GodTank2, on 03 December 2019 - 02:04 PM, said:
What experience? You dont even have a tier 10 EBR. Ofc tier 7 and tier 8 premium ebrs are good due to their HE rounds and the fact that people in those tiers generally are not the best players. In tier 10 almost every heavy and medium has 1k shell velocity and believe me if you play something that has 1.4k velocity it starts becoming very easy hitting them on the move.
People cry about bounces, well ofc you are gonna bounce if you hit the wheel and not the actual tank hitbox. Just like in a tracked vehicle if you shoot at the tracks but the shot doesn't connect into the actual tank's body its gonna bounce.
The vehicle is only really good in the hands of a very good player. In the hands of a potato the tank is just a 1 use yolo in and die tank.
Edit: Not to mention driving them is extremely hard, the wheels feel like they are driving on ice , 1 small turn at full speed and the tank can literally ice skate.
I do have some experience with the tier X ebr in CW though, not much and not on this account, but enough to have an impression of it. It isn't even neccessary to have experience in the exact tank though. Before I started playing artillery I knew it would be broken, before I started playing the 416, I knew it would be really strong, before I played the (back then OP) Bulldog, I knew it would be OP. If I play the tier X ebr some on my account, my opinion about it being broken would only be stronger, just look at that mobility. If you still don't understand my point, go play the Rhm Pzw. Just give it a try, honestly. Maybe not the fairest comparison, but you will see my point.
Homer_J, on 03 December 2019 - 02:07 PM, said:
That will work for a wheelie once in a hundred battles. Mostly you will touch a tiny rock and find yourself running back toward your team.
Nope. In a single session of let's say 15 battles I see plenty of beyond retraded plays that just shouldn't be rewarded. Crossing the field on Studzianki, spotting most enemies in the base, 'outplaying' enemies on Redshire by driving along the ridge in the middle, driving endless circles on the mid ridge of prokhorovka. Common things that happen regularly, in one session. Ofcourse plenty of times they die eventually or die without result, but still too often they (or me when I play mine) get rewarded for things that shouldn't get rewarded, because they are stupid. If I really wanted to post the 1 in 100 exceptions I would have posted this one, happened at the start of the battle, I was in the green team. Ofcourse it's easy to blame my team, but many, many players just cannot kill them. Not because the players are stupid or handicapped, but because the physics and insane speed just prevent them from getting killed easily.:

molan1976, on 03 December 2019 - 02:43 PM, said:
Good point about: a fact is a fact, regardless of who says it. However, imagine a player that's just awful in light tanks: doesn't make spots, doesn't provide support, doesn't relocate when needed, etc. Would you trust him/her if he/she says how the game/maps/tanks should be made/balanced? I rather have someone that thoroughly knows the mechanics and parameters of tanks and maps, such players can imo better assess the situation and give input.
Also regarding a tank overperforming or not, imagine if only the best players of the server play certain tanks, those tanks would automatically have a boosted winrate, whether it's a really good or a really bad tank. In previous discussions people just looked at the overall winrate and concludes certain tanks are OP and should be nerfed blabla. If those people cannot even properly comprehend such numbers, what's the value of their points?
NUKLEAR_SLUG, on 03 December 2019 - 02:45 PM, said:
Funny you should bring this one up as I had exactly the same thing happen a few days ago, Lynx, Blackdog and a couple meds yolo'd straight up the valley and yes, unfortunately our arty had a bad game. But then they do have a W key, nobody forced them to sit there. Lynx and friends made it in, but our team reacted quickly and they sure didn't make it out and neither did their backup.
Thing is tho I can count the number of times I've seen it work out for the EBR players on one hand but I'd have to borrow a couple friends to keep track of how many times I've watched it fail miserably. Klaus a while back posted one of his YouTube videos about EBRs supposedly destroying arty left, right and centre every game. From what I understand he had to play dozens of games to get enough footage together to give himself something to rant over for 10 minutes so that's apparently how effective that is..
I cannot count the amount of stupid, but rewarded plays by EBRs on two hands anymore after 5-10 battles. Ofcourse a batchat or regular light can also do silly stuff, but they cannot even come close to the WVs, hence why I see so many people whine about it. I spot a lot of similarities to pre-stun-era artillery. Claus showed that you need a lot of battles to get away with running in between 5+ tanks. Wow. "There is nothing wrong, the most stupid play only gets rewarded once every ten battles". Keep in mind, I don't mind their insane speed that much, it's the insane mobility that kills the fun for opponents. Have we ever seen whine threads about the Rhm Pzw (being too fast) or the pre-changed ru251? I doubt it (maybe some complaints about the ru though
)
tajj7, on 03 December 2019 - 04:09 PM, said:
I think the past few months clearly show that the WVs can do things that other lights can't. That's not a big deal. It starts to get a problem if stupidity, over-aggressiveness (?) and yolo plays get rewarded a lot. And that is clearly the case. Just playing the game shows it, even when I'm not involved. Just seeing how teammates or enemies get yoloed or 'outplayed' because an EBR is that fast/mobile, people whining, myself getting pooped on (I should just camp in the back of Prok and let it all happen,right?).
I wish my regular lights could get away with the same stuff. Don't get me wrong, I really hoped those WVs would be a great addition to the team, but it's just a detriment, they provide one-sided fun. Great fun actually. Onesided like SPGs, or TDs camping on hills behind base. Are my examples still cherrypicked if it happens every other battle?
Edited by fwhaatpiraat, 03 December 2019 - 05:56 PM.