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Why the battle results are always 15:1,2,3?


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ChernoGamma #1 Posted 05 January 2020 - 07:57 PM

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Let me ask some simple question!

 

Why the battles are ending with a totally annoying 15 : 1,2,3,4 result? 70% of the battles are ending with this result.

 

Why one of the teams are 2-3 times more powerfull, than the opponent team?

 

Why one of the teams totally dont have chanse to win?


Edited by ChernoGamma, 05 January 2020 - 08:00 PM.


Homer_J #2 Posted 05 January 2020 - 08:00 PM

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View PostChernoGamma, on 05 January 2020 - 06:57 PM, said:

Let me ask some simple question!

 

Why the battles are ending with a totally annoying 15 : 1,2,3,4 result? 70% of the battles are ending with this result.

 

Do you have figures to back that up or is it just the feels?

 

There is a thread here if you want help collecting some proper statistics.

 

 



ChernoGamma #3 Posted 05 January 2020 - 08:02 PM

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Man, I just want to know why....

mtnm #4 Posted 05 January 2020 - 08:10 PM

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"Everyone gets a chance to become a hero, to prove their worth playing against people with different battle histories. It wouldn’t be possible with a... balanced game"



Homer_J #5 Posted 05 January 2020 - 08:11 PM

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View PostChernoGamma, on 05 January 2020 - 07:02 PM, said:

Man, I just want to know why....

 

Why you think you get many more one sided battles than you really do?  I don't know.

 

One sided battles do happen but nowhere near as often as you say and nowhere near as often as one might expect given the format of the game.



unhappy_bunny #6 Posted 05 January 2020 - 08:12 PM

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Perhaps its for the same reason I see the majority of battles end 15-8,9,10,11. Why that should be I don't know but I estimate it happens 80% of battles. 

shikaka9 #7 Posted 05 January 2020 - 08:12 PM

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because it brings profit to WG

Stevies_Team #8 Posted 05 January 2020 - 08:13 PM

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View PostChernoGamma, on 05 January 2020 - 07:57 PM, said:

Let me ask some simple question!

 

The question is simple

 

But the answer....

-cue spooky black hole music-



1ucky #9 Posted 05 January 2020 - 08:16 PM

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Simple answer:

Because you never kill 15.



PayToWinDude #10 Posted 05 January 2020 - 08:26 PM

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Becouse thay balanc MM with vihacle HP...so very oftens its happens that in one team we have 10-15 very good players and in another team we have 15 bots,that is sad part of the game, and yes, its happend al least 5/10 games...

Edited by PayToWinDude, 05 January 2020 - 08:27 PM.


Steeleye_Spam #11 Posted 05 January 2020 - 08:56 PM

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Because they aren't.

Bulldog_Drummond #12 Posted 05 January 2020 - 09:44 PM

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View PostChernoGamma, on 05 January 2020 - 06:57 PM, said:

Let me ask some simple question!

 

Why the battles are ending with a totally annoying 15 : 1,2,3,4 result? 70% of the battles are ending with this result.

 

Why one of the teams are 2-3 times more powerfull, than the opponent team?

 

Why one of the teams totally dont have chanse to win?

 

I had a one today that ended 14-15 with the sole winning enemy tank left with 8 hit points

20:47 Added after 2 minute

View PostStevies_Team, on 05 January 2020 - 07:13 PM, said:

 

The question is simple

 

But the answer....

-cue spooky black hole music-


Edited by Bulldog_Drummond, 05 January 2020 - 09:45 PM.


wsatnutter #13 Posted 05 January 2020 - 09:47 PM

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The  last week our toon battles have been so intense 

Right down to the wire 

So its swings and  roundabouts 



ChernoGamma #14 Posted 05 January 2020 - 09:51 PM

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Dont check player stats. that is not correct.  Make conclusions after the result of a battle. Maybe there is not a big player stat difference between the teams, but one of the teams can win very often with a very unbalanced result. Teams with same player stats, but the result is 15:3. What should I think? One of the teams is much more stronger, and the loser team has no chanse to win. The player stats predicts closer end result, but it fails. But why?

 

Fact: MM balancing teams partially after the stats of the players. Most players think, it is not true, but yes, it is true. Skill based team balance is active now. But this kind of balance is not working.  With good stat, and useless stock tank, the good players can not make as good performance, as their stat based weight suggests. This is why stock tanks goes very often with 30-40% winrate, but the player is good. Normally this tanks should go with max 5% lower winrate, but this is not true. On some days these tanks can not win, does snot matter, how often it is tryed. One player shouldn't has such hard impact on the result, but if he is good, and his stat based mm weight is bigger, the impact is bigger, if he is playing with an useless stock tanks.

 

Conclusion1: 

The existing stat based player balance is bad.

 

Conclusion 2:

Every map has only 1  critical point. If it is lost, the rest of the team has no chanse to defend themself, or change the result.

At 0,8,3, the steam rolls was stopped by 2-3 td-s, or artyes. Why it is not working now? Because the maps are bad as hell, tanks have too big armor, weak spots was removed, and global accuracy was nerfed brutally. 0,36 accuracy can not hit a lower plate from 300m. Or once from 10 hit. WTF

 

Why WG can not create maps with more place to play? More place for the defensive retreat? More place for scouting? Why the enemy steamroll can reach the base in a tunnel?  Why the view range is nearly as big, as the draw circle ? Why the draw circle is not as big, as the whole map ?

 

Whats are the major points of that development method, which can lead to such a devinat game, like the wot is now? This was a very great game at 0,9,0. Only the arty nerf was needed at those times, but the rest was ok.



protonicreduction #15 Posted 06 January 2020 - 02:39 AM

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if its stats that are being debated then ive done a bit of maths following quite a few battle results where one team totes dominates the other.~
it goes a little like this, the winning team get around 25% more hits and 25% more pens than the losing team consistently despite the two teams having roughly the same number of shots fired.~
that means the losing team has 25% more misses and 25% more failed pens

its a pretty solid number that only varies 1 or 2 % in any given match, but i can predict the ballpark difference almost 100% of the time.

my conclusion is that it is the famed RNG swinging the results.

just today i fought a e75 face to face with a tier ix swedsh 103, he had top armour of 160, i have average pen of 288, i failed to pen him 4 out of 5 shots from zero meters. that 20% pen rate.

explain how that works if its not match rigging?

Edited by protonicreduction, 06 January 2020 - 02:39 AM.


Nethraniel #16 Posted 06 January 2020 - 02:45 AM

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Quote

Fact: MM balancing teams partially after the stats of the players. Most players think, it is not true, but yes, it is true. Skill based team balance is active now.

No fact, unless you have some very very solid evidence. This is not true nor active.



1ucky #17 Posted 06 January 2020 - 02:54 AM

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View Postprotonicreduction, on 06 January 2020 - 02:39 AM, said:

if its stats that are being debated then ive done a bit of maths following quite a few battle results where one team totes dominates the other.~
it goes a little like this, the winning team get around 25% more hits and 25% more pens than the losing team consistently despite the two teams having roughly the same number of shots fired.~
that means the losing team has 25% more misses and 25% more failed pens

its a pretty solid number that only varies 1 or 2 % in any given match, but i can predict the ballpark difference almost 100% of the time.

my conclusion is that it is the famed RNG swinging the results.

just today i fought a e75 face to face with a tier ix swedsh 103, he had top armour of 160, i have average pen of 288, i failed to pen him 4 out of 5 shots from zero meters. that 20% pen rate.

explain how that works if its not match rigging?

You could have a look at WG's armor mechanics videos on YouTube.

There they explain how armor stats translate into effective armor values on the battlefield.

 

I'll spoil just this much, for example a well angled plate of 160mm can easily have an effective value of over 300mm. So in your example you were relatively lucky if you were able to pen it with only 288mm base penetration value. RNG was on your side, in that case. Not against you.

 

Anyway look up those tank academy videos, if you really wanna learn something. They're good. But as always you have to keep in mind every time you learn some truth, you might also learn you were wrong before, believing and promoting lies, making fake excuses, accusing others of responsibility for your own failures where they had none, etc. Have fun.


Edited by 1ucky, 06 January 2020 - 02:56 AM.


spuriousmonkey #18 Posted 06 January 2020 - 06:39 AM

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View PostHomer_J, on 05 January 2020 - 09:11 PM, said:

 

Why you think you get many more one sided battles than you really do?  I don't know.

 

One sided battles do happen but nowhere near as often as you say and nowhere near as often as one might expect given the format of the game.


why do you think so?



Gixxer66 #19 Posted 06 January 2020 - 07:44 AM

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View Postprotonicreduction, on 06 January 2020 - 01:39 AM, said:

just today i fought a e75 face to face with a tier ix swedsh 103, he had top armour of 160, i have average pen of 288, i failed to pen him 4 out of 5 shots from zero meters. that 20% pen rate.

explain how that works if its not match rigging?

 

I don't suppose you could post the Replay on Wotrelays so we can explain .....



BR33K1_PAWAH #20 Posted 06 January 2020 - 09:00 AM

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