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sick of ghost rounds and tanks


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Micheal_Page #1 Posted 30 November 2019 - 09:10 PM

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shots misiings before they leave my tank, and tank that shouldn't have a chance creeping up have :O somethings really wrong with conceakment! really wrong

Nishi_Kinuyo #2 Posted 30 November 2019 - 09:11 PM

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So how much packet loss do you typically have during a battle?

BravelyRanAway #3 Posted 30 November 2019 - 09:27 PM

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Nearly 44k battles. :child:

shikaka9 #4 Posted 30 November 2019 - 09:30 PM

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at least you dont pay them money

vasilinhorulezz #5 Posted 01 December 2019 - 11:16 AM

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I'd say it's mostly a problem with your connection, I can say that I don't experience ghost shells often, only fully aimed shots landing on the ground in front of the enemy tank, pretty much 50% of the time :(:hiding:.

Balc0ra #6 Posted 01 December 2019 - 11:27 AM

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View PostMicheal_Page, on 30 November 2019 - 09:10 PM, said:

shots misiings before they leave my tank, and tank that shouldn't have a chance creeping up have :O somethings really wrong with conceakment! really wrong

 

Think to remember here is that the game is 100% server-side run. So there will be delays regardless. And it will differ vs what your client shows, and what the server says did happen. As in why enemy targets blow up before you visually see your shell hit the target. As with traffic going from you to the server and back to you again. There will be a delay built up.

 

As an example. You fire on a leading a shot on a moving target. You fire and the server says the shot went right in front of his hull and hit the ground behind him. By the time you get that info from the server. The target has moved more, but he still shows the same planned shell path, but he clips the front vs hitting him. And the more packet loss you have, the bigger the delay, the further in the shell shows hitting.

 

 






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