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Free module choices instead of grinding stock tank


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killer999death #1 Posted 08 January 2020 - 07:52 PM

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While Wargaming has mentioned a rework of crews and rebalance of HE shells and health points it comes to mind.


Has Wargaming ever thought of reworking tank modules?



What I mean by reworking tank modules is having a different ways players can customize their tank with all modules already unlocked avoiding the stupid punishment you get when buying a new tank - playing it stock and underpowered. Give players the option to chose if they want high rate of fire, a gun with okay RoF and alpha, derp gun, high alpha gun, autoloader or single shot? If they want their tank to be more speedy have them select a stock turret to save weight and in turn get more mobility while players who want more armor can have an upgraded turret sacrifycing speed for protection.


In that kind of way, you know? I know having people buy free exp is 'business' but kind of not fair to new players who are not skilled, have no trained crew and then have to play a tier 7 or 8 tank as stock verus higher tiers always populated by experienced players.
 

Nitro_Tank #2 Posted 08 January 2020 - 07:55 PM

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If every tank can choose every gun type it would change them from being unique very fast, wouldnt it? I agree with you that stock grinds are terrible and shouldnt be a thing anymore but this isnt the solution. Although some tanks could do with a second gun option, the engine turret etc. they have serves just fine.

BrinklyWollox #3 Posted 08 January 2020 - 08:02 PM

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It's a nice idea but I suspect it's a non-starter because it would reduce the sales of premium time and gold for converting free xp. Why pay to earn extra xp if you can have a decent tank from the moment you unlock it?

 

Then there's the sunken cost aspect. If you spend 10 hours researching all the modules to improve your tank, you're more likely to continue playing it as you see improvements. Sure, it might not seem like a fair system to all the new players but we were all new players at one time and we stuck with it - not all of us can be masochists. :)



Ratriq #4 Posted 08 January 2020 - 08:06 PM

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To be honest, I really like the idea of being able to "personalize" your tank, since this game can't stray further from historical accuracy then it already has, it sounds a bit fun.

Don't know about the "all modules unlocked" though since that would make the feel of when you finally manage to upgrade your tank to the max "feeling" not as rewarding if you just simply bought it and got the all the modules and such from the get-go, but still like the idea of personalizing tanks. Not plainly against it, but I'm split on the idea.

Like an expanded version of the current equipment system but with modules which has a much more balanced factor with bigger trade-offs. Like a light tank that might become faster but with a  much worse view range and such.

Edited by Ratriq, 08 January 2020 - 08:13 PM.


killer999death #5 Posted 08 January 2020 - 08:10 PM

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View PostNitro_Tank, on 08 January 2020 - 07:55 PM, said:

If every tank can choose every gun type it would change them from being unique very fast, wouldnt it? I agree with you that stock grinds are terrible and shouldnt be a thing anymore but this isnt the solution. Although some tanks could do with a second gun option, the engine turret etc. they have serves just fine.



Is a Tiger unique when everyone plays with the long 88?



Suurpolskija #6 Posted 08 January 2020 - 08:11 PM

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It's not stupid. It's the free xp sink. It's part of the economy. 

 



killer999death #7 Posted 08 January 2020 - 08:25 PM

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View PostBrinklyWollox, on 08 January 2020 - 08:02 PM, said:

It's a nice idea but I suspect it's a non-starter because it would reduce the sales of premium time and gold for converting free xp. Why pay to earn extra xp if you can have a decent tank from the moment you unlock it?

 

Then there's the sunken cost aspect. If you spend 10 hours researching all the modules to improve your tank, you're more likely to continue playing it as you see improvements. Sure, it might not seem like a fair system to all the new players but we were all new players at one time and we stuck with it - not all of us can be masochists. :)


I'm sure Wargaming has enough mechanics in the game to milk money from people, one less will be like taking a penny from Bill Gates.


While there is the ''I upgraded the tank and now it's much better'' aspect of the current system there is also ''I am stock with 360m view range and a gun which is from my previous tier but I need 16k exp to get a better turret with 380m view range but first I need tracks to mount the turret and that's 13k exp then when I have tracks + turret I need 24k exp for a decent gun, until then even -1 tier tanks are in some ways a lot better than me'' aspect.

 

View PostRatriq, on 08 January 2020 - 08:06 PM, said:

To be honest, I really like the idea of being able to "personalize" your tank, since this game can't stray further from historical accuracy then it already has, it sounds a bit fun.

Don't know about the "all modules unlocked" though since that would make the feel of when you finally manage to upgrade your tank to the max "feeling" not as rewarding if you just simply bought it and got the all the modules and such from the get-go, but still like the idea of personalizing tanks. Not plainly against it, but I'm split on the idea.

Like an expanded version of the current equipment system but with modules which has a much more balanced factor with bigger trade-offs. Like a light tank that might become faster but with a  much worse view range and such.


Not sure how rewarding it is for those who free exp it?


But yes, personalizing a tank in some manner thou I'd imagine it would require quite some brainpower to come up with module characteristics which would make them an option to consider



BrinklyWollox #8 Posted 08 January 2020 - 08:34 PM

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View Postkiller999death, on 08 January 2020 - 07:25 PM, said:

I'm sure Wargaming has enough mechanics in the game to milk money from people, one less will be like taking a penny from Bill Gates.

 

Unless you can show a positive cost/benefit analysis with forecasts over at least the next three financial years, I suspect WG will stick with the principle that earning money is nice. It seems to have worked for them so far.

 

View Postkiller999death, on 08 January 2020 - 07:25 PM, said:

While there is the ''I upgraded the tank and now it's much better'' aspect of the current system there is also ''I am stock with 360m view range and a gun which is from my previous tier but I need 16k exp to get a better turret with 380m view range but first I need tracks to mount the turret and that's 13k exp then when I have tracks + turret I need 24k exp for a decent gun, until then even -1 tier tanks are in some ways a lot better than me'' aspect.

 

That's the same argument you put forward in your original suggestion and it amounts to little more than, "wouldn't it be nice if ... ?" I've already agreed that it would be nice but I still think it's a non-starter for the same reason.

 

View Postkiller999death, on 08 January 2020 - 07:25 PM, said:

Not sure how rewarding it is for those who free exp it?

 

I get a sense of satisfaction from dropping the free xp I'd earned on other tanks on a module or two to give me an advantage straight out of the box. I also spend time calculating how long I'd have to play which tanks in order to earn more, which boosters to run and so on. There's a lot more to this game than driving the little tank and firing the gun to make the baddie tanks go boom (although that is probably the best bit).



BravelyRanAway #9 Posted 08 January 2020 - 08:38 PM

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View Postkiller999death, on 08 January 2020 - 06:52 PM, said:

What I mean by reworking tank modules is having a different ways players can customize their tank with all modules already unlocked avoiding the stupid punishment you get when buying a new tank - playing it stock and underpowered. Give players the option to chose if they want high rate of fire, a gun with okay RoF and alpha, derp gun, high alpha gun, autoloader or single shot? If they want their tank to be more speedy have them select a stock turret to save weight and in turn get more mobility while players who want more armor can have an upgraded turret sacrifycing speed for protection.
 

They've done this in WoWP's, it's called 'Specialisation'.......it's the biggest pain in the hoop and hair pulling exercise I've ever come across, part gambling and a huge credit sink.

I wouldn't wish it's implementation on my worst enemy.....not the way that WG have done in WoWP's.

Be careful what you wish for off WG.



Ratriq #10 Posted 08 January 2020 - 08:41 PM

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View Postkiller999death, on 08 January 2020 - 07:25 PM, said:

Not sure how rewarding it is for those who free exp it?


But yes, personalizing a tank in some manner thou I'd imagine it would require quite some brainpower to come up with module characteristics which would make them an option to consider

Yes, again why I'm quite split on the idea.
While I love the feel when I've grinded and played a tank for a while and finally get that top gun/turret it always feels so good, like you really upgraded your tank.
But then there also is that thing where people who spend money in this game to convert free exp will get a head start and manage to avoid these painful grinds and have a good tank from the get-go compared to your average f2p player.

Again, I'm split on the idea since the game is still a f2p game and such but I don't know how much I still like the idea of being able to convert enough free exp that you can research a t7 tank from scratch and have it completely fully upgraded.



Balc0ra #11 Posted 08 January 2020 - 08:50 PM

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View Postkiller999death, on 08 January 2020 - 08:10 PM, said:



Is a Tiger unique when everyone plays with the long 88?

 

On some tanks, you already have this. As in the Borsig. Or even the French HTs where the stock gun is the best option for most. Or even most of the tier 9 meds like the E50 or the T-54. You have different guns for different styles at the end level. On the T-54 you go for accuracy or DPM. On the E50 you can trade DPM for more alpha. Or on tanks like the Jumbo, TVP VTU or AMX 65t, most go stock turret and a middle gun as the elite variant is less than ideal.

 

But I see your point, but if they did that, the end XP would need to be bigger. As again you don't want new players to rush tiers by making the grinds easier. But having more flexibility on more tanks, or even removing the HP penalty on the stock turret, or having more than just a "huge alpha with no DPM" option would not hurt.

 

Tho in terms of the Tiger, there are not many ways to make different 88 variants without making the Tiger to useless. As he has the DPM etc benefit as is, as his flat armor is not that effective without going to 10.5 variants guns.



WindSplitter1 #12 Posted 09 January 2020 - 12:05 AM

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Unlockable pieces of equipment would be nice.

 

For instance, M60s had panoramic sights, which allowed them to shoot indirectly (not suggesting to add clickers, just the mechanic behind it).

Currently, we spend the high tiers with mostly the same vehicles and grinding 70K XP for one gun before the Tier IX/X. It's not that I mind, but I think I'd prefer to be constantly unlocking stuff that may or may not be helpful to my playstyle on that tank than a stale 100-battle long grind.



killer999death #13 Posted 09 January 2020 - 03:30 PM

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View PostBalc0ra, on 08 January 2020 - 08:50 PM, said:

 

 

 

Tho in terms of the Tiger, there are not many ways to make different 88 variants without making the Tiger to useless. As he has the DPM etc benefit as is, as his flat armor is not that effective without going to 10.5 variants guns.



IMO could have different modules to what we have now such as hull variants. I'm not saying hulls would change drastically but maybe the crews added sandbags, side skirts or as is historically accurate added more spare tracks on areas such as the lower plate. It wouldn't be a huge boost in armor but hey 10mm? 20mm? Changing some parts of the Tiger's front 100mm hull into 110-120mm with spare tracks.

Of course the down side would be added weight, less speed and maybe preventing some other module to be mounted due to weight limitations of suspension. 


 



StronkiTonki #14 Posted 09 January 2020 - 07:52 PM

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I think it would at least be nice if you could use fragments to unlock new modules.

 

As for actual new modules, I guess there could be room for more additions.

Maybe extra visual customizations to unlock on elite tanks? That's what comes to mind first for me.






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