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PROBLEM: SPG's can hit you behind objects in the game...


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KillingJoker #1 Posted 30 November 2019 - 01:39 PM

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Arty can hit you and kill you behind anything... don't believe me? 

 

Check the replay: 

http://wotreplays.eu/site/5108589#ghost_town-killingjoker-object_430

 

Ghost Town, middle of the map, under a huge building, with 2 layers of floors above you...

not only a tank is protected by the fact you are hull down in a dip, but also, you have ceilings above you.

 

and if this doesn't work as cover... or if its broken, not working as cover, meaning they can hit things throw it...

then you have to wonder if that doesn't happen in other types of objects in the game, like layers of building walls or rocks...

 

Becuase its not unusual that people get hit by artillery in suposedly safe locations... in this case i was not hit just once...

i got focus and killed by multiple artiles, meaning they know they can shot targets there..

 

And then there is another discussion as well... if the logic says, people should avoid artillery by learning to position the tank

in places where physically an arty shell shouldn't hit you.. then why is this broken? 


why the hell can they hit you there?  Its supid as F! to say the least...

 

"oh learn how to avoid arty, learn to not take shots"....


the mechanic is simply broken as allways....and this is the perfect example...

 

not whinning, not crying, not complaining, i get focus by artillery players 5 out of 10 games and i still play the game...

my argument here is that stuff like this shouldn't happen...

 

they shouldn't possibly hit anything behind physical objects

 

FIX IT



Homer_J #2 Posted 30 November 2019 - 02:29 PM

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If you want to know where is arty safe then play arty.

 

When I'm playing arty I like to hunt down people who think it's impossible for me to hit them.  Trajectory view is a great help when you want to slot a shell in under cover.

 

Remember the arty shell doesn't come down vertical so it's often possible to lob it through an entrance.



NekoPuffer_PPP #3 Posted 30 November 2019 - 02:32 PM

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Splash damage (a shockwave) penetrates through thin objects (IIRC <2m thick) and can damage your tank. I thought they explained it well enough when the new mechanics were introduced...

Homer_J #4 Posted 30 November 2019 - 02:35 PM

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Watched the replay.

 

What makes you think that spot is in any way arty safe? 

 

The entire enemy side of the building has no wall.  There is a floor above you but it only covers your side of the building.  Perfect place to drop bombs into.



NUKLEAR_SLUG #5 Posted 30 November 2019 - 02:37 PM

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View PostKillingJoker, on 30 November 2019 - 01:39 PM, said:

not whinning, not crying, not complaining, i get focus by artillery players 5 out of 10 games and i still play the game...

my argument here is that stuff like this shouldn't happen...

 

Yes you are. If you're try to blame XVM focus for your woes then I'm going to be subject to that more than you are and I don't get focused 5/10 games. In fact it's quite rare. This suggests the problem is yours.



wEight_Tanker #6 Posted 30 November 2019 - 02:38 PM

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You are one lucky person to ever exist that it wasn't a Conqueror GC.

Homer_J #7 Posted 30 November 2019 - 02:42 PM

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View PostNekoPuffer_PPP, on 30 November 2019 - 01:32 PM, said:

Splash damage (a shockwave) penetrates through thin objects (IIRC <2m thick) and can damage your tank. I thought they explained it well enough when the new mechanics were introduced...

 

It wasn't that this time.

 

Excuse my fantastic MS Paint skills (I'm no Joggaman).

 

It was like this.

 

Posted Image



mpf1959 #8 Posted 30 November 2019 - 02:53 PM

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It is quite easy to shoot a tank there, you have to be in the right position on the map, but then you can shoot through the openings. Same as the factories on Pilsen.

wEight_Tanker #9 Posted 30 November 2019 - 02:59 PM

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View PostHomer_J, on 30 November 2019 - 02:42 PM, said:

 

It wasn't that this time.

 

Excuse my fantastic MS Paint skills (I'm no Joggaman).

 

It was like this.

 

Posted Image

 

Are you sure the OBJ has that kind of shell arc?



Homer_J #10 Posted 30 November 2019 - 03:09 PM

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View PostwEight_Tanker, on 30 November 2019 - 01:59 PM, said:

 

Are you sure the OBJ has that kind of shell arc?

 

I said....

 

View PostHomer_J, on 30 November 2019 - 01:42 PM, said:

 

Excuse my fantastic MS Paint skills

 

But that's the general gist of it.

 

He's right in the middle of the map which flattens shell arcs anyway.

 

But if you are sat somewhere, no matter how great a map winning position it is, and arty has taken half your health then sticking around for a reload is only going to go one way.



MeetriX #11 Posted 30 November 2019 - 03:11 PM

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View PostwEight_Tanker, on 30 November 2019 - 02:59 PM, said:

 

Are you sure the OBJ has that kind of shell arc?

Low settings sometimes make things look funky.



UrQuan #12 Posted 30 November 2019 - 03:34 PM

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View PostHomer_J, on 30 November 2019 - 02:29 PM, said:

If you want to know where is arty safe then play arty.

 

 

This is actually good advice if you enjoy playing slow tanks.

Part of the reason I played arty games was this: to learn how it all works. Did teach me how much effect slopes can have on artillery shell trajectories. But also how some very safe looking places are actually unsafe because of common arty positions (and how some unsafe looking places are actually quite okay because of this!). Sometimes the difference between arty safe & arty magnet is left & right of the same passage.

Distance also matters as at long range arty has a higher shell arc so they can hit over more obstacles, but closer up more & more objects can function as good arty shields due to the lower shell arc (on some maps this can be worked around by arty by using slopes)

Moving helps a ton as well (even small movements). Even with the big splash radius, moving your tank a little can mean the difference between a 300 damage hit and a 30 damage splash hit.

People who seen me in battle likely noticed the serious case of restless tank syndrome I suffer from on open maps with multiple arties present. This is because all the wiggling & moving really helps. 



wEight_Tanker #13 Posted 30 November 2019 - 03:35 PM

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View PostHomer_J, on 30 November 2019 - 03:09 PM, said:

But that's the general gist of it.

He's right in the middle of the map which flattens shell arcs anyway.

But if you are sat somewhere, no matter how great a map winning position it is, and arty has taken half your health then sticking around for a reload is only going to go one way.

 

I see. Though, it would've been more realistic if you made the silhouette tall enough to be sticking out of the ditch enough for the shell to hit it since there's absolutely no way that a shell arc can bend that much.

 

View PostMeetriX, on 30 November 2019 - 03:11 PM, said:

Low settings sometimes make things look funky.

 

I don't get it.



NUKLEAR_SLUG #14 Posted 30 November 2019 - 03:48 PM

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View PostUrQuan, on 30 November 2019 - 03:34 PM, said:

 

This is actually good advice if you enjoy playing slow tanks.

Part of the reason I played arty games was this: to learn how it all works. Did teach me how much effect slopes can have on artillery shell trajectories. But also how some very safe looking places are actually unsafe because of common arty positions (and how some unsafe looking places are actually quite okay because of this!). Sometimes the difference between arty safe & arty magnet is left & right of the same passage.

 

Yep, by and large arty players don't tend to move too much so if you know the most likely places they will sit you can work the terrain to your advantage. You don't even need to be 100% arty safe, just harder to hit than the some other guy is usually plenty good enough.

 

The real pain are the arty that know what their engine is for because a smart arty can make even those positions precarious. 



Bordhaw #15 Posted 30 November 2019 - 06:06 PM

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View PostKillingJoker, on 30 November 2019 - 12:39 PM, said:

"oh learn how to avoid arty, learn to not take shots"....

 



fisco77 #16 Posted 30 November 2019 - 07:13 PM

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View PostwEight_Tanker, on 30 November 2019 - 02:59 PM, said:

 

Are you sure the OBJ has that kind of shell arc?

 

No arty IRL has an arc like that, it's very exaggerated in WoT, IIRC the gravity value for SPG shells is around 150G, because the distances in wot are so small that if it were left to 1G you'd barely have any arc at all.


Edited by fisco77, 30 November 2019 - 07:13 PM.


shikaka9 #17 Posted 30 November 2019 - 08:47 PM

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do not expect IRL based things and logic in this game ... forget it or abuse it

fisco77 #18 Posted 30 November 2019 - 09:11 PM

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View PostNUKLEAR_SLUG, on 30 November 2019 - 03:48 PM, said:

The real pain are the arty that know what their engine is for because a smart arty can make even those positions precarious. 

 

I recently bought a Conqueror GC to maybe have a chance at the last T55A arty mission. This thing is exactly like the Bert (FV304,) only it has twice the range. Essentially what that means is if you are exactly 1km away from me, i can hit you almost behind any cover imaginable. Maybe not if you are hugging the castle wall or something similar, but the rest (houses, rocks, El Halluff wall at B2 or campers A3/C1 for example,...) is all reachable. Also if RNG is feeling good you can snipe through windows and cracks in walls, it's hillarious sometimes. Also for the free thinkers you can follow a flank in any arty and if the push is successful you can then shoot from totally broken positions and have a completely different view over the battlefield. I once went a bit behind the eastern flank on Studzianki and then parked myself on the little hill in the ditch and farmed the guys at the factory There are many ways...


Edited by fisco77, 30 November 2019 - 09:27 PM.


Spurtung #19 Posted 02 December 2019 - 02:52 AM

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These are shocking news. Shocking.

 

40k battles, 54% WR and sounding like he's just discovered the wheel.


Edited by Spurtung, 02 December 2019 - 02:54 AM.


Spurtung #20 Posted 02 December 2019 - 03:08 AM

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View Postfisco77, on 30 November 2019 - 08:11 PM, said:

Also for the free thinkers you can follow a flank in any arty and if the push is successful you can then shoot from totally broken positions and have a completely different view over the battlefield.

 

Spawning south in Fisherman's Bay, following west flank and finding yourself shooting from A4, yum yum.






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