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armored cars are overpowered - part 2

balancing armored cars

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NekoPuffer_PPP #21 Posted 24 December 2019 - 11:44 AM

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View PostRalfHildebrandt78, on 24 December 2019 - 11:24 AM, said:

Ok, let's discuss this first highlightes sentence: "Light tanks have such insane DPM values that they are a severe threat". Rheimetall Panzerwagen: 2133dpm, Maus/E100 2210dpm, E50M, 2437dpm. Do you really have the opinion, that light tanks / armored cars should have DPM values at the same level as medium or heavy tanks? I do not! They should not have high DPM values, because players then try to get high overall damage instead of scouting for the team! I so often see all kinds of scouts bush-camping an sniping, because they just can do it. But while they do that, the other members of the team do not have a spotter. - And this is the reason, why the winrate of scouts is so low: so many stupid players play scouts like damage dealers and then wonder, why their team loses the battle.

 

Okay, so it's the players' fault, not the tanks'. So they're fine.

 

View PostRalfHildebrandt78, on 24 December 2019 - 11:24 AM, said:

Next sentence: "My opinion is that even a tier 6 VK 2801 is a well-performing scout and it would be so even in tier 10 battles". Yes, I have driven a VK 2801 with the 105mm howitzer in tier 10 battles years ago, when this was allowed and it truely performed well there. It was an awesome machine. (I have achieved 3 gun marks at this tank at this time.)

 

What once was, now isn't. Things change over time. That was the time when LT's were designed to deal with +3mm or worse. Now that's not the case.

 

View PostRalfHildebrandt78, on 24 December 2019 - 11:24 AM, said:

In my opinion scouting does not mean to spot ALL enemy tanks AT THE SAME TIME, because this has an immensive and too strong impact to the battle.

 

There's a difference between passive scouting and active scouting. Traditional LT's excel at the former, WV's excel at the latter. Two different playstyles.

 

Does an AMX 13 105 (as an example) sitting in the bush at E1 on Prokhorovka count as having "an immensive and too strong impact to the battle" when it gets 10k spotting? Oh no that's fine...

 

View PostRalfHildebrandt78, on 24 December 2019 - 11:34 AM, said:

Seriously? An arty firing once half a minute with a shell 1-3 seconds in the air should try to hit crazy running armored cars?

 

I've oneshot or severely crippled plenty of them while playing arty. Ever heard of "leading your shot"? Of course you have...but with WV's, or just fast moving targets in general, you need to predict where they will be, where they'll turn, how they'll turn, etc.

 

It's something you can predict with much greater accuracy if you've played them yourself.

 

Oneshotting fast moving lights and WV's with arty is one of...well no, it IS the most satisfying moment in the game. :P

 

View PostRalfHildebrandt78, on 24 December 2019 - 11:34 AM, said:

Yes, I tried HE and I very often fire HE to counter these armored cars, but as written in the referenced topic: HE deals so little damage to them, because the wheels soak up most of the damage! If you hit the flat front or the back of an armored car, then this is a different story, but a good driver of an armored car drives in a way, that he is zig-zagging and enemeies need to traverse their turrets hard and in this way the side and the wheels only can be hit where the wheels provide so much protection.

 

Your goal with HE is not to penetrate them or deal damage. It is to destroy their wheels, i.e. to do critical damage. This will slow them down and then others will hit them more reliably. They mostly die in only 2-3 shots anyway.



RalfHildebrandt78 #22 Posted 24 December 2019 - 11:44 AM

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View Postdivsmo, on 24 December 2019 - 10:31 AM, said:

What relevance does that have to the game now? VK hasn't had the derp gun since the light tank rework and definitely would not be competitive in tier 10 games now. Hell it's not even up there amongst the best tier 6 lights anymore.

 

The relevance is: In my opinion the VK 2801 was good enough even for tier 10 battles. It was good enough in the past - although it was to slowest and most sluggish of the scouts of that time. His advantage was 10m more view range compared to the others and this was far good enough! If this low-tier scout was good enough, why do we need far better scouts?

 

Scouts with over 2000dpm - almost like real tanks? Scouts with 390 dmg/shot - almost like many mediums and some heavies? Scouts that can only be hit with laser-like cannons (E50M) or otherwise by pure luck? Scouts that spot the entire team after 25s after battle start where many slow tanks have barely moved 50m? - Is this good for a tactical game?

 

Ralf



RalfHildebrandt78 #23 Posted 24 December 2019 - 11:55 AM

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Your goal with HE is not to penetrate them or deal damage. It is to destroy their wheels, i.e. to do critical damage. This will slow them down and then others will hit them more reliably. They mostly die in only 2-3 shots anyway.

 

In general I agree, that this should happen. But it does not! Whatever parameter Wargaming has tuned (durability values of the module "wheel"?) the result of a hit is almost every time: one wheel slightly damaged (yellow) and the scout still driving as if nothing has happend. Please aks yourself: how many times do you see armored cars crippled and running at very low speed? From my experience it is a very rare moment. In most cases they lose some life points with every 2nd or 2rd run through the enemy lines .. and finally at some time their limited number of life points are gone. But until this happens they had half a dozen runs through the lines.

 

You say, that I am just unable to hit them and giving enough lead. Well .. maybe you are right, that I am not a good shooter (my hit ratio is 71%), but all other team members of my team are bad shooters too? So let's assume I am so bad at aiming, why do the other 14 players in may team are also not able to shoot these cars? Maybe because you are not in my team and you would kill these cars instantly. .. Yes, that may be true...

 

Ralf



Nitro_Tank #24 Posted 24 December 2019 - 11:59 AM

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Classic thing on this forum: "you havent played -> opinion invalid". have you ever thought that people can OBSERVE and THINK? Guess when youre caught in fantasyland where "I don't have problem =not OP" or "i personally didnt do well=not OP", then theres no discussion possible.



Makroros_The_Arty_Magnet #25 Posted 24 December 2019 - 12:02 PM

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This just in! Wargaming [edited] department! They DO NOT give any.
I've seen, wrote many threads about this bs, even providing links to game where I was derping harmlessly under fire in my tier6 wheeled car in the middle of open field and got away with it. Now im grinding T8 and nothing is being done with wheeled cars.

 

 

Do not try to bypass the rules by using symbols.


Edited by unhappy_bunny, 24 December 2019 - 01:38 PM.
Swearing.


NekoPuffer_PPP #26 Posted 24 December 2019 - 12:06 PM

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View PostRalfHildebrandt78, on 24 December 2019 - 11:44 AM, said:

Scouts with over 2000dpm - almost like real tanks?

 

None of the WV's, at any tier, have 2000DPM with base stats.

 

Are we still talking about WV's or are you talking about LT's?

 

View PostRalfHildebrandt78, on 24 December 2019 - 11:44 AM, said:

Scouts with 390 dmg/shot - almost like many mediums and some heavies?

 

Yeah? Like literally all the other tier 10 LT's except the Panzerwagen and T-100 LT?

 

Are we still talking about WV's or are you talking about LT's?

 

View PostRalfHildebrandt78, on 24 December 2019 - 11:55 AM, said:

In general I agree, that this should happen. But it does not! Whatever parameter Wargaming has tuned (durability values of the module "wheel"?) the result of a hit is almost every time: one wheel slightly damaged (yellow) and the scout still driving as if nothing has happend. Please aks yourself: how many times do you see armored cars crippled and running at very low speed? From my experience it is a very rare moment. In most cases they lose some life points with every 2nd or 2rd run through the enemy lines .. and finally at some time their limited number of life points are gone. But until this happens they had half a dozen runs through the lines.

 

Play WV's, tell me how often your wheels get knocked out or turn yellow... You know repair kits are a thing and they'll just repair and run off? Well GG you've just stopped their crazy spotting, success! If they keep going and get more wheels damaged they'll grind to a halt and...boom.

 

I see them slowed down with wheels wobbling quite often when the right type of ammo is shot at them. I've been wrecked like this as well, numerous times.

 

View PostRalfHildebrandt78, on 24 December 2019 - 11:55 AM, said:

You say, that I am just unable to hit them and giving enough lead. Well .. maybe you are right, that I am not a good shooter (my hit ratio is 71%), but all other team members of my team are bad shooters too? So let's assume I am so bad at aiming, why do the other 14 players in may team are also not able to shoot these cars? Maybe because you are not in my team and you would kill these cars instantly. .. Yes, that may be true...

 

With your stats, you are most often among the best players on your team...check their stats, you'll see why they miss.

 

Don't look at my hit ratio, I blindfire a lot. Unfortunately it has a negative effect...or a hilarious one, possibly even game-changing when a blind shot hits.

11:09 Added after 3 minute

View PostNitro_Tank, on 24 December 2019 - 11:59 AM, said:

Classic thing on this forum: "you havent played -> opinion invalid". have you ever thought that people can OBSERVE and THINK? Guess when youre caught in fantasyland where "I don't have problem =not OP" or "i personally didnt do well=not OP", then theres no discussion possible.

 

Your observations and thoughts will be much different once you put yourself in whatever-you're-talking-about's shoes. Applies to real life too.

 

"i personally didnt do well=not OP" ...lol, I did well, very well indeed, but it certainly wasn't easy, and required a lot of luck, that's why it's so much fun to play these things.


Edited by NekoPuffer_PPP, 24 December 2019 - 12:10 PM.


NUKLEAR_SLUG #27 Posted 24 December 2019 - 12:11 PM

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View PostRalfHildebrandt78, on 24 December 2019 - 11:07 AM, said:

What I am talking about is: What can enemy tank drivers do to counter crazy-running wheeled scouts in the rear lines of the battlegroup?

 

Shoot them. If your lights are doing their job properly they'll spot a wheelie coming in long before he gets near enough to do anything and more then adequate time for your team to get a shot at him. I see plenty of WV try the yolo rush and not many of them get away with it, most of the time it just ends up with dead wheelie.

 

Where WV really shine is towards the end of a battle when there is a lot less tanks on the field and they can use their extreme speed and mobility to pop up all over the place. Outside of that tho they are a good fast harasser vehicle but they're not better than normal LT, just different. 



dtdp #28 Posted 24 December 2019 - 12:20 PM

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I am a bad lt player, but what a pos tier 7 ebr is, it is funny how you are 2 shot blind hp pinata for tier 8 and 9 tanks, and don't get me  that wheel shot saves them it happens in every 3rd battle for me

- the second you stop moving you are dead, only had 1 good game out of 13 played where I manage to dodge the shells (8 or 9) and reach arty but then I slowed down just a bit driving around (hit the edge of the map :facepalm: ) it so that enemy hit me for the second and final time in that battle, it was on malinovka one of the best maps for scouts

edit I consider 1,2k damage + 2,6k assisted as a good battle in tier 7


Edited by dtdp, 24 December 2019 - 12:21 PM.


Makroros_The_Arty_Magnet #29 Posted 24 December 2019 - 12:20 PM

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View PostNekoPuffer_PPP, on 24 December 2019 - 11:06 AM, said:

 

None of the WV's, at any tier, have 2000DPM with base stats.



- except when they use HE with 75 pen at T6...



NekoPuffer_PPP #30 Posted 24 December 2019 - 12:35 PM

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View PostMakroros_The_Arty_Magnet, on 24 December 2019 - 12:20 PM, said:

except when they use HE with 75 pen at T6...

 

So the problem is the ammo? Not the alleged unstoppable crazy spotting?

 

How often does that 75 pen actually penetrate? How often does it penetrate moving (fast) targets or armored (slow) targets from a safe distance?

 

What should the KV-2 say about this?



Makroros_The_Arty_Magnet #31 Posted 24 December 2019 - 12:42 PM

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View PostNekoPuffer_PPP, on 24 December 2019 - 11:35 AM, said:

 

So the problem is the ammo? Not the alleged unstoppable crazy spotting?

 

How often does that 75 pen actually penetrate? How often does it penetrate moving (fast) targets or armored (slow) targets from a safe distance?

 

What should the KV-2 say about this?

1. no, the problem is that they are too fast and too manouverable

2. how often? I'd say it depends on the type of tank You shoot at, but lights die quickly, and at T6, most tanks die quickly. My T6 wheeler was dancing infront of ScorpG before Scorp died from spotting and derping HE shells at em.
3. KV-2 isn't wheeled blitzer. But if You must know, it would say "Veri noice tank You got there capitalist pig, now let me teach You about Socialist Justice"



Nishi_Kinuyo #32 Posted 24 December 2019 - 12:56 PM

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Imo, the only issue with the wheelchairs is that their HE pen is way too high.

Block Quote

 How often does that 75 pen actually penetrate? How often does it penetrate moving (fast) targets or armored (slow) targets from a safe distance?

 Twice in a row last battle in my Skoda T25 while I was driving as fast forwards as I could.

Loads of fun to see 2/3rds of your hitpoints (2 hits) disappear without being able to get into any cover whatsoever.


Edited by Nishi_Kinuyo, 24 December 2019 - 12:58 PM.


NekoPuffer_PPP #33 Posted 24 December 2019 - 12:58 PM

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View PostMakroros_The_Arty_Magnet, on 24 December 2019 - 12:42 PM, said:

1. no, the problem is that they are too fast and too manouverable

2. how often? I'd say it depends on the type of tank You shoot at, but lights die quickly, and at T6, most tanks die quickly. My T6 wheeler was dancing infront of ScorpG before Scorp died from spotting and derping HE shells at em.
3. KV-2 isn't wheeled blitzer. But if You must know, it would say "Veri noice tank You got there capitalist pig, now let me teach You about Socialist Justice"

 

1. If they were any slower, they'd be useless.

2. Oh it depends...good! Skorpions deserve it. I see no problem. :trollface:

3. :unsure:



Balc0ra #34 Posted 24 December 2019 - 02:14 PM

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View PostRalfHildebrandt78, on 24 December 2019 - 09:21 AM, said:

But I started this threat with the intention to motivate a /constructive/ discussion about how to balance armored cars. So my understanding is, that the majority of players feel that armored cars are overpowered. What can we do to balance this again?

 

And most that do think so have not played them, and think wheels dominate every game. I urge you to grind it. You might notice you won't get 8 kills and 3K damage each game. And most that I see die in the first 60 seconds vs dominating for me to consider them OP. Strong sure, but not OP.  But also you might learn how they really are, so you can better understand them, and counter them more effective.

 

Then again... most of the statements and suggestions you had last time were wrong or contradictive. So correct those, and you might notice they are less broken then you think.

 

 



tajj7 #35 Posted 24 December 2019 - 03:39 PM

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They are not over powered, that is a simple fact, so they do not need nerfing, if anything they need buffing, only really the premium and tier 10 perform decently. 

 

Suggesting the tier 6 VK in a tier 10 game is some sort of reference level for light tanks is one of the most absurd things I have ever seen suggested on the forum, it doesn't even warrant an answer. Most people don't want to play purposely weak vehicles, that is why people don't like -2 matchmaking because they lose engagements just because they have a massively inferior vehicle. The tier 10 lights are already bad enough, they don't need to be any weaker, and claiming they have good DPM is also flat out wrong, the have amongst the worst DPMs on the tier aside the Sheridan, several auto-loaders have better DPM than most of the lights and IIRC the EBR 105 and the Manticore have the worst tier 10 DPMs full stop.

 

Generally the tier 10 lights are weak because their HP, penetration, DPM, accuracy is just too low to make them effective fighting vehicles and we have a meta where spotting is not that valuable/practical due to map design, which either favours close range brawling or brainless base campers, meaning lights either can't spot because everyone is fighting at 100m in brawls, or they get wrecked if they try to spot because they can't outspot loser base campers who for some reason have better positions than them (something that WVs do better with and actually improve the meta). So when spotting is not that viable you have vehicles that in terms of HP and firepower are barely tier 8 standard fighting against tier 10 tanks.

 

So it's no wonder tier 10 lights are weak, they were week before the EBR came around and are just as weak after if was introduced. It is telling IMO that EBR 105 is performing best of the tier 10 lights, showing that a tank with no armour, mediocre firepower and low hit points basically has to have insane mobility to stand a chance, which then shows why the tier 10 lights struggle because they don't have insane mobility, and whilst their guns are better than the EBR in tier 10 terms they are still mediocre, so you have a paper tank, with good mobility, and mediocre firepower, hardly surprising they don't do well especially when armour dominates the game.

 

Nor is WV HE a problem, loads of tanks have high pen HE and anyone who has used any high pen HE tank knows that as a round it's completely unreliable, and anyone who has used it on WVs or the various light tanks that have high pen HE know that using it whilst firing on the move makes it even more unreliable. And even with HE, AND penning every shot (which never happens) WV HE DPM is still not very good, the EBR 105 with HE still has 500 less DPM than a Russian med has, less DPM than a TVP and less DPM than a WZ-111-5A, all them using their standard rounds which are way more reliable than 105mm of pen that fails on tracks and spaced armour. So no, the HE is not a problem either, its a situational round and even then the DPM nor the alpha damage is that high for tier 10.  It actually makes me laugh that 500 damage with 105mm pen every 11s is apparently OP, but 490 damage from the 5A with 340 HEAT pen every 9s is fine and dandy.

 

Pretty standard though for WVs, people don't like them so make over the top fusses about them, claim they can do things they can't. argue from positions of ignorance and confirmation bias and generally just talk rubbish about them. 

 

Which is pretty much what we have here, no wonder your first thread got shut down OP, this one probably deserves the same. 



BR33K1_PAWAH #36 Posted 24 December 2019 - 04:04 PM

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View Posttajj7, on 24 December 2019 - 05:39 PM, said:

They are not over powered, that is a simple fact, so they do not need nerfing, if anything they need buffing, only really the premium and tier 10 perform decently. 

 

Suggesting the tier 6 VK in a tier 10 game is some sort of reference level for light tanks is one of the most absurd things I have ever seen suggested on the forum, it doesn't even warrant an answer. Most people don't want to play purposely weak vehicles, that is why people don't like -2 matchmaking because they lose engagements just because they have a massively inferior vehicle. The tier 10 lights are already bad enough, they don't need to be any weaker, and claiming they have good DPM is also flat out wrong, the have amongst the worst DPMs on the tier aside the Sheridan, several auto-loaders have better DPM than most of the lights and IIRC the EBR 105 and the Manticore have the worst tier 10 DPMs full stop.

 

Generally the tier 10 lights are weak because their HP, penetration, DPM, accuracy is just too low to make them effective fighting vehicles and we have a meta where spotting is not that valuable/practical due to map design, which either favours close range brawling or brainless base campers, meaning lights either can't spot because everyone is fighting at 100m in brawls, or they get wrecked if they try to spot because they can't outspot loser base campers who for some reason have better positions than them (something that WVs do better with and actually improve the meta). So when spotting is not that viable you have vehicles that in terms of HP and firepower are barely tier 8 standard fighting against tier 10 tanks.

 

So it's no wonder tier 10 lights are weak, they were week before the EBR came around and are just as weak after if was introduced. It is telling IMO that EBR 105 is performing best of the tier 10 lights, showing that a tank with no armour, mediocre firepower and low hit points basically has to have insane mobility to stand a chance, which then shows why the tier 10 lights struggle because they don't have insane mobility, and whilst their guns are better than the EBR in tier 10 terms they are still mediocre, so you have a paper tank, with good mobility, and mediocre firepower, hardly surprising they don't do well especially when armour dominates the game.

 

Nor is WV HE a problem, loads of tanks have high pen HE and anyone who has used any high pen HE tank knows that as a round it's completely unreliable, and anyone who has used it on WVs or the various light tanks that have high pen HE know that using it whilst firing on the move makes it even more unreliable. And even with HE, AND penning every shot (which never happens) WV HE DPM is still not very good, the EBR 105 with HE still has 500 less DPM than a Russian med has, less DPM than a TVP and less DPM than a WZ-111-5A, all them using their standard rounds which are way more reliable than 105mm of pen that fails on tracks and spaced armour. So no, the HE is not a problem either, its a situational round and even then the DPM nor the alpha damage is that high for tier 10.  It actually makes me laugh that 500 damage with 105mm pen every 11s is apparently OP, but 490 damage from the 5A with 340 HEAT pen every 9s is fine and dandy.

 

Pretty standard though for WVs, people don't like them so make over the top fusses about them, claim they can do things they can't. argue from positions of ignorance and confirmation bias and generally just talk rubbish about them. 

 

Which is pretty much what we have here, no wonder your first thread got shut down OP, this one probably deserves the same. 

View Posttajj7, on 24 December 2019 - 05:39 PM, said:

They are not over powered, that is a simple fact, so they do not need nerfing, if anything they need buffing, only really the premium and tier 10 perform decently. 

 

Suggesting the tier 6 VK in a tier 10 game is some sort of reference level for light tanks is one of the most absurd things I have ever seen suggested on the forum, it doesn't even warrant an answer. Most people don't want to play purposely weak vehicles, that is why people don't like -2 matchmaking because they lose engagements just because they have a massively inferior vehicle. The tier 10 lights are already bad enough, they don't need to be any weaker, and claiming they have good DPM is also flat out wrong, the have amongst the worst DPMs on the tier aside the Sheridan, several auto-loaders have better DPM than most of the lights and IIRC the EBR 105 and the Manticore have the worst tier 10 DPMs full stop.

 

Generally the tier 10 lights are weak because their HP, penetration, DPM, accuracy is just too low to make them effective fighting vehicles and we have a meta where spotting is not that valuable/practical due to map design, which either favours close range brawling or brainless base campers, meaning lights either can't spot because everyone is fighting at 100m in brawls, or they get wrecked if they try to spot because they can't outspot loser base campers who for some reason have better positions than them (something that WVs do better with and actually improve the meta). So when spotting is not that viable you have vehicles that in terms of HP and firepower are barely tier 8 standard fighting against tier 10 tanks.

 

So it's no wonder tier 10 lights are weak, they were week before the EBR came around and are just as weak after if was introduced. It is telling IMO that EBR 105 is performing best of the tier 10 lights, showing that a tank with no armour, mediocre firepower and low hit points basically has to have insane mobility to stand a chance, which then shows why the tier 10 lights struggle because they don't have insane mobility, and whilst their guns are better than the EBR in tier 10 terms they are still mediocre, so you have a paper tank, with good mobility, and mediocre firepower, hardly surprising they don't do well especially when armour dominates the game.

 

Nor is WV HE a problem, loads of tanks have high pen HE and anyone who has used any high pen HE tank knows that as a round it's completely unreliable, and anyone who has used it on WVs or the various light tanks that have high pen HE know that using it whilst firing on the move makes it even more unreliable. And even with HE, AND penning every shot (which never happens) WV HE DPM is still not very good, the EBR 105 with HE still has 500 less DPM than a Russian med has, less DPM than a TVP and less DPM than a WZ-111-5A, all them using their standard rounds which are way more reliable than 105mm of pen that fails on tracks and spaced armour. So no, the HE is not a problem either, its a situational round and even then the DPM nor the alpha damage is that high for tier 10.  It actually makes me laugh that 500 damage with 105mm pen every 11s is apparently OP, but 490 damage from the 5A with 340 HEAT pen every 9s is fine and dandy.

 

Pretty standard though for WVs, people don't like them so make over the top fusses about them, claim they can do things they can't. argue from positions of ignorance and confirmation bias and generally just talk rubbish about them. 

 

Which is pretty much what we have here, no wonder your first thread got shut down OP, this one probably deserves the same. 

 

This.



Blackadder83 #37 Posted 24 December 2019 - 04:14 PM

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Before this thread closes, since players are not allowed to voice their opinions on certain aspects of the game that are completely out of place, like WV, I would just like to voice my unpopular opinion - NERF THEM or REMOVE THEM! They are OP, unbalanced and game breaking!

 

Thank you for reading, until the next WV topic.

 

 



NekoPuffer_PPP #38 Posted 24 December 2019 - 04:37 PM

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View PostBlackadder83, on 24 December 2019 - 04:14 PM, said:

Before this thread closes, since players are not allowed to voice their opinions on certain aspects of the game that are completely out of place, like WV, I would just like to voice my unpopular opinion - NERF THEM or REMOVE THEM! They are OP, unbalanced and game breaking!

 

Thank you for reading, until the next WV topic.

 

Have you never asked yourself why the threads got closed and thought about it for more than 5 seconds? No?

 

Just. Give. Up.

 

You're all whining on a whim after getting owned by a WV. Keep that frustration to yourself, and keep it off the internet. Alternatively, you could plant some of it on your desk or wall, it's usually an effective method.

 

 

People hate new things, different things, change. It's almost like a natural trait of humanity, especially present in the older population. ...or the less developed, and those too lazy to bother adapting.

 

People have been whining about arty since the birth of WoT, but have they been removed yet, because they're "completely out of place" in what you're convinced is a tank-only game? No.

 

"World of Tanks" doesn't have to focus on strictly "tanks" such as Tigers etc., which is the first kind of armored fighting vehicle that comes to mind when someone says "tank". Look at the little tier 7 Scorpion...that thing's a shopping trolley with a cannon. In fact, some Tank Destroyers could hardly ever pass as "tanks". Have you seen the Swedish TDs?

 

Would the "World of Tanks" you people envision only contain LTs, MTs, and HTs? No TDs, no SPGs, no WVs... That would be half of what WoT has right now. Go ahead, make your dream game. You can't? Tough.

 

Nobody is holding you from uninstalling and finding another game to whine about. By all means, feel free to do so.

 

I'm done with this topic.



BR33K1_PAWAH #39 Posted 24 December 2019 - 04:42 PM

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View PostBlackadder83, on 24 December 2019 - 06:14 PM, said:

They are OP, unbalanced and game breaking!

 

And you've decided this based on what data, exactly? :popcorn:



NUKLEAR_SLUG #40 Posted 24 December 2019 - 08:54 PM

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View PostBR33K1_PAWAH, on 24 December 2019 - 04:42 PM, said:

 

And you've decided this based on what data, exactly? :popcorn:

 

The he got owned by one data, it's the best kind! 







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