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Old Erlemberg map was better


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Argedeava #1 Posted 29 November 2019 - 08:03 AM

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The new one took the bad parts of old Erlemberg and made them worse. Namely favouring camping.

 



Cobra6 #2 Posted 29 November 2019 - 08:11 AM

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Yeah it was definitely better. Problem is that WG added these camping TD ridges near base with full bush cover as well as some hard-cover. In front of these ridges is a big open no-mans land, especially near the mill, that not even a light tank can cross without losing 1/2 it's HP.

 

This is map designed aimed at bad players giving them easy locations to do damage from without having to do the effort of taking/conquering them.

 

Basically now one team fights tooth and nail to get a good position on the map but then can't advance further unless they want to lose a ton of HP against people they can't see or counter properly.

 

Cobra 6



8126Jakobsson #3 Posted 29 November 2019 - 08:28 AM

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Mid was for the brave. Now the sides are instead (if you like to play and not just sit redline, that is). Would be nice with a third version that found the middle ground. 

Balc0ra #4 Posted 29 November 2019 - 09:33 AM

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View PostCobra6, on 29 November 2019 - 08:11 AM, said:

Yeah it was definitely better. Problem is that WG added these camping TD ridges near base with full bush cover as well as some hard-cover. In front of these ridges is a big open no-mans land, especially near the mill, that not even a light tank can cross without losing 1/2 it's HP.

 

Tbh they just shifted the camping spots from the middle to the rear. As before most inc HTs camped the hill on each side, and you usually lost if most of your team wanted to cross the bridges into town early on into their hill guns. Now you can control town better with less flank fire until you push out. But now the red line campers punish anyone pushing the side lanes more so than not.

 

So tbh... I hated the old variant more.



ilmavarvas #5 Posted 29 November 2019 - 09:48 AM

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Old one was more interesting. And I want Swamp, Pear River, Northwest, Severogorsk, South Coast & Sacred Valley back!

fwhaatpiraat #6 Posted 29 November 2019 - 09:52 AM

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Many maps would be better without those bot spots making flanking and attacking impossible.

BR33K1_PAWAH #7 Posted 29 November 2019 - 09:53 AM

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View Postfwhaatpiraat, on 29 November 2019 - 11:52 AM, said:

Many maps would be better without those bot spots making flanking and attacking impossible.


:great:

 

I really miss pre 1.0 WoT maps :(



feoffle3 #8 Posted 29 November 2019 - 10:06 AM

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I would be interested to play the old one again to see whether my memories are accurate, or whether my nostalgia is tainting me. I am sure I remember it being better.

Dava_117 #9 Posted 29 November 2019 - 10:06 AM

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I prefere the new Erlenberg. Both favours campers, but at least on the new one you have the town to get near base and push the cap, hopefully spotting the last campers.

Not my favourite map, but at least I don't feel bad when I see that in the loading screen. 



Homer_J #10 Posted 29 November 2019 - 10:19 AM

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The original Erlenberg was better than any of the reworked versions.

 

It was our favourite CW map in LBG.

 

They ruined it when physics came along and they put river crossings in and put an end to bridge blocking.

 

Also moving the cap zones from the middle was a mistake.



Karasu_Hidesuke #11 Posted 29 November 2019 - 11:30 AM

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Add to that the original Frontline map. It's kind of a worrying pattern, everything 'old' was better than what we have now. It's almost as if... :ohmy: ... it was all by some sinister design, making the game far less fun for us so we would go to the premium shop for relief and instant satisfaction instead... :angry:

BR33K1_PAWAH #12 Posted 29 November 2019 - 11:43 AM

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View PostKarasu_Hidesuke, on 29 November 2019 - 01:30 PM, said:

Add to that the original Frontline map. It's kind of a worrying pattern, everything 'old' was better than what we have now. It's almost as if... :ohmy: ... it was all by some sinister design, making the game far less fun for us so we would go to the premium shop for relief and instant satisfaction instead... :angry:

 

I think that there is a sinister design - i feel like there was completely new team of map designers for 1.0 release.

 

Before on all maps there was an advantage from controlling the area. The more of the map your team controlled the more opportunities you'll get for pushing in and closing the game.

Now think, how many games you've had recently where your team controls all the map and outnumbers your enemies but all of you are low hp/oneshot and enemies are huddled in a corner with a few of them spotting. And from this it's almost impossible to win since campers will always outcamp aggressors.

 

New map designs provide too little advantage from area control and it's the stupidest aspect of modern meta, since wot was always about map control. Otherwise, why ever push and risk you hp?


Edited by BR33K1_PAWAH, 29 November 2019 - 11:44 AM.


duck_sick #13 Posted 29 November 2019 - 12:21 PM

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View PostBR33K1_PAWAH, on 29 November 2019 - 11:43 AM, said:

 

I think that there is a sinister design - i feel like there was completely new team of map designers for 1.0 release.

 

Before on all maps there was an advantage from controlling the area. The more of the map your team controlled the more opportunities you'll get for pushing in and closing the game.

Now think, how many games you've had recently where your team controls all the map and outnumbers your enemies but all of you are low hp/oneshot and enemies are huddled in a corner with a few of them spotting. And from this it's almost impossible to win since campers will always outcamp aggressors.

 

New map designs provide too little advantage from area control and it's the stupidest aspect of modern meta, since wot was always about map control. Otherwise, why ever push and risk you hp?

like steppes from Lower base(south?) so bad. they just sitting on K line farming 



ilmavarvas #14 Posted 29 November 2019 - 12:25 PM

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View PostKarasu_Hidesuke, on 29 November 2019 - 11:30 AM, said:

Add to that the original Frontline map. It's kind of a worrying pattern, everything 'old' was better than what we have now. It's almost as if... :ohmy: ... it was all by some sinister design, making the game far less fun for us so we would go to the premium shop for relief and instant satisfaction instead... :angry:

 

Agree, that sinister design drives me to fridge every time I play to grab cold beer for some instant relief for my nerves... :harp:



Karasu_Hidesuke #15 Posted 29 November 2019 - 12:36 PM

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View PostBR33K1_PAWAH, on 29 November 2019 - 10:43 AM, said:

 

I think that there is a sinister design - i feel like there was completely new team of map designers for 1.0 release.

 

Before on all maps there was an advantage from controlling the area. The more of the map your team controlled the more opportunities you'll get for pushing in and closing the game.

Now think, how many games you've had recently where your team controls all the map and outnumbers your enemies but all of you are low hp/oneshot and enemies are huddled in a corner with a few of them spotting. And from this it's almost impossible to win since campers will always outcamp aggressors.

 

New map designs provide too little advantage from area control and it's the stupidest aspect of modern meta, since wot was always about map control. Otherwise, why ever push and risk you hp?

 

Wow... that's actually the best explanation I seen that covers why I enjoyed this game so much more in the early days. :mellow:



Ricky_Rolls #16 Posted 29 November 2019 - 01:08 PM

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It was better indeed, like pretty much all the maps they reworked.

Argedeava #17 Posted 29 November 2019 - 07:56 PM

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View PostCobra6, on 29 November 2019 - 08:11 AM, said:

Yeah it was definitely better. Problem is that WG added these camping TD ridges near base with full bush cover as well as some hard-cover. In front of these ridges is a big open no-mans land, especially near the mill, that not even a light tank can cross without losing 1/2 it's HP.

 

This is map designed aimed at bad players giving them easy locations to do damage from without having to do the effort of taking/conquering them.

 

Basically now one team fights tooth and nail to get a good position on the map but then can't advance further unless they want to lose a ton of HP against people they can't see or counter properly.

 

Cobra 6


Educated campfest.



I_Gutmensch_Deluxe_I #18 Posted 29 November 2019 - 10:29 PM

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Old Erlenberg was a Dream... i cant fiugre out how to play the new Version. Not just on Erlenberg...

 



Rati_Festa #19 Posted 29 November 2019 - 10:30 PM

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I prefer the old one, the longer raised hills allowed for more interesting play for different tank classes. The older one was far better for lights too.

They should have kept the old design on the flanks but added some additional houses around the river/village.

Fjords is the worst redesign, with this a close second for me.

Jamadeus #20 Posted 30 November 2019 - 12:18 AM

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Old Erlenberg, Sand River Assault, AMX elc bis pre nerf




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