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Incoming Sandbox SPG shells rebalance + patchnotes


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undutchable80 #1 Posted 26 November 2019 - 02:24 PM

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https://thearmoredpa...d-their-shells/

 

https://thearmoredpa...ion-patchnotes/



Balc0ra #2 Posted 26 November 2019 - 02:29 PM

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Tier 6 and up? Well finally the M44 will be slapped. I'm sure Circon will be happy about that, as he mentions is every stream now. As the M44 is in a broken state atm vs others tier for tier tbh.

 

On the other hand... I wonder how much more useless this will make the FV304. Tho they said pen will remain as is. 



SovietBias #3 Posted 26 November 2019 - 02:39 PM

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What do they mean they keep all previous changes in HE?

 

Also, perhaps unsurprisingly, the high damage, high burst, high pen shell will be the 'special' (newspeak for premium) shell.

 

Plus, either this is a translation issue or their whole idea is flawed from the get go. Nobody is going to choose between stunning an enemy instead of causing more damage, for the simple reason that eliminating enemies is better than crippling them. Let's not bother pretending that by reducing stun duration and providing a better ammo option at the same time anyone will ever choose stun over damage when playing spgs, if not for the shell cost.

 

If this is the real deal, it's like Type 5 derp never happened in their minds.


Edited by SovietBias, 26 November 2019 - 03:16 PM.


HaZardeur #4 Posted 26 November 2019 - 02:43 PM

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M44 jockeys will be

 

 

All others will be:

 



WhoCares01 #5 Posted 26 November 2019 - 02:45 PM

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How will the spall liner affect the different shells?

Remember to test it ;)



Homer_J #6 Posted 26 November 2019 - 02:51 PM

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I'll reserve judgement until I see some damage figures for the new shells.

 

They should also go for 0 pen and the new HE mechanic on all arty shells though.  That would increase their reliable damage and take away the random one shot kill.



FrantisekBascovansky #7 Posted 26 November 2019 - 02:52 PM

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View PostBalc0ra, on 26 November 2019 - 02:29 PM, said:

Tier 6 and up? Well finally the M44 will be slapped.

 

It won't, since M44 doesn't have gold rounds.

Nerf effect to SPGs will be only caused by increased HP pool of tanks. Which means - unfortunately - more artys on battlefield because achieving SPG missions will be a bit harder.

And it make Lefe and Sexton more OP in comparison to techtree SPGs again.

 

The good thing about this rebalance is to give gold rounds better dmg per shot, higher pen and burst radius at a cost of stun effect. Because now, you only have 1m better splash, and it's really dumb to carry or use any gold rounds in SPG.



Pansenmann #8 Posted 26 November 2019 - 02:52 PM

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so, can I finally expect a slight buff for AMX 13 F3 AM now?

 

especially mobility and aim time / accuracy?



FatigueGalaxy #9 Posted 26 November 2019 - 03:07 PM

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But special shells = premium ammo = current premium HE on some arties.

 

So they will nerf stun duration on standard HE shells and overall damage (since all tanks have HP buffed) but premium HE will get +15% damage, more pen and no stun. At the same time they will re-introduce HEAT/AP with low damage but they won't change any other stats so those shells will be useful only on a selected few vehicles (like in the past). Also, let's not forget that stunning is nearly useless in low and mid-tier arties because of short duration and low splash.

 

In short:

- current HE with nerfed damage and shorter stun,

- premium HE with more damage, splash and penetration but no stun,

- HEAT/AP lottery shell with low damage.

 

Considering all of this, it's not hard to guess which of these shells will be the only one competitive and worth using...



GodTank2 #10 Posted 26 November 2019 - 03:10 PM

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View PostFatigueGalaxy, on 26 November 2019 - 03:07 PM, said:

But special shells = premium ammo = current premium HE on some arties.

 

So they will nerf stun duration on standard HE shells and overall damage (since all tanks have HP buffed) but premium HE will get +15% damage, more pen and no stun. At the same time they will re-introduce HEAT/AP with low damage but they won't change any other stats so those shells will be useful only on a selected few vehicles (like in the past). Also, let's not forget that stunning is nearly useless in low and mid-tier arties because of short duration and low splash.

 

In short:

- current HE with nerfed damage and shorter stun,

- premium HE with more damage, splash and penetration but no stun,

- HEAT/AP lottery shell with low damage.

 

Considering all of this, it's not hard to guess which of these shells will be the only one competitive and worth using...

 

As long as there is no stun i am happy



FrantisekBascovansky #11 Posted 26 November 2019 - 03:11 PM

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View PostFatigueGalaxy, on 26 November 2019 - 03:07 PM, said:

In short:

- current HE with nerfed damage and shorter stun,

- premium HE with more damage, splash and penetration but no stun,

- HEAT/AP lottery shell with low damage.

 

Considering all of this, it's not hard to guess which of these shells will be the only one competitive and worth using...

 

Of course any serious player will go full special and alternative ammo.



I_Gutmensch_Deluxe_I #12 Posted 26 November 2019 - 03:17 PM

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Say it loud, say it clear, Artys are not welcome here!

I Vote #RemoveArta



hasnainrakha57 #13 Posted 26 November 2019 - 03:18 PM

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What exactly this means I don't like this thing it reminds me of 1 shot Arty from past can someome explain me:

Alternative shells: These shells have a high penetration value and significantly lower, but predictable, damage if the shell penetrates. Basically, they will be like AP shells, but a small share of them can be HEAT shells. These shells will not stun.

Balc0ra #14 Posted 26 November 2019 - 03:31 PM

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View PostFrantisekBascovansky, on 26 November 2019 - 02:52 PM, said:

And it make Lefe and Sexton more OP in comparison to techtree SPGs again.

 

They already are. My Sexton already has 430m view range on tier III... With AP.



Dava_117 #15 Posted 26 November 2019 - 03:36 PM

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Curious about 203mm AP alpha, as in the past had 1300! Would be nice to be able to shotgun people with AP, as one of the worst thing about arty is the fact that you can't defend yourself. They can nerf HE and special HE how they want, I will support that, but AP should really come back.

will0hlep #16 Posted 26 November 2019 - 03:42 PM

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I still wasn't happy with HE rework...

tajj7 #17 Posted 26 November 2019 - 03:50 PM

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Another minor nerf to arty, joy, you'd think by now WG would realise that if they have to keep nerfing/restricting the class that it probably means the whole concept is flawed and removal is the clear option.

 

This doesn't really change that much, basically the majority will end up using 'special' i.e premium HE, do about the same damage they do now, but not do any stun, so you'll still get annoyed by the 20-30% of your HP hits that you can do nothing about and the odd full pen for half your HP, but you aren't stunned, whoopee :rolleyes: Except you'll also have the odd lucky 'AP' hit that does even more damage. 


Edited by tajj7, 27 November 2019 - 10:02 AM.


Balc0ra #18 Posted 26 November 2019 - 04:52 PM

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View Posttajj7, on 26 November 2019 - 03:50 PM, said:

Another minor nerf to arty, joy, you'd think by now WG would realise that if they have to keep nerfing/restricting the class that is probably means the whole concept is flawed and removal is the clear option.

 

This doesn't really change that much, basically the majority will end up using 'special' i.e premium HE, do about the same damage they do now, but not do any stun, so you'll still get annoyed by the 20-30% of your HP hits that you can do nothing about and the odd full pen for half your HP, but you aren't stunned, whoopee :rolleyes: Except you'll also have the odd lucky 'AP' hit that does even more damage. 

 

Well considering the fallout that will have for some vs hours wasted. I suspect it's a last option kinda deal.

 

Then again considering the different shell variants they are testing. I might be a better chance vs now on some SPG's. Not only different variables on the normal shells, inc less stun. But no stuns on gold ammo on the 2 other variants. As in one with more pen, but less alpha, module alpha and no stun etc. So it will be interesting to see the impact and feedback on the test either way.



Dava_117 #19 Posted 26 November 2019 - 05:22 PM

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Ok. Just opened the SB, checked the S51 and those are the stats for the 203mm

 

Stun HE: 1050 alpha and 52 pen

Premium HE: 1210 alpha and 52 pen

AP: 480 alpha with 234 pen

 

Considering the reload is around 50 seconds, I'm quite curious about who is going to use an AP shell that do less damage than a non penetrating HE... For tanks you can reliably pen with AP, your premium HE is going to deal a similar amount of damage but without the risk of bouncing off. And it's not like you can aim for weackspots with 0.83 accuracy...



SovietBias #20 Posted 26 November 2019 - 06:09 PM

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View PostDava_117, on 26 November 2019 - 04:22 PM, said:

Ok. Just opened the SB, checked the S51 and those are the stats for the 203mm

...

 

How are they handling a queue where most if not all players want to try artillery?

 






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