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Fix your * game


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FizzlePopBerryTwist #1 Posted 01 January 2020 - 01:27 AM

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2 times in 2 games my HE (122mm gun, 61pen) bounces of Waffenträger without causing any damage or even braking a module.

 

IF .............. i hit the gun, the gun should be splashed and broken. IF.... i hit anywhere else, SAME........ splash damage!

 

Your math is so dumb.

I could code it better.

Anyone could do it.

 

You can't do worse than absolute broken.

 



jack_timber #2 Posted 01 January 2020 - 01:34 AM

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I once had the mighty BL10 bounce an AP shot on French T9 arty if that's any consolation....

Spurtung #3 Posted 01 January 2020 - 01:49 AM

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View PostFizzlePopBerryTwist, on 01 January 2020 - 12:27 AM, said:

I could code it better.

 

PM the link of your game, I want to jump in the beta stage wagon.



Zapfhan #4 Posted 01 January 2020 - 02:23 AM

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View PostFizzlePopBerryTwist, on 01 January 2020 - 12:27 AM, said:

2 times in 2 games my HE (122mm gun, 61pen) bounces of Waffenträger without causing any damage or even braking a module.

 

IF .............. i hit the gun, the gun should be splashed and broken. IF.... i hit anywhere else, SAME........ splash damage!

 

Your math is so dumb.

I could code it better.

Anyone could do it.

 

You can't do worse than absolute broken.

 

 

 

1.) if your module damage (165) is lower than the HP of the module you will only damage it (not destroying it). Further there is a chance that the module damage wasn't high enough to damage the module thus the damage is "absorbed"

 

2) No it isn't, No you couldn't, certainly not



NekoPuffer_PPP #5 Posted 01 January 2020 - 02:45 AM

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View PostZapfhan, on 01 January 2020 - 02:23 AM, said:

1.) if your module damage (165) is lower than the HP of the module you will only damage it (not destroying it). Further there is a chance that the module damage wasn't high enough to damage the module thus the damage is "absorbed"

 

2) No it isn't, No you couldn't, certainly not

 

Shouldn't guns (gun barrels in particular) be extremely fragile and susceptible to direct hits from basically any type of shell?

 

I assume the WT OP speaks of immediately repaired the broken gun, or maybe the gun wasn't even broken as it should be...

 

It's honestly crazy to expect a gun barrel to harmlessly absorb a direct hit, it's the opposite of common sense. When a player can only see the gun barrel of an enemy vehicle, shooting it should always guarantee damage, though not always critical as that might break the general gameplay. It would make investing in the 'Armorer' gunner skill more worthwhile.



BR33K1_PAWAH #6 Posted 01 January 2020 - 04:46 AM

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View PostFizzlePopBerryTwist, on 01 January 2020 - 03:27 AM, said:

2 times in 2 games my HE (122mm gun, 61pen) bounces of Waffenträger without causing any damage or even braking a module.

 

No, it didn't. HE doesn't bounce.

 



FizzlePopBerryTwist #7 Posted 01 January 2020 - 06:11 AM

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View PostBR33K1_PAWAH, on 01 January 2020 - 03:46 AM, said:

 

No, it didn't. HE doesn't bounce.

 

It did. Twice.

 

Loading HE is nothing i do for fun. I do it in anticipation of a soft target, such as WT or certain SPG's. So when i load it and expect a splash..... yet receive a BOUNCE... I'm not imagining things.

 

Its the same crap like in 0.7 when my E100 with AP !! ... kept bouncing of f* ELCs... - or when T-50-2 was too fast for the net-code. OH and Ghostshells. All of which imaginary, right!?

Its simply bad coding. If you want to convince me otherwise, you are on the wrong address. [edited]

 

I think this sums it up nicely.

 

 

Guys and Gals, Keep it constructive, keep it polite, keep it clean.

 

 


Edited by unhappy_bunny, 01 January 2020 - 12:05 PM.
swearing


NUKLEAR_SLUG #8 Posted 01 January 2020 - 06:28 AM

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View PostFizzlePopBerryTwist, on 01 January 2020 - 06:11 AM, said:

It did. Twice.

 

Replay?



BR33K1_PAWAH #9 Posted 01 January 2020 - 07:05 AM

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View PostFizzlePopBerryTwist, on 01 January 2020 - 08:11 AM, said:

It did. Twice.

Nope.

Again, HE doesn't bounce, when it doesn't pen it explodes on the impact dealing damage. If you didn't do any damage to a paper target then you've hit his gun and splash was weak enough for his armor to absorb it:

 



Anna_Kalashnikova #10 Posted 01 January 2020 - 07:37 AM

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View PostFizzlePopBerryTwist, on 01 January 2020 - 06:11 AM, said:

It did. Twice.

 

Loading HE is nothing i do for fun. I do it in anticipation of a soft target, such as WT or certain SPG's. So when i load it and expect a splash..... yet receive a BOUNCE... I'm not imagining things.

 

Its the same crap like in 0.7 when my E100 with AP !! ... kept bouncing of f* ELCs... - or when T-50-2 was too fast for the net-code. OH and Ghostshells. All of which imaginary, right!?

Its simply bad coding. If you want to convince me otherwise, you are on the wrong address. [edited]

 

I think this sums it up nicely.

 

HE can do two things

 

  1. Penetrate and deal the total Alpha +/- RNG
  2. Bounce and deal a calculated amount of damage, than can also drop to zero.

 

Concerning module damage, additionally to Zapfhan, the wiki says the following:

Spoiler

So, if you hit the gun there's good chances you just didn't break it by bad luck.

 

Would you mind adding a replay? Or did your dog eat it?


Edited by unhappy_bunny, 01 January 2020 - 12:07 PM.


MyArmorIsGolden #11 Posted 01 January 2020 - 08:23 AM

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View PostZapfhan, on 01 January 2020 - 02:23 AM, said:

 

 

1.) if your module damage (165) is lower than the HP of the module you will only damage it (not destroying it). Further there is a chance that the module damage wasn't high enough to damage the module thus the damage is "absorbed"

 

2) No it isn't, No you couldn't, certainly not

pls change that pic. i dont feel safe.



tajj7 #12 Posted 01 January 2020 - 08:49 AM

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View PostNekoPuffer_PPP, on 01 January 2020 - 01:45 AM, said:

 

Shouldn't guns (gun barrels in particular) be extremely fragile and susceptible to direct hits from basically any type of shell?

 

I assume the WT OP speaks of immediately repaired the broken gun, or maybe the gun wasn't even broken as it should be...

 

It's honestly crazy to expect a gun barrel to harmlessly absorb a direct hit, it's the opposite of common sense. When a player can only see the gun barrel of an enemy vehicle, shooting it should always guarantee damage, though not always critical as that might break the general gameplay. It would make investing in the 'Armorer' gunner skill more worthwhile.

 

We'd then have a stupid mechanic of people shooting guns to knock them out like WT does, I don;t think that would be good for gameplay. 



Homer_J #13 Posted 01 January 2020 - 09:05 AM

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View PostFizzlePopBerryTwist, on 01 January 2020 - 12:27 AM, said:

..

 

The only thing which needs fixing is your expectations.  The game does not work the way you want it to, that does not mean it is broken.

 

View PostNekoPuffer_PPP, on 01 January 2020 - 01:45 AM, said:

 

Shouldn't guns (gun barrels in particular) be extremely fragile and susceptible to direct hits from basically any type of shell?

I hope that's not an attempt to bring the realism argument to an arcade game.



Stevies_Team #14 Posted 01 January 2020 - 09:51 AM

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It's just the computer not processing things right under extreme load, or lag between you and the server

 

People always assume they don't/can't make mistakes but that's an urban myth

 

Sometimes it's electro-mechanical failure within the chip but most of the time it's a coding issue

 

This is what happens when 5 backup computers fail at the same time

Military fly by wire stuff is always dropping out of the sky

 



Frostilicus #15 Posted 01 January 2020 - 09:54 AM

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View PostStevies_Team, on 01 January 2020 - 08:51 AM, said:

It's just the computer not processing things right under extreme load, or lag between you and the server

 

People always assume they don't/can't make mistakes but that's an urban myth

 

Sometimes it's electro-mechanical failure within the chip but most of the time it's a coding issue

 

This is what happens when 5 backup computers fail at the same time

Military fly by wire stuff is always dropping out of the sky

 

Nonsense,

The OP just didn't understand HE mechanics and assumed the game is broken as a result - clearly you don't understand either, so I'd direct you to read posts #9 or #10 and you'll learn something today instead of  just shitpoasting



Spurtung #16 Posted 01 January 2020 - 09:59 AM

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View PostFrostilicus, on 01 January 2020 - 08:54 AM, said:

Nonsense,

The OP just didn't understand HE mechanics and assumed the game is broken as a result - clearly you don't understand either, so I'd direct you to read posts #9 or #10 and you'll learn something today instead of  just shitpoasting

 

2. of #10 goes hand in hand with OP's argument, though.



Suurpolskija #17 Posted 01 January 2020 - 10:02 AM

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So this was worth it's own topic. 

Stevies_Team #18 Posted 01 January 2020 - 10:07 AM

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Russian computers never make mistakes!

 

Go to Gulag comrade!

09:09 Added after 2 minute

Even the same type of chip made by different companies can cause issues

 

AMD and Intel stuff for instance

 

I stopped using AMDs in the 90s because of low level code issues, it happens at assembly code level and most modern code is way above that nowadays


Edited by Stevies_Team, 01 January 2020 - 10:12 AM.


wsatnutter #19 Posted 01 January 2020 - 10:18 AM

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View PostZapfhan, on 01 January 2020 - 01:23 AM, said:

 

 

1.) if your module damage (165) is lower than the HP of the module you will only damage it (not destroying it). Further there is a chance that the module damage wasn't high enough to damage the module thus the damage is "absorbed"

 

2) No it isn't, No you couldn't, certainly not

best reply from staff in the last 5 years im impressed



Nitro_Tank #20 Posted 01 January 2020 - 10:56 AM

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Yesterday i hit a progetto square in the turret. It bounced... twice in a row. I guess 265 standard pen and premium on the second on the Obj. 277 isnt enough for that "paper" turret




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