Jump to content


wheeled Cars not TANKS!


  • Please log in to reply
39 replies to this topic

RamRaid90 #21 Posted 24 December 2019 - 04:10 AM

    Lieutenant General

  • Player
  • 26492 battles
  • 7,337
  • [DID0] DID0
  • Member since:
    12-14-2014

View PostWarzey, on 24 December 2019 - 02:39 AM, said:

 

Are you saying that WVs are not blind enough?

 

 

I would prefer wheeled vehicles to have dynamic view range.

 

So, for example, when stationary the EBR 105 would have maximum 445 view range, whilst travelling it loses around half a meter of view range per kmph travelled. The faster you're going, the less spot range you have.



Elua #22 Posted 24 December 2019 - 04:19 AM

    Warrant Officer

  • Beta Tester
  • 33965 battles
  • 696
  • Member since:
    10-20-2010
I think wheeled vehicles NOT fit WoT combat model and map size at all.

Warzey #23 Posted 24 December 2019 - 04:27 AM

    Second Lieutenant

  • WGL PRO Player
  • 60957 battles
  • 1,189
  • [GO0FY] GO0FY
  • Member since:
    04-29-2011

View PostRamRaid90, on 24 December 2019 - 03:10 AM, said:

 

I would prefer wheeled vehicles to have dynamic view range.

 

So, for example, when stationary the EBR 105 would have maximum 445 view range, whilst travelling it loses around half a meter of view range per kmph travelled. The faster you're going, the less spot range you have.

 

That's an interesting idea, but in all honesty EBR 105 is the only WV that can get up to any decent view range when maxed out. I somehow don't see WG bothering with new mechanic for the sake of 1 tank.

 

View PostElua, on 24 December 2019 - 03:19 AM, said:

I think wheeled vehicles NOT fit WoT combat model and map size at all.

 

Neither does arty, but it's been here for 9 years.


Edited by Warzey, 24 December 2019 - 04:28 AM.


RamRaid90 #24 Posted 24 December 2019 - 05:26 AM

    Lieutenant General

  • Player
  • 26492 battles
  • 7,337
  • [DID0] DID0
  • Member since:
    12-14-2014

View PostWarzey, on 24 December 2019 - 03:27 AM, said:

 

That's an interesting idea, but in all honesty EBR 105 is the only WV that can get up to any decent view range when maxed out. I somehow don't see WG bothering with new mechanic for the sake of 1 tank.

 

 

Well the 105 was just an example. The rest need their view ranges buffed for it to work. It would be something I would be very interested to see tested.

 

If nothing else just to see how it alters their play style.


Edited by RamRaid90, 24 December 2019 - 05:29 AM.


BR33K1_PAWAH #25 Posted 24 December 2019 - 06:27 AM

    Captain

  • Player
  • 8158 battles
  • 2,085
  • Member since:
    04-11-2018

View PostDerpy__Badger, on 23 December 2019 - 10:41 PM, said:

1. Are there plans to work on the wheel Cars to bring them to an even playing field with other scouts  

2. Possibly look at the damage models for the wheels E.G. if they get hit with a high enough cal round, you over match and do reduced damage on a penetration 

3. will there be a spotting penalty for travelling at top speed and still spotting at you maximum range.

  1. Not as i know of, but i hope WG will bring their attention to this subject at some point and buff low tier WVs sionce they are obviously underperforming.
  2. If your shot hit the wheelchair and didn't do any damage then it probably hit low enough where there is no hull behind a wheel:

    Sometimes your shells drop lower than you aim for, thx to rng, and land where there is no tank to hit. Same applies to regular tanks as well.
    Also there is reports of problems with hit detection on fast moving vehicles, mb WG will look into it at some point.
  3. Ofc no. Why?


RamRaid90 #26 Posted 24 December 2019 - 01:54 PM

    Lieutenant General

  • Player
  • 26492 battles
  • 7,337
  • [DID0] DID0
  • Member since:
    12-14-2014

View PostBR33K1_PAWAH, on 24 December 2019 - 05:27 AM, said:

  1. Not as i know of, but i hope WG will bring their attention to this subject at some point and buff low tier WVs sionce they are obviously underperforming.
  2. If your shot hit the wheelchair and didn't do any damage then it probably hit low enough where there is no hull behind a wheel:

    Sometimes your shells drop lower than you aim for, thx to rng, and land where there is no tank to hit. Same applies to regular tanks as well.
    Also there is reports of problems with hit detection on fast moving vehicles, mb WG will look into it at some point.
  3. Ofc no. Why?

 

There is also no hitbox behind most of the front and rear wheels



Ziurawka #27 Posted 24 December 2019 - 02:35 PM

    Warrant Officer

  • Player
  • 26578 battles
  • 516
  • [NLUFA] NLUFA
  • Member since:
    08-02-2015

It's really funny how opinions have changed regarding the WVs since their introduction to the super test. 

Tweaked and bent as they are now - I don't think they're a good addition to the gameplay, even though I really enjoy the tier VII.

I think it's the last (and probably only one) that's more or less balanced. 

The view range doesn't go up at tier VIII for some reason and acceleration, against any physics imaginable, goes up to ridiculous levels.

Why would WG introduce them in this state is beyond me. They started with an interesting idea to introduce active scouting back to the game and then this ...

 

At some point we all need to accept that the WVs are to stay without any changes. 

Like we need to accept that the vision meta, involving actual tactical gameplay, is never to return. 



1LH4N #28 Posted 24 December 2019 - 02:53 PM

    Lance-corporal

  • Player
  • 30252 battles
  • 86
  • Member since:
    02-13-2011

these bugatti chirons are unstoppable. Wargaming needs to stop drinking vodka every minute. They accelerate faster than most today's sport/super car. They even got unrealistic maneuverability lmao. What kind of vodka they are using that is some high stuff.

 

They should have make armoured cars for low tiers like 1-2-3-4-5 max without super car acceleration and turn speed 



lime_vortep #29 Posted 24 December 2019 - 03:12 PM

    Staff Sergeant

  • Player
  • 12753 battles
  • 473
  • [BGAVP] BGAVP
  • Member since:
    02-28-2016

The definition of a Tanks is to be an armoured VEHICLE with a gun. Nowhere says that to be a tank it must have tracks not wheels. 

 

Does the EBR have armour? Yes, it might be very weak but it has an actual armour to protect it from light weponary. Does the EBR have a massive gun? Yes. 

 

It is a tank. An overpowered and OP tank, but a tank! 



Warzey #30 Posted 24 December 2019 - 03:31 PM

    Second Lieutenant

  • WGL PRO Player
  • 60957 battles
  • 1,189
  • [GO0FY] GO0FY
  • Member since:
    04-29-2011

View Post1LH4N, on 24 December 2019 - 01:53 PM, said:

these bugatti chirons are unstoppable. Wargaming needs to stop drinking vodka every minute. They accelerate faster than most today's sport/super car. They even got unrealistic maneuverability lmao. What kind of vodka they are using that is some high stuff.

 

They should have make armoured cars for low tiers like 1-2-3-4-5 max without super car acceleration and turn speed 

 

I get what you're saying, but why are you ok with every other tracked tank having unrealistic acceleration and maneuverability. Especially high tier heavy-medium hybrids have MBT levels of mobility. 



RamRaid90 #31 Posted 24 December 2019 - 03:43 PM

    Lieutenant General

  • Player
  • 26492 battles
  • 7,337
  • [DID0] DID0
  • Member since:
    12-14-2014

View Postlime_vortep, on 24 December 2019 - 02:12 PM, said:

The definition of a Tanks is to be an armoured VEHICLE with a gun. Nowhere says that to be a tank it must have tracks not wheels. 

 

Does the EBR have armour? Yes, it might be very weak but it has an actual armour to protect it from light weponary. Does the EBR have a massive gun? Yes. 

 

It is a tank. An overpowered and OP tank, but a tank! 

 

Wrong, in so many ways.

 

tank (noun)

1.
a large receptacle or storage chamber, especially for liquid or gas.
2.
 a heavy armoured fighting vehicle carrying guns and moving on a continuous articulated metal track
 
Just for you, I highlighted the relevent point.

Edited by RamRaid90, 24 December 2019 - 03:44 PM.


Karasu_Hidesuke #32 Posted 24 December 2019 - 03:50 PM

    Brigadier

  • Player
  • 17338 battles
  • 4,780
  • [I-S-L] I-S-L
  • Member since:
    12-03-2013

View PostRamRaid90, on 24 December 2019 - 12:54 PM, said:

 

There is also no hitbox behind most of the front and rear wheels

 

Which you can easily hit, of course.



RamRaid90 #33 Posted 24 December 2019 - 04:04 PM

    Lieutenant General

  • Player
  • 26492 battles
  • 7,337
  • [DID0] DID0
  • Member since:
    12-14-2014

View PostKarasu_Hidesuke, on 24 December 2019 - 02:50 PM, said:

 

Which you can easily hit, of course.

 

Don't get me wrong, I don't find WVs at all difficult to deal with.



Karasu_Hidesuke #34 Posted 24 December 2019 - 04:24 PM

    Brigadier

  • Player
  • 17338 battles
  • 4,780
  • [I-S-L] I-S-L
  • Member since:
    12-03-2013

View PostRamRaid90, on 24 December 2019 - 03:04 PM, said:

 

Don't get me wrong, I don't find WVs at all difficult to deal with.

 

Nice, but I do. I can't even move my aim fast enough for them.



RamRaid90 #35 Posted 24 December 2019 - 04:47 PM

    Lieutenant General

  • Player
  • 26492 battles
  • 7,337
  • [DID0] DID0
  • Member since:
    12-14-2014

View PostKarasu_Hidesuke, on 24 December 2019 - 03:24 PM, said:

 

Nice, but I do. I can't even move my aim fast enough for them.

 

Ok, but it seems the vast majority do not.

 

If you'll excuse me but it seems that the same people who struggle with most of the games finer points also seem to struggle with WV.



Ice7_4 #36 Posted 24 December 2019 - 07:25 PM

    Private

  • Player
  • 18771 battles
  • 49
  • Member since:
    12-18-2016

View PostLethalWalou, on 23 December 2019 - 08:45 PM, said:

Wheeled vehicle whine thread #464214

 

Can't wait for the mod teams Christmas present to us tomorrow called ''The big WV discussion thread'' :hiding:

 

Actually that wouldn't be bad idea since there comes these threads all the time.

 

Personally i think they dont belong to tank game. Hate them lot more than artys. One very good ERB105 player can do lot more than 3 artas together.



Karasu_Hidesuke #37 Posted 24 December 2019 - 07:37 PM

    Brigadier

  • Player
  • 17338 battles
  • 4,780
  • [I-S-L] I-S-L
  • Member since:
    12-03-2013

View PostRamRaid90, on 24 December 2019 - 03:47 PM, said:

 

Ok, but it seems the vast majority do not.

 

If you'll excuse me but it seems that the same people who struggle with most of the games finer points also seem to struggle with WV.

 

Could be. But in the case of the EBR's, knowing which point to finely aim at, wouldn't help much cause I can't fysically move my mouse pointer fast and accurately enought to aim at them. The problem is the same whether at close range or at longer ranges, though it expresses itself differently. The auto-lock feature helps a bit, but it has problems too. Most of the time, if I actually manage to have a lock on, the game ignores to confirm it with a message.


Edited by Karasu_Hidesuke, 24 December 2019 - 07:37 PM.


RamRaid90 #38 Posted 24 December 2019 - 07:37 PM

    Lieutenant General

  • Player
  • 26492 battles
  • 7,337
  • [DID0] DID0
  • Member since:
    12-14-2014

View PostIce7_4, on 24 December 2019 - 06:25 PM, said:

 

One very good ERB105 player can do lot more than 3 artas together.

 

Nope. if you think that, you are sitting so far back you aren't affecting the battle, therefore aren't being shot by arties.

 

You're one of two people:

 

  1. An Arty player or;
  2. A redline sniper.
18:39 Added after 2 minute

View PostKarasu_Hidesuke, on 24 December 2019 - 06:37 PM, said:

 

Could be. But in the case of the EBR's, knowing which point to finely aim at, wouldn't help much cause I can't fysically move my mouse pointer fast and accurately enought to aim at them. The problem is the same whether at close range or at longer ranges, though it expresses itself differently. The auto-lock feature helps a bit, but it has problems too. Most of the time, if I actually manage to have a lock on, the game ignores to confirm it with a message.

 

It sounds like you have some sort of personal issue which prevents you from playing the game "properly", if that is the case then you have my sympathy.

 

However, just because someone can't do something the way it was intended to be that doesn't mean everyone should miss out or be punished.


Edited by RamRaid90, 24 December 2019 - 07:40 PM.


Karasu_Hidesuke #39 Posted 24 December 2019 - 08:39 PM

    Brigadier

  • Player
  • 17338 battles
  • 4,780
  • [I-S-L] I-S-L
  • Member since:
    12-03-2013

View PostRamRaid90, on 24 December 2019 - 06:37 PM, said:

 

It sounds like you have some sort of personal issue which prevents you from playing the game "properly", if that is the case then you have my sympathy.

 

However, just because someone can't do something the way it was intended to be that doesn't mean everyone should miss out or be punished.

 

Yeah well... I've never had lightning fast reflexes or very good eye and hand coordination, and they've kinda gotten a little worse since I started playing. Back years ago, i didn't feel like I was missing out on anything when we didn't have those wheeled things around. I still wouldn't say I'd be missing out on anything if they were removed or even just re-balanced. If our tanks would be given functional machine guns, I might be a little happier about the situation.



Ice7_4 #40 Posted 24 December 2019 - 09:13 PM

    Private

  • Player
  • 18771 battles
  • 49
  • Member since:
    12-18-2016

I used to play artas a lot and still play time to time. Nowadays i play all classes, mostly mediums. Artas bother me lot less. I generally know where they usually are and where they can hit. 

 

Well, if you are slow and big, i understand that arta is can be most annoying thing in the world in open maps. Totally agree. But thats the only thing. 

 

Still, i have not yet seen many games where one single arta has wiped half of enemy team. By damage or stunning. Or be top player of team. It happens, but if you compare to erb105....and if you put ebr and 3 artas it is endless firework. Can end the game very fast.

I have seen this happen more than would like to see or experience.

 

And for note, this is when ebr player is good. If you have look from web, pretty much all WoT streamers put ERB105 either broken class or hyper good. For reason. Reasons one can find from million threads.

 

No need to agree. This is just my opinion. We all have our point of views where we look at this.






1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users