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[Sandbox] Rebalancing SPGs and Their Shells


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Snikored #21 Posted 26 November 2019 - 03:55 PM

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Yeah make limit to 1 arty.

Arty guys are patient anyway since they have to wait 40s for next shot while doing nothing so it prolly doesnt make difference for them to wait little bit longer for battle 


Edited by _MuMeK_, 26 November 2019 - 04:09 PM.


Miepie #22 Posted 26 November 2019 - 03:56 PM

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I want the ability to type "Big Bertha" during battle, after which my SPG fires cows instead of shells. :izmena:

Homer_J #23 Posted 26 November 2019 - 03:57 PM

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View PostHorcan, on 26 November 2019 - 02:42 PM, said:

I find it to be a stupid idea, unless you make the switch choice instant.

 

View PostTijgernootTank, on 26 November 2019 - 02:48 PM, said:

Tanks and arty that have long reload time , give no real opportunity to select what shell to use for situation .

Most of time u will use the shell u are already loading , as choosing another type will add too much loadtime in most sitations .

 

 

Time to reskill intuition on all those arty loaders again. :angry:

 

A skill which became useless when they removed AP. :angry::angry:

 

Any chance of a free arty loader reskill WG? :girl:



ChristOfTheAbyss #24 Posted 26 November 2019 - 03:59 PM

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Arty changes need limit to 1/team to work, otherwise its just the same old crap, getting spammed when you cant do anything about it.

Cheezix #25 Posted 26 November 2019 - 04:00 PM

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It's about time SPG's get nerfed to the ground until nobody plays them anymore. Please delete this lazy, mean and cowardly type of game play from this game! This game should finally be only about smart and fair play, instead of this eternal brainlessly clicking on enemies, playing with their hp until they die without any risk in return.

 

Planned Changes to SPGs

 Special shells: HE shells that have increased damage per shot in comparison to standard shells, but without the stun effect. They have a higher penetration value and a large burst radius. Nominal damage per shot is increased by approximately 15% in comparison to standard shells

 

So basically going back to the old damage for SPG's if you pay extra?

 



TankkiPoju #26 Posted 26 November 2019 - 04:00 PM

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Yeah, just set limit to one SPG per side.

 

Done.



Kill_Broccoli #27 Posted 26 November 2019 - 04:02 PM

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View PostSovietBias, on 26 November 2019 - 03:35 PM, said:

Unsurprisingly, the high damage, high burst, high pen shell will be the 'special' (newspeak for premium) shell.

 

Which is a stupid idea on it's own on top of the other limitation that arty have on switching ammo, It will make a bigger gap in arty play between people with prem account who can afford to run a full gold arty vs people who can't and are forced to standard ammo to not go broke in 10 games.

 

Plus they're changing the HE to avoid derps and things like the FV only to bring back the problem on arty which are notoriously loved by the community. Why for god's sake, why?

 



Verikauha #28 Posted 26 November 2019 - 04:03 PM

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Give Obj. 260 its non-premium AP ammo back! Which WG took away cant remember how long time ago. It was niche special thing in it, instead regular HE spammer like everyone else.

Also Buff Batchat arty 155, it's currently even statistically worst choice among tier 10 artilleries.



Amun_RA #29 Posted 26 November 2019 - 04:03 PM

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Anything that removes damage and stun at the same time would be welcomed.

And please allow only only 1 arty per side.



PetiteDwarf #30 Posted 26 November 2019 - 04:05 PM

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One arty per game would be perfect!

Blazeof #31 Posted 26 November 2019 - 04:05 PM

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As others have said, having a choice of 3 shells isn't particulary helpful if the reload is 30 - 40 secs. Adding the ability to switch shell during reload, say within the first 60% of reload time, would make more sense.

Edited by Blazeof, 26 November 2019 - 04:08 PM.


Homer_J #32 Posted 26 November 2019 - 04:06 PM

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View PostVerikauha, on 26 November 2019 - 03:03 PM, said:

Give Obj. 260 its non-premium AP ammo back! Which WG took away cant remember how long time ago. It was niche special thing in it,

 

AAAArrrggghhhhh, just realised I will have to buy that back again now.  It became pointless with only puny HE.

15:07 Added after 1 minute

View PostBlazeof, on 26 November 2019 - 03:05 PM, said:

As others have said, having a choice of 3 shells isn't particulary helpful if the reload is 30 - 35 secs. Adding the ability to switch shell during reload, say within the first 60% of reload time, would make more sense.

 

Intuition on 2 loaders gives a 34% chance of instantly switching.



feies_vlad #33 Posted 26 November 2019 - 04:12 PM

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Not sure whats up with the new battle results "UI", looks worse than the current one and has less details about the stuff from the battle :facepalm:

Horcan #34 Posted 26 November 2019 - 04:15 PM

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View PostHomer_J, on 26 November 2019 - 02:57 PM, said:

 

 

Time to reskill intuition on all those arty loaders again. :angry:

 

A skill which became useless when they removed AP. :angry::angry:

 

Any chance of a free arty loader reskill WG? :girl:

It was never a real choice, since it was only a chance , not a 100% succes, and i doubt anyone switched shells from a full loaded one when a tank was circling you, hoping you will instantly change that HE into an AP , then one shot that guy.

15:18 Added after 2 minute
Didnt played it in ages, but i believe blitz has instant choice of ammo on all tanks, if i remember well.

HadurHun #35 Posted 26 November 2019 - 04:20 PM

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Soon as all these sandbox changes will take place that day will be the day they will lose most of their playerbase. And they will wonder what went wrong? Why is the game dying out?
Because you were too incompetent to balance some tanks and you choose to destroy them instead.

Head my warning, you are going on a wrong path, and you will pay for it.

Homer_J #36 Posted 26 November 2019 - 04:23 PM

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View PostHadurHun, on 26 November 2019 - 03:20 PM, said:

Soon as all these sandbox changes will take place that day will be the day they will lose most of their playerbase.

 

If I had a quid for every time someone predicted the end of this game I would have several quid.



schipht #37 Posted 26 November 2019 - 04:24 PM

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you should rebalance arty missions too..

janek_2010_hero #38 Posted 26 November 2019 - 04:27 PM

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View PostCrazyLovex, on 26 November 2019 - 03:21 PM, said:

Just remove artillery from the game!!! 

 

I honestly hope you are joking because its a dumb statement. Because it's a necessary evil.



Weak_man #39 Posted 26 November 2019 - 04:28 PM

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View PostHadurHun, on 26 November 2019 - 05:20 PM, said:

Soon as all these sandbox changes will take place that day will be the day they will lose most of their playerbase. And they will wonder what went wrong? Why is the game dying out?
Because you were too incompetent to balance some tanks and you choose to destroy them instead.

Head my warning, you are going on a wrong path, and you will pay for it.

 

Until now arty wit 1 shell give to targets a 3 in 1 promotion:

- damage

- stun

- critical hits (modules and dead crew members from 1 to 4)

 

Now promotion comes to an end and its a good thing. 3 arty/team destroy this game 



Enherjaren #40 Posted 26 November 2019 - 04:28 PM

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View PostWeak_man, on 26 November 2019 - 03:26 PM, said:

And 1 arty/ team max is needed. That damage without stun is good.

If i took in ranked more than 900 dmg in one shoot from arty in 277  (what reason to play heavy then) and also 2 arties simply deleted Decha in 279 in Clan Rivals this class is simply broken.



This! How hard can it be? For every full moon when I play arty I rather have the extra wait time to be guaranteed the only arty ingame. 






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