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Eliminate forbidden mods (suggestion)

mod filter fair play

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Poll: What do you think about this idea? (3 members have cast votes)

What do you think about this idea?

  1. Good idea. (1 vote [33.33%])

    Percentage of vote: 33.33%

  2. With some changes it can be a good idea. (2 votes [66.67%])

    Percentage of vote: 66.67%

  3. Bad idea. (0 votes [0.00%])

    Percentage of vote: 0.00%

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JUPITERisNIBBA #1 Posted 26 December 2019 - 01:43 PM

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  • Member since:
    12-08-2012

Dear Players, Wargaming,

 

I have an idea how to eliminate forbidden mods. Shortly: make the wgmods.net the only place where mods can be downloaded and uploaded.

Store a hash (hash, because with changes it also changes) for each mods on Wgmods.net, and when the game launched compare the mods that their hash are in the database. If the hash not found, then close the game with error: "Not legal mods are found in your mods directory" (or something like that).

 

What do you think about this?

 

 



Rob9315 #2 Posted 06 January 2020 - 10:16 PM

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  • 16962 battles
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  • Member since:
    05-01-2016

In itself that sounds like a good idea, but that would make life hell for developers. how are they gonna test their mods?, upload them to the website, start the game, change sth, reupload, test, ...?

Idk really...



neutrophil #3 Posted 07 January 2020 - 12:05 AM

    Lance-corporal

  • Player
  • 14017 battles
  • 82
  • Member since:
    06-09-2013
If that is possible, I think it would be nice! Maybe there would have to be a test server, that is always available and where all mods are allowed, so developers can test their work in progress. 





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