 18 November 2019 - 11:29 PM

    Field Marshal

  • Moderator
  • 32930 battles
  • 36,128
  • [WJDE] WJDE
  • Member since:
    09-03-2010

View PostFrantisekBascovansky, on 18 November 2019 - 10:52 PM, said:

 

There's an easy fix to this issue. Nerf top speed to 60km/h so you can remove improved auto lock.

 

Or give the improved autolock to everyone else so they can see how terrible it is.



Warzey #10 Posted 19 November 2019 - 01:16 AM

    Second Lieutenant

  • WGL PRO Player
  • 60682 battles
  • 1,109
  • [GO0FY] GO0FY
  • Member since:
    04-29-2011

I think I'm seeing a pattern here

Player "insert name here" has never played a single battle in WVs, so player "insert name here' claims that WVs:

  • can't miss a shot on the move
  • can't get hit on the move regardless of the distance
  • if they do get hit by some rng miracle wheels absorb the damage
  • will win against tracked lights in 1v1
  • will out spot tracked lights

 



Stevies_Team #11 Posted 19 November 2019 - 02:20 AM

    Lieutenant

  • Player
  • 14801 battles
  • 1,618
  • Member since:
    07-14-2016

Blame the campers, they were wrecking the game

 

Then one day a genius came up with some disruptive technology which opened the game up for everyone



Balc0ra #12 Posted 19 November 2019 - 03:25 AM

    Field Marshal

  • Player
  • 74388 battles
  • 21,280
  • [WALL] WALL
  • Member since:
    07-10-2012

View PostMgKoll, on 18 November 2019 - 08:40 PM, said:

ebr player deffending an EBR?! they break the game and that's a fact.

 

Then play them. Show us those 100% hit rate games. or that you can yolo and dance around getting 8 kills 10 games in a row. As that's the stories you all tell. If so it should be super easy for you to do it. Right?

 

As I can assure you... you won't. It's situational strong at best. You either dominate, or struggle to make an impact to turn the game. There is no middle ground.



kaneloon #13 Posted 19 November 2019 - 03:59 AM

    Colonel

  • Player
  • 31149 battles
  • 3,886
  • [RHIN0] RHIN0
  • Member since:
    11-18-2011

That debate can go on for ages.

Lots of players complain about the ebr being op and those playing them will say "not at all" or "git gud".



Lanrefni #14 Posted 19 November 2019 - 06:21 AM

    Major General

  • Player
  • 34777 battles
  • 5,119
  • Member since:
    09-15-2012

View PostWarzey, on 19 November 2019 - 02:16 AM, said:

I think I'm seeing a pattern here

Player "insert name here" has never played a single battle in WVs, so player "insert name here' claims that WVs:

  • can't miss a shot on the move
  • can't get hit on the move regardless of the distance
  • if they do get hit by some rng miracle wheels absorb the damage
  • will win against tracked lights in 1v1
  • will out spot tracked lights

 

Constantly s**tposting and finding new excuses for being bad, This forum may as well be a dumpster fire in that regard when it comes to WVs.



tumppi776 #15 Posted 19 November 2019 - 07:14 AM

    Major

  • Player
  • 48412 battles
  • 2,505
  • [T-BAD] T-BAD
  • Member since:
    01-27-2014

I wouldnt say op - but broken.

Nerf list.

-he ammo

-turning speed or top speed

-wheel eating excessive amouts of shells

 

Maybe: change nothing, but make wheelrepair possible only when stationary



shikaka9 #16 Posted 19 November 2019 - 07:40 AM

    Second Lieutenant

  • Player
  • 72145 battles
  • 1,306
  • [-SJA-] -SJA-
  • Member since:
    02-27-2013
they dont know how to fix, but they know how to "fix" :)

Geraj #17 Posted 19 November 2019 - 10:16 AM

    Private

  • Player
  • 12816 battles
  • 43
  • Member since:
    08-26-2011
Give them fall damage when jumping over hills and remove the impenetrable wheels. Srsly those wheels are made of Stalinium and eat 120mm shells like its no tomorrow.

NUKLEAR_SLUG #18 Posted 19 November 2019 - 10:23 AM

    Brigadier

  • Player
  • 34502 battles
  • 4,861
  • [FISHY] FISHY
  • Member since:
    06-13-2015
Don't shoot them in the wheels then. They take damage plenty fine if you actually hit them in the hull.

Lanrefni #19 Posted 19 November 2019 - 10:27 AM

    Major General

  • Player
  • 34777 battles
  • 5,119
  • Member since:
    09-15-2012

View PostGeraj, on 19 November 2019 - 11:16 AM, said:

Give them fall damage when jumping over hills and remove the impenetrable wheels. Srsly those wheels are made of Stalinium and eat 120mm shells like its no tomorrow.

They take fall damage and wheels can be penetrated. If you shoot into spaced armor on purpose, you might want to question your skill.



Geraj #20 Posted 19 November 2019 - 10:41 AM

    Private

  • Player
  • 12816 battles
  • 43
  • Member since:
    08-26-2011

View PostlnfernaI, on 19 November 2019 - 09:27 AM, said:

They take fall damage and wheels can be penetrated. If you shoot into spaced armor on purpose, you might want to question your skill.

 

View PostNUKLEAR_SLUG, on 19 November 2019 - 09:23 AM, said:

Don't shoot them in the wheels then. They take damage plenty fine if you actually hit them in the hull.

 

Shooting AP at 100km/h vehicel which jumps over dunes like Evel Knievel wo taking 1 hp of fall damage and when hit 0 crit, sooo fun. I get it its (probably) a fun tank to drive, like T50-2 few years ago, BUT you could'we track the T50-2 at least...

At least force them to stop before allowing repairing of damaged tires.


Edited by Geraj, 19 November 2019 - 10:54 AM.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users