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A Fresh Preview of 2020: Moscow Event News


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Falathi #221 Posted 18 December 2019 - 01:43 PM

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View Post8126Jakobsson, on 18 December 2019 - 12:07 PM, said:

 

One of the game's founders enjoy SPG's.  

 

it`s actually much more complicated than that and it`s not a matter of personal preferences. 
SPGs were created with a certain objective in mind and a dedicated role of a support. I can understand why some people do not like them, but they are a part of the game and I don`t think they would be removed. They can be changed, reworked... well, with upcoming big rebalance they are going to be reworked anyway, but they won`t be removed.

 

The fact that some players do not like them and would like to see them gone is not a good enough reason to remove them. For a moment, let`s assume that indeed WG decides that players are right and SPGs are gone. 

After some time, players would start complain about wheeled vehicles. Or TDs, especially those that combine decent armor and alpha. Or LTs. Or MTs, because they can be too versatile. Or HTs. 

People would always find something that they do not like and would like to see it gone, but if we followed it we would end up with the game being empty. And frankly speaking, I`m pretty sure at that point everyone would be just unhappy. 



parim1331 #222 Posted 18 December 2019 - 03:25 PM

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View PostVanGore78, on 17 December 2019 - 07:22 PM, said:

Two new tank branches..ok got it..one Italian HT...awesome but the other one still a secret?

 

So where does this leave the double barrel tanks? Are they cancelled? That would be a real shame!

 

Crew 2.0 sounds neat, but I hope the conversion process will forgive some mistakes. All my crews are elaborated...switching them to 2.0 before the new meta is figured out will cause a lot of headaches...and lost gold I am afraid.

 

It would be amazing to somehow be able to recuperate all the dead wood sitting idle in the barracks.

 

Looking forward to 2020

 

View PostiKnewIT, on 17 December 2019 - 09:05 PM, said:

 

Developers in the Q&A with the RU streamers have said that there will be the branch of dual barrel tanks AND some two more (one of them will be Italian heavy tanks).

So, it will be three new branches of tanks next Year.

They gave no information about that third one.

 

The dual barrel tanks branch has been already confirmed. Regarding the other two branches, we will confirm them as soon as it's going to be possible. :)

I've got to say, personally I'm very interested in the Italian HT's. 

 

View Postmurn123, on 17 December 2019 - 11:23 PM, said:

I just want to say this to wargaming. The community only wanted a simple 20% damage nerf to all premium shells. That is it, that is all we wanted. When this HE nerf finally comes don't act surpised when the community will be up in arms about it. We never asked for it nor do we want it now. God it is so simple, just take the numbers for premium shells and add 0.8 factor to it. Literally all wargaming has to do to make us happy is put in 5 seconds of work. AND YOU WON'T EVEN DO THAT. Sometime I wonder what is it that wargaming developers really do when they are at work. BECAUSE LISTENING TO PLAYER FEEDBACK SURE AS HELL IS NOT ONE OF THEM.

 

Well, it's not going to be a HE nerf, but a ammunition rebalance. 

 

View PostStuffzRoedl, on 18 December 2019 - 11:18 AM, said:

My English is not that good but i can say:

 

PLS WG dont touch my Crews!

 

Thats all i can say....

 

For so many years already concept of crews in WoT has remained untouched, even as the game itself kept evolving. The changes that we might see coming to the crew system, are most likely not going to change the core, but instead put more interesting stuff on top of it.



Veselorjan #223 Posted 18 December 2019 - 03:59 PM

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View PostFalathi, on 18 December 2019 - 12:43 PM, said:

For a moment, let`s assume that indeed WG decides that players are right and SPGs are gone. 

After some time, players would start complain about wheeled vehicles. Or TDs, especially those that combine decent armor and alpha. Or LTs. Or MTs, because they can be too versatile. Or HTs. 

People would always find something that they do not like and would like to see it gone, but if we followed it we would end up with the game being empty. And frankly speaking, I`m pretty sure at that point everyone would be just unhappy. 

Let's try and find out ;);) 



Akireu #224 Posted 18 December 2019 - 07:45 PM

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View Postparim1331, on 18 December 2019 - 03:25 PM, said:

 

 

The dual barrel tanks branch has been already confirmed. Regarding the other two branches, we will confirm them as soon as it's going to be possible. :)

I've got to say, personally I'm very interested in the Italian HT's.

 

 

Well, it's not going to be a HE nerf, but a ammunition rebalance.

 

 

For so many years already concept of crews in WoT has remained untouched, even as the game itself kept evolving. The changes that we might see coming to the crew system, are most likely not going to change the core, but instead put more interesting stuff on top of it.

Well, whole crew members remain and no edited RPG commanders appear?

Otherwise it will be change of the core. Just change some weakest perks and equipment.

I m fine with other points of Moscow news. But crew 2.0 editness shocked me.


Edited by Akireu, 18 December 2019 - 07:48 PM.


XEPOJ_CAKAH #225 Posted 18 December 2019 - 10:33 PM

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View Postmate0108, on 13 December 2019 - 06:36 PM, said:

Do we know anything about the other new branch? Please give us a hungarian tech tree

 

View Postjetfirecro, on 13 December 2019 - 07:28 PM, said:

Yugoslavian tech tree please


      There is a lot of interesting historical Hungarian and Yugoslav tanks, couple r very nice premiums. There is also historical Rumanian tanks, so I say there can be a new line of tanks, lights, mediums, TDs, arty, prems, and maybe couple of heavy's. If they name that tree Rest of Europe, or rest of World like in WoW, no matter. Just do it. Name of crew: is free exchangeable. Give your crew name as u like ( Hungarian, Yugoslav, Rumanian ). But Heavy Italian line? I just don't know...Where is TD line that existed? An Japanese TDs? U forgot them, or they r just not interesting for developers (they don't bring money)?

      New maps? Fantastic! HD old maps? What r u waiting for? Bring em on quicker!

      Crew changes? Please NO! I spend 8 years and lot of money to train my precious tankers ( on 4 accounts! )!

      Ammo changes? Don't do it. U can implement new type of ammo, like hollow charge, or other type, and give players a chance to choose tipe of ammo they like more ( depending on pen and price).

     And at the end I must say: ban wheeled tanks for random battles, they are ruining the game! For newcomer players and old farts like me, they r just unrealistic! They r faster then a bullet!

 



ZDN #226 Posted 19 December 2019 - 08:18 AM

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At wg fest the devs say about british and german wheeled vehicles,and some leaked info on the internet about japanese td line.

 

So we have the  dual barrel tanks,and the italian HT so next will be from the 3 or 2 lines people now from fest/leaks.



mjs_89 #227 Posted 19 December 2019 - 12:07 PM

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View Postparim1331, on 18 December 2019 - 03:25 PM, said:

For so many years already concept of crews in WoT has remained untouched, even as the game itself kept evolving. The changes that we might see coming to the crew system, are most likely not going to change the core, but instead put more interesting stuff on top of it.

 

Crew 2.0 is not "adding things on top", it's a complete overhaul. Keep the solo commanders in WOWS and leave our tank(wo)men alone!

That being said, I wouldn't mind more skills/perks to choose from, or maybe see some currently useless ones replaced. But killing off crew specialisations is a big no-no for me.



parim1331 #228 Posted 19 December 2019 - 01:44 PM

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View Postmjs_89, on 19 December 2019 - 12:07 PM, said:

 

Crew 2.0 is not "adding things on top", it's a complete overhaul. Keep the solo commanders in WOWS and leave our tank(wo)men alone!

That being said, I wouldn't mind more skills/perks to choose from, or maybe see some currently useless ones replaced. But killing off crew specialisations is a big no-no for me.

 

Nothing is set in stone yet. As it has been said during the actual Q&A, we will try to conduct the changes in a way that they won't be unfair. :)

As soon as we will have more information about the topic, we will share it through our portal.

 



Vasqes #229 Posted 19 December 2019 - 03:02 PM

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Haha WG. You will destroy your product. your changes are [edited]. +1 / -1 MM <- start here. 

and don't do changes that your users don't want - this is UX 101.

changing HE will give you nothing.

Crew 2.0 What for? 

Removing tanks? Are you stupid? What's the point? 

Give end-content for veterans - the current one isn't enough IMO

remove WTR based MM as you do it now 

remove casino mechanics from MM win/loss ratio 

 

This product will die anyway, but you will just buy some time. 

 

 



Veselorjan #230 Posted 19 December 2019 - 06:55 PM

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View PostVasqes, on 19 December 2019 - 02:02 PM, said: 

Give end-content for veterans - the current one isn't enough IMO

 

remove casino mechanics from MM win/loss ratio 

 Umm, you want more content like OP cheiftains, and 279e?

You wanna give more broken tanks to the best players?

That's a bad idea. The best players shouldn't have the best tanks, it should be equal; that makes the game more fun for new players.

 

Casino MM win/loss? What is that supposed to mean? Does the MM give you wins or losses?

 

My opinion

Less "end game content", or end game content that are balanced. Why whould a new player continue playing a game when they have to play against better players in far superiour tanks?

 

 


Ferditude #231 Posted 19 December 2019 - 09:29 PM

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View Postyodelihiti, on 14 December 2019 - 09:41 PM, said:

When Runescape changed their controls to AoE it instantly went from the most popular game to a fail game.
When AW changed their crews it immediately went from a promising game to a fail game that never recovered.

 

Wonder why WoT would want to try something so drastic.
 

65% of the people immediately quit and feel cheated.

Cause they fail to listen to or understand players, just listening to gold +shills



foxon81 #232 Posted 19 December 2019 - 10:24 PM

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View PostZapfhan, on 13 December 2019 - 07:04 PM, said:

 

And a new Map :)

no way! we dont need new maps.they all bad!minsk ,imperia and forgoten town.dont believe me?just go to battle get that map and ask who like that map.on 2014 was lot maps.was lot of them removed.

and what we realy want its ban not 2 maps but 10-15.bcs if you play on heavy you dont want open map.if u play arty u dont want city.with light in city?what you can do?spot wall and die?on  that new maps take any tank,and will be no comfort to play.ah ye and paris is not nice.that maps is good for suicide fast how you can



Dbars_eu #233 Posted 20 December 2019 - 07:12 AM

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All i want is frontlines back. I never got the chance to play it. 

RedJester #234 Posted 20 December 2019 - 09:32 AM

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View Postparim1331, on 19 December 2019 - 12:44 PM, said:

 

Nothing is set in stone yet. As it has been said during the actual Q&A, we will try to conduct the changes in a way that they won't be unfair. :)

As soon as we will have more information about the topic, we will share it through our portal.

 

If Wargaming mess up the crew changes and don't listen I think it will cost them a huge number of disgruntled players. Most of us do not want these changes to crew and HE etc. I especially do not want the crew changes. 



Mikhail__ #235 Posted 20 December 2019 - 09:42 AM

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We trained 7-8 perk crews for 10 years and now you will steal it. Great job WG.

RedJester #236 Posted 20 December 2019 - 10:05 AM

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View PostMikhail__, on 20 December 2019 - 08:42 AM, said:

We trained 7-8 perk crews for 10 years and now you will steal it. Great job WG.

Exactly, not in my case, but since 2017 I have some 5 and 4 skill crews etc.  The idea of them being taken away or nerfed in some way is abysmal. I can imagine for some players like you the concept is even more frustrating. 



Enherjaren #237 Posted 20 December 2019 - 10:17 AM

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View PostFalathi, on 18 December 2019 - 01:43 PM, said:

 

it`s actually much more complicated than that and it`s not a matter of personal preferences. 
SPGs were created with a certain objective in mind and a dedicated role of a support. I can understand why some people do not like them, but they are a part of the game and I don`t think they would be removed. They can be changed, reworked... well, with upcoming big rebalance they are going to be reworked anyway, but they won`t be removed.

 

The fact that some players do not like them and would like to see them gone is not a good enough reason to remove them. For a moment, let`s assume that indeed WG decides that players are right and SPGs are gone. 

After some time, players would start complain about wheeled vehicles. Or TDs, especially those that combine decent armor and alpha. Or LTs. Or MTs, because they can be too versatile. Or HTs. 

People would always find something that they do not like and would like to see it gone, but if we followed it we would end up with the game being empty. And frankly speaking, I`m pretty sure at that point everyone would be just unhappy. 



Well the main issue with arty is NOT that they exist.
The main issue at hand is that we get 3 arty from time to time. In tier X I would say at least 80% of the games. I don't were WG get these numbers:
"The numbers: before the MM rework the amount of 3 arty battles at T10 was estimated 70%, now it’s exactly 39%, and aiming towards 30%."
I guess it might be different on the RU servers, but on EU 3 arty is standard each game in tier X. 

ONE arty per game please and YES we can deal with queue waiting time. If you got time to sit idle for 45 sec while you reload I think you can stand a longer waiting time in MM queue. 
 


Edited by Enherjaren, 20 December 2019 - 10:20 AM.


ZDN #238 Posted 20 December 2019 - 10:36 AM

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The crew changes are very good,the system is old and it needs this,the game is in the year 2020,and you need  new crew skills. Lets have the sb next year and play it.

Edited by ZDN, 20 December 2019 - 10:37 AM.


Kill_Broccoli #239 Posted 20 December 2019 - 11:09 AM

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View Postparim1331, on 18 December 2019 - 03:25 PM, said:

I've got to say, personally I'm very interested in the Italian HT's.

 

Yes please. We really need autoreloading heavies since the autoreloading meds are absolutely not dominating.



iKnewIT #240 Posted 20 December 2019 - 11:18 AM

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View PostEnherjaren, on 20 December 2019 - 11:17 AM, said:

Well the main issue with arty is NOT that they exist.
The main issue at hand is that we get 3 arty from time to time. In tier X I would say at least 80% of the games. I don't were WG get these numbers:
"The numbers: before the MM rework the amount of 3 arty battles at T10 was estimated 70%, now it’s exactly 39%, and aiming towards 30%."
I guess it might be different on the RU servers, but on EU 3 arty is standard each game in tier X. 

ONE arty per game please and YES we can deal with queue waiting time. If you got time to sit idle for 45 sec while you reload I think you can stand a longer waiting time in MM queue. 

 

Maybe You are right.

Anyway You should try to write down an amount of SPGs in some interval of Your battles with tier X tanks (and setups of MM too).

I've tried to do so in tier 8-9 battles and I have found out that I have only 1,2-1,3 artys in average per battle per team. There were many battles with 0 SPGs too (but with 4-5-6-7 LTs on-board).

 

I think that there are much more payers with tier X SPGs than with other tiers' ones, but it's the problem of meta of last two and a half Years... Lower than tier 9 SPGs are simply unplayable because of turbo battles (and it's so stupid to be with tier 8 or tier 7 SPG in 3-5-7 on the top...), so why would any player, who like to play with artys, play with lower tier ones?


Edited by iKnewIT, 20 December 2019 - 11:52 AM.





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