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Damage internal modules


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Baphomet_JA #1 Posted 27 December 2019 - 09:19 AM

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Hi there.Im stuck with mission for object 279e.

Goal is ti damage 30 INTERNAL modules in 10 battles.Its mission for tier 8 or higher,using french/czech/italian tree.

What tank is best to use,i cant skip this mission. 



Donald_J_Trump_ #2 Posted 27 December 2019 - 10:03 AM

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Bigger guns have an easier time damaging modules. However a gun with a high rate of fire or a clip can also damage modules fairly easily with repeated shots. It's mostly up to you to aim for internal modules. I don't think there really is a "best tank" for this.

 

Trying to aim for fuel tanks and getting fires is an easy way to wreck lots of modules though. 



Hammerhead20 #3 Posted 27 December 2019 - 10:05 AM

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The best way to do this mission is to use HE ammo I assume?

 

I saw some players which completed this mission only using HE rounds.



shikaka9 #4 Posted 27 December 2019 - 10:27 AM

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with artillery you could do this from the first try ... but you dont have it , neither big TDs, neither big Heavys... full HE Emil maybe worth to try, but it could be agony

 

suggestion get french arty, because mission is easy, not worth use 'skip'



mjs_89 #5 Posted 27 December 2019 - 10:51 AM

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Try the Standard B with the top gun and full HE.

Dava_117 #6 Posted 27 December 2019 - 10:55 AM

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The chance to damage a module doesn't depend on the gun caliber. The damage the module takes depends on it, but there are hardly any gun that can't turn yellow a module after hitting it. 

My suggestion would be to use clipguns, probably the Cz ones as can shoot the whole clip in a very short time interval. Aim for zones where modules are and unload the whole clip there, you should be able to damage a module, especially the one like engine that have 45% chance to get hit.

Also, on open top tank, the gun breach has 100% chance to damage the gun, so go for it whenever you can.

 

Another way would be to use high caliber HE, arty mainly for those 3 nations as 100 and 105mm guns doesn't have enough blast radius. HE have just 15% chance to damage each internal module inside the explosion damage area, but if the blast radius is huge, many module may be hit, and there are high chance to get at least one of them damaged. 



Baphomet_JA #7 Posted 27 December 2019 - 11:15 AM

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View Postshikaka9, on 27 December 2019 - 09:27 AM, said:

with artillery you could do this from the first try ... but you dont have it , neither big TDs, neither big Heavys... full HE Emil maybe worth to try, but it could be agony

 

suggestion get french arty, because mission is easy, not worth use 'skip'

i have tried with foch155 (full HE)  and french artys tier 8&9.Most modules i did with EBR 105 but not enough.



woolfie #8 Posted 27 December 2019 - 11:26 AM

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Just keep shooting the engine area of your target and sooner or later you will start fires. Good luck.



RamRaid90 #9 Posted 27 December 2019 - 11:39 AM

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View PostDava_117, on 27 December 2019 - 09:55 AM, said:

The chance to damage a module doesn't depend on the gun caliber. The damage the module takes depends on it, but there are hardly any gun that can't turn yellow a module after hitting it. 

My suggestion would be to use clipguns, probably the Cz ones as can shoot the whole clip in a very short time interval. Aim for zones where modules are and unload the whole clip there, you should be able to damage a module, especially the one like engine that have 45% chance to get hit.

Also, on open top tank, the gun breach has 100% chance to damage the gun, so go for it whenever you can.

 

Another way would be to use high caliber HE, arty mainly for those 3 nations as 100 and 105mm guns doesn't have enough blast radius. HE have just 15% chance to damage each internal module inside the explosion damage area, but if the blast radius is huge, many module may be hit, and there are high chance to get at least one of them damaged. 

 

INTERNAL modules. The gun is ana external module.

 

And HE is really bad advice for damaging internal modules, unless you have good penetration or really high caliber.

 

Aand the damage you cause to a module IS dependant on gun caliber. The higher the caliber, the more HP you take from the module, the higher the chance to destroy it or turn it yellow.


Edited by RamRaid90, 27 December 2019 - 11:59 AM.


Dava_117 #10 Posted 27 December 2019 - 11:50 AM

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View PostRamRaid90, on 27 December 2019 - 11:39 AM, said:

 

INTERNAL modules. The gun is ana external module.

 

 

Are you sure about that? As half of the gun is external, but the breach is always internal as it's covered by primary armour even on open top tanks.



Homer_J #11 Posted 27 December 2019 - 11:59 AM

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View PostDava_117, on 27 December 2019 - 10:50 AM, said:

 

Are you sure about that? As half of the gun is external, but the breach is always internal as it's covered by primary armour even on open top tanks.

 

It still only counts as gun, which is counted as an external module.

 

I'm not sure HE is the way to go either unless you have something like the Fv183 which can penetrate, or arty.



RamRaid90 #12 Posted 27 December 2019 - 12:03 PM

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View PostDava_117, on 27 December 2019 - 10:50 AM, said:

 

Are you sure about that? As half of the gun is external, but the breach is always internal as it's covered by primary armour even on open top tanks.

 

I'm 100% positive.

 

The gun is aan external module.

 

Also, as I stated in my edited post. The damage a module takes depends entirely on the caliber of gun. Every gun of the same caliber has the same module damage.

 

Hence why big guns ammo rack tanks easier. Heavies also have very high HP on their ammo racks, so they are more difficult to damage or destroy (for example aan E-100 can't ammo rack itself in a single hit since the 15cm gun only does 203 module damage and the ammo raack has 280 health)

 

Best advice, for the OP, is to get a big fat tank destroyer and target medium and light tanks. They have very low module health.

 

Internaal moduels are:

Ammo Rack,

Engine,

Fuel Tanks,

Turret Ring


Edited by RamRaid90, 27 December 2019 - 12:10 PM.


shikaka9 #13 Posted 27 December 2019 - 12:20 PM

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View PostBaphomet_JA, on 27 December 2019 - 10:15 AM, said:

i have tried with foch155 (full HE)  and french artys tier 8&9.

 

strange, maybe just no luck with maps, teams... as far i remember I did it faster than 10 battles with BC15555


Edited by shikaka9, 27 December 2019 - 12:22 PM.


RaxipIx #14 Posted 27 December 2019 - 01:22 PM

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Probably fastest way is the tier X BC arta. Also enable GB -> might get a couple of them, games last long and . Or foch 155 full he sit back so you survive as long as possible. Enable grand battles as well.

24doom24 #15 Posted 27 December 2019 - 09:10 PM

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BC arta and aim for Object 140s. I get all my modules shredded by them every time I'm hit by one. 

1ucky #16 Posted 27 December 2019 - 11:00 PM

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Try HEAT, see what happens.

Juboy78VLC #17 Posted 19 January 2020 - 11:23 AM

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I am performing that mission with 60TP full HE. And it is easier than others...

Bigtime_Alarm #18 Posted 19 January 2020 - 11:46 AM

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Most battles these days seem to be an episode of 'We can't miss tracks and ammo'. Have a word with the wunderkind who seem to be able to dial up a hit on whatever module they like.

DaddysLittlePrincess #19 Posted 19 January 2020 - 11:52 AM

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I did the mission with lorr arta. My tip - reset the mission until you get good first battle (like 8-10 crits), then the mission becomes really easy.




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