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Game design 5 - Object 703 Version II - reload status lacks ammo count


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FizzlePopBerryTwist #1 Posted 19 December 2019 - 03:51 PM

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I will straight get to it:

if you have a tank with multiple shells, be it self-loader (Italian tanks), autoloader (French tanks), auto-reloader (IS3-A)

... and you give the 'quick command' "RELOADING" , it will display your allies the amount of shells in your magazine or if you are completely dry and there is a waiting period.


This is obviously very useful to let your allies know "alright; i got X shots, we can go in and take them out!" - right?

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Why does the 2 shot tank not have this "feature"? 

 

It makes a huge difference if you

- have 1 shot (and have to wait / would be forced to disturb the other reload)

- or have 2 shots (to be used in a barrage or 2 single shots for more precision)

 

Yet 1 shot or 2 shots in your barrel(s) always confirm with the same "READY TO FIRE!" ... which is wrong, or at least a significant lack of information.

I would like to see "Ready to fire (1x)" or "Ready to fire (2x)" added. Sometimes there is just a broadcast on the 'state of reload' before ppl go in, so this could make the difference


Edited by FizzlePopBerryTwist, 19 December 2019 - 03:55 PM.


BR33K1_PAWAH #2 Posted 19 December 2019 - 04:05 PM

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The question is - would WG implement this could it make "703 is OP" argument legit? :popcorn:




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