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Ramming mechanics

ramming mechanics rework

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Poll: Reworking of the ramming mechanics (15 members have cast votes)

You have to complete 250 battle in order to participate this poll.

Should they be reworked as suggested?

  1. Yes (2 votes [13.33%])

    Percentage of vote: 13.33%

  2. No (13 votes [86.67%])

    Percentage of vote: 86.67%

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Krazy_Kalle #1 Posted 08 December 2019 - 02:17 AM


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I like ramming. I don't mind getting rammed in general, it's a cool mechanic.


What I don't really like and think doesn't make any sense at all, is when you get "rammed" on very low velocity and still take damage or even get killed when on low HP.


Last game I stood right beside a Progetto 65 in my Leopard 1 on 8 HP and he just bumped into me with about 5 to 10 kph and killed me.


I would like to know what the average standpoint on that topic is. And yes I know it's by far not the biggest issue (if it even is one) in the game, just curious how other people think about that.


EDIT: Haha I actually forgot how I personally would change that. Simply only apply ramming damage at a specific summed up speed like 20 kph (summed up means if one player goes at 10kph and the other at 15 it applies, or one stand still and the rammer goes at 25, it applies. If one stays still and you get rammed at 15kph, no damage is dealt)

Edited by Krazy_Kalle, 08 December 2019 - 02:19 AM.

murn123 #2 Posted 08 December 2019 - 02:40 AM


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That happened because you were in Leopard, if u were driving a mouse with 1 hp that proggeto would do 0 dmg and would most likely kill himself doing that.

Bulldog_Drummond #3 Posted 08 December 2019 - 02:49 AM

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Ramming is laughable

vasilinhorulezz #4 Posted 08 December 2019 - 08:12 AM


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I do agree that slight impacts should not damage a tank, it seems to easy to get damaged by ramming in light armored tanks, even in sub 20 kph impacts and slightly touching enemy tanks. It should be somewhat adjusted to a more reasonable level IMHO.

Pansenmann #5 Posted 08 December 2019 - 08:42 AM

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If not for this ramming mechanics at slow speeds I would not have won that dogfight

in T25/2 against a Type 64 who was peppering me with golds :)


8126Jakobsson #6 Posted 08 December 2019 - 09:05 AM

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View PostBulldog_Drummond, on 08 December 2019 - 02:49 AM, said:

Ramming is laughable

This guy agrees 


UrQuan #7 Posted 08 December 2019 - 10:03 AM

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I voted no because you got to consider tanks weight alot (the two in your example both weight around 42 tons), even at low speed, such impacts are well felt. You having 8 hps at that moment just means your tank is ready to fall apart at the slightest touch (which is what happened).


Tanks weight alot. It is that heavy weight that makes even low speed damage dangerous. You hitting that house at 10km/h you get hurt that's it. Tank ramming house at 10km/h? Wall is gonna give in. Tank hitting another tank at 10km/h? Crew's gonna feel it & tank will have some dents (low Hp loss ingame).


Instead of trying to change the game for something bad that occurred to you, why not learn from it & try to not get too close to other tanks when on low HP?

Edited by UrQuan, 08 December 2019 - 12:02 PM.

NUKLEAR_SLUG #8 Posted 08 December 2019 - 10:48 AM

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If the situation had been reversed would you still feel mechanic needed some adjustment?

Also tagged with ramming, mechanics, rework

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