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Multi- Gun tanks: if we are going to have made up ones, could we have the real ones as well?


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Chuwt #1 Posted 18 November 2019 - 03:01 PM

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The company seems to have gone to a lot of work and trouble to produce a fictitious two gun tank, which will doubtless soon be in the game whether it works out to be Op, useless or whatever, just because...

It would be nice if some of the tanks that actually had two guns could be given that ability, as it would actually produce both more interesting gameplay, and an increased historical interest, with some new chalenges.

Examples which spring to obvious mind are the Lee/Grant, Char B, Early Churchill : having the option to engage with the smaller AP based turret gun or the larger HE hull gun would be, IMO at least, interesting options, and a far better use of resources.

 



Homer_J #2 Posted 18 November 2019 - 03:17 PM

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It's something we have wanted and were promised on and off since beta.

 

They even did a multi turret test during Halloween a couple of years ago which got our hopes up.

 

But multi gun is not the same as multi turret, these will have two identical guns pointing in the same direction.



Dava_117 #3 Posted 18 November 2019 - 03:49 PM

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I would also point out that ST-2 is a real design. Maybe it didn't get produced, but was completely designed.

 

As Homer_J said, what you're talking about are multi turreted tanks, not double barreled. While I find the mechanic interesting, WG implementation during 2017 Halloween event wasn't really well done and frequently ended up as teamdamage during fast fights.



SaintMaddenus #4 Posted 18 November 2019 - 03:50 PM

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WOWS has two levels of guns...

Balc0ra #5 Posted 18 November 2019 - 03:52 PM

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View PostHomer_J, on 18 November 2019 - 03:17 PM, said:

They even did a multi turret test during Halloween a couple of years ago which got our hopes up.

 

That WG did see as a failure. That said, most of the tanks with it could work. Like the Churchill. But others like the M3 Lee would have a too low caliber to even overmatch lights, and no pen to or alpha to work vs anything I suspect.



shikaka9 #6 Posted 18 November 2019 - 04:08 PM

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View PostChuwt, on 18 November 2019 - 02:01 PM, said:

Examples which spring to obvious mind are the Lee/Grant, Char B, Early Churchill : having the option to engage with the smaller AP based turret gun or the larger HE hull gun would be, IMO at least, interesting options, and a far better use of resources.

 

 

O-I, O-Ni, O-Ho ... Tripple HE-Derp gun mechanics :honoring:



Blubba #7 Posted 18 November 2019 - 04:17 PM

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I'd love to see them used in game. Didn't WT have that sorted?

TomatoShooter #8 Posted 18 November 2019 - 04:29 PM

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View PostDava_117, on 18 November 2019 - 03:49 PM, said:

I would also point out that ST-2 is a real design. Maybe it didn't get produced, but was completely designed.

 

As Homer_J said, what you're talking about are multi turreted tanks, not double barreled. While I find the mechanic interesting, WG implementation during 2017 Halloween event wasn't really well done and frequently ended up as teamdamage during fast fights.

They should implement it like in WoWs. Secondary guns that autoaim and fire when a tank is within a certain range. 



Dava_117 #9 Posted 18 November 2019 - 04:33 PM

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View PostTomatoShooter, on 18 November 2019 - 04:29 PM, said:

They should implement it like in WoWs. Secondary guns that autoaim and fire when a tank is within a certain range. 

 

Could be good, but would prefere if there is a key to turn it off as sometime could be counterproductive. In example, if I'm sidescraping in KV-4, I would hate if the miniturret turn to shoot a LT ruining it's angling!



TomatoShooter #10 Posted 18 November 2019 - 04:37 PM

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View PostDava_117, on 18 November 2019 - 04:33 PM, said:

 

Could be good, but would prefere if there is a key to turn it off as sometime could be counterproductive. In example, if I'm sidescraping in KV-4, I would hate if the miniturret turn to shoot a LT ruining it's angling!

Should also be possible like in WoWs where you can turn on/off the AA guns. But it should be tweaked for WoT anyway, maybe with an option to choose between "follow main gun" or "aim closest target" or something similar.  



KinkyTail #11 Posted 18 November 2019 - 04:43 PM

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View PostDava_117, on 18 November 2019 - 02:49 PM, said:

I would also point out that ST-2 is a real design. Maybe it didn't get produced, but was completely designed.

 

 

But why put it into the game if it was such a terrible design to begin with. Just keep this fantasy crap at Warships.



jabster #12 Posted 18 November 2019 - 04:56 PM

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View PostHomer_J, on 18 November 2019 - 02:17 PM, said:

It's something we have wanted and were promised on and off since beta.

 

They even did a multi turret test during Halloween a couple of years ago which got our hopes up.

 

But multi gun is not the same as multi turret, these will have two identical guns pointing in the same direction.


Where’s my tank horns!



Dava_117 #13 Posted 18 November 2019 - 05:00 PM

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View PostKinkyTail, on 18 November 2019 - 04:43 PM, said:

 

But why put it into the game if it was such a terrible design to begin with. Just keep this fantasy crap at Warships.


I would not call it terrible design. Maybe expensive and not as ergonomic as a single gun tank, but wasn't really bad!



KinkyTail #14 Posted 18 November 2019 - 05:12 PM

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View PostDava_117, on 18 November 2019 - 04:00 PM, said:


I would not call it terrible design. Maybe expensive and not as ergonomic as a single gun tank, but wasn't really bad!

 

Than why is every tank ever build just one barrelled ? If it was such a succes don't you think there would be a lot more two barrelled tanks out there ?



Miepie #15 Posted 18 November 2019 - 05:37 PM

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View PostDava_117, on 18 November 2019 - 03:49 PM, said:

WG implementation during 2017 Halloween event wasn't really well done and frequently ended up as teamdamage during fast fights.

...Since people keep writing here that battles get faster and faster, CLEARLY this must mean that team damage was removed to implement Multi-Turreted Tanks before the end of the year! :ohmy:



Homer_J #16 Posted 18 November 2019 - 05:50 PM

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View Postjabster, on 18 November 2019 - 04:56 PM, said:


Where’s my tank horns!

 

I seem to remember they finally took the code for those out a few patches ago.



Dava_117 #17 Posted 18 November 2019 - 05:57 PM

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View PostKinkyTail, on 18 November 2019 - 05:12 PM, said:

 

Than why is every tank ever build just one barrelled ? If it was such a succes don't you think there would be a lot more two barrelled tanks out there ?

 

Engineering does not give such absolute definition.

Performance wise, double barreled tanks are better than single barreled tanks and if we could produce the best, without costs and similar limitations, DBV would be live. But we have limitations and the question change from "does it perform better?" to "does it worth to build them?".

Up to now, all the nations decided that the advantage the double barrels bring are not overweighting the extra complexity and cost of the system. This may change if, and really hope will never happen, a new simetrcal war start, where even the smaller advantage may give the edge over the enemy. 

 

To sum up, the fact that no DBV has been produce doesn't means they were flawed and, being WoT a big "what if" game where real economy doesn't matter, I see no point to not introduce DBV in game.

 

View PostMiepie, on 18 November 2019 - 05:37 PM, said:

...Since people keep writing here that battles get faster and faster, CLEARLY this must mean that team damage was removed to implement Multi-Turreted Tanks before the end of the year! :ohmy:

 

Before the end of the year it's difficoult, but who knows? Maybe next year we will see multi turreted tanks. And maybe we will see also the Mk1 or Mk5 in game! ;)



jabster #18 Posted 18 November 2019 - 06:08 PM

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View PostKinkyTail, on 18 November 2019 - 04:12 PM, said:

 

Than why is every tank ever build just one barrelled ? If it was such a succes don't you think there would be a lot more two barrelled tanks out there ?


I’m kinda with Dava here. There’s difference between a terrible design and not a success. If you want to flip it on its head there’s lot’s of tanks produced that really weren’t a success.



KinkyTail #19 Posted 18 November 2019 - 06:21 PM

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View Postjabster, on 18 November 2019 - 05:08 PM, said:


There’s difference between a terrible design and not a success.

 

But these are both ;)



Balc0ra #20 Posted 18 November 2019 - 06:23 PM

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View Postjabster, on 18 November 2019 - 06:08 PM, said:


I’m kinda with Dava here. There’s difference between a terrible design and not a success. If you want to flip it on its head there’s lot’s of tanks produced that really weren’t a success.

 

One of the The Chieftain's last videos did point that out. The Major he talked to did mention that now most tanks are made for Afganistan and everything there. Some of those have been taken out and used in other operation areas due to their success in Afganistan. But they were a complete failure there and did not even work then. And he pointed out that's why most tanks are looked at as a failure. As they are made for one job in one specific part of the world vs being a general purpose tank or military vehicle.






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