Jump to content


...what


  • Please log in to reply
39 replies to this topic

tajj7 #21 Posted 14 January 2020 - 10:17 AM

    Field Marshal

  • Player
  • 29084 battles
  • 17,337
  • [RGT] RGT
  • Member since:
    03-30-2014
I see a flaw in the T-34-85Ms plan straight away considering he wants to wait 5 minutes longer than the game actually lasts....................

Ratriq #22 Posted 14 January 2020 - 10:18 AM

    Warrant Officer

  • Player
  • 6570 battles
  • 615
  • [WJDE] WJDE
  • Member since:
    07-07-2013

View PostBora_BOOM, on 14 January 2020 - 09:15 AM, said:

Alt-tabbing while in KV-2! :ohmy:

Well, you are forgiven only if it was for  ><XXXXo)>  or ( . )( . )

:medal:

( ͡° ͜ʖ ͡° )
 

Spoiler


 


Edited by Ratriq, 14 January 2020 - 10:19 AM.


Captain_Kremen0 #23 Posted 14 January 2020 - 10:53 AM

    Major

  • Player
  • 39622 battles
  • 2,501
  • [TFMB] TFMB
  • Member since:
    06-04-2011
I can only presume he alt-tabbed to check his gold reserves

malachi6 #24 Posted 14 January 2020 - 10:57 AM

    Brigadier

  • Player
  • 51360 battles
  • 4,434
  • Member since:
    04-14-2011
Your problem would appear to be that you think grand plan and random battles are synonyms.

Gruff_ #25 Posted 14 January 2020 - 03:43 PM

    Lieutenant

  • Player
  • 24355 battles
  • 1,694
  • [T-D-U] T-D-U
  • Member since:
    09-22-2011
Standard random matchups have a lets put 80% of the team on one square mentality too at times, I just dont get it.

NekoPuffer_PPP #26 Posted 14 January 2020 - 04:05 PM

    Brigadier

  • Player
  • 35862 battles
  • 4,597
  • [VRTC] VRTC
  • Member since:
    09-13-2013
Can we have a special section of random battles for seasoned/serious players so we don't have to deal with such trolls and jokers?...

nakkipeppu #27 Posted 14 January 2020 - 04:23 PM

    Staff Sergeant

  • Player
  • 34315 battles
  • 428
  • [LGGF] LGGF
  • Member since:
    04-10-2012

View PostRatriq, on 14 January 2020 - 11:01 AM, said:

 But yeah, I most often enjoy these modes since they give the gameplay some kind of diversity but sometimes it can be hella annoying when things like this happen.

 

Looking at the screenshot, mission accomplished.

 

Just roll with it :D



lolomantasss #28 Posted 14 January 2020 - 04:42 PM

    Private

  • Player
  • 2666 battles
  • 22
  • Member since:
    04-29-2016
this topic is proof that friendly fire needs to be enabled again (or chat between teams):trollface:

Kicky92 #29 Posted 14 January 2020 - 04:46 PM

    Staff Sergeant

  • Player
  • 16305 battles
  • 336
  • [EMRYS] EMRYS
  • Member since:
    04-21-2015

1.Turn off Assault and Encounter modes.

2. Enjoy your win rate improving by 5%.

3. ???

4. Profit.



LethalWalou #30 Posted 14 January 2020 - 04:48 PM

    Captain

  • Player
  • 34173 battles
  • 2,068
  • [OISPA] OISPA
  • Member since:
    09-17-2012

View PostRingo_Star, on 14 January 2020 - 08:03 AM, said:

Sounds crazy, but if you had only one tank in the middle, under the enemy base you would have won 100%.

 

You mean like this.

 

I can't remember how the game ended, but yeah, I agree that is a good tactic and generally wins games. Good thing about Karelia is that the defenders can do the same under the attacker hill.



Erwin_Von_Braun #31 Posted 14 January 2020 - 04:48 PM

    Lieutenant General

  • Player
  • 44099 battles
  • 6,776
  • [T-D-U] T-D-U
  • Member since:
    01-25-2014

View PostNekoPuffer_PPP, on 14 January 2020 - 03:05 PM, said:

Can we have a special section of random battles for seasoned/serious players so we don't have to deal with such trolls and jokers?...


Generally, I would support such an idea - the problem with that would be when skilled players create alt acc purely to go clubbing on the spanner server.



LethalWalou #32 Posted 14 January 2020 - 04:50 PM

    Captain

  • Player
  • 34173 battles
  • 2,068
  • [OISPA] OISPA
  • Member since:
    09-17-2012

View PostGardar7, on 14 January 2020 - 07:21 AM, said:

Turn off these modes, play just standard random. I don't say that you can't meet with lemming trains there but at least it is less boring. 

 

Assault mode is honestly really helpful when marking bit more mobile tanks. The amount of spotting you can get is just tasty.



24doom24 #33 Posted 14 January 2020 - 05:19 PM

    Second Lieutenant

  • Player
  • 9052 battles
  • 1,056
  • [WW3] WW3
  • Member since:
    10-20-2012
That's why I have assault and encounter turned off. 

tomatoRNGmaster #34 Posted 14 January 2020 - 05:25 PM

    Field Marshal

  • Player
  • 39127 battles
  • 12,552
  • Member since:
    03-18-2013
Last time I played with assault mode enabled VK45.02B still had an overmatchable turret roof. I don't see why you'd would want to play a mode that forces the attackers to move in a game that's notoriously heavy on campers and gives them less time to do it than in a normal match precisely because of matches such as this one.

NekoPuffer_PPP #35 Posted 14 January 2020 - 05:30 PM

    Brigadier

  • Player
  • 35862 battles
  • 4,597
  • [VRTC] VRTC
  • Member since:
    09-13-2013

View PostErwin_Von_Braun, on 14 January 2020 - 04:48 PM, said:

Generally, I would support such an idea - the problem with that would be when skilled players create alt acc purely to go clubbing on the spanner server.

 

...that wouldn't change anything from how it is now...clubbers would just have to create a new account, which is a small hassle, and wouldn't make any real difference. In fact, they already probably do this.



Erwin_Von_Braun #36 Posted 14 January 2020 - 05:46 PM

    Lieutenant General

  • Player
  • 44099 battles
  • 6,776
  • [T-D-U] T-D-U
  • Member since:
    01-25-2014

View PostNekoPuffer_PPP, on 14 January 2020 - 04:30 PM, said:

 

...that wouldn't change anything from how it is now...clubbers would just have to create a new account, which is a small hassle, and wouldn't make any real difference. In fact, they already probably do this.


Ahh, I see - so it's all about making things better for elite players?

Trouble is with that is someone has to come last so you'll eventually see 'elite' players being classed as 'noobs'



Element6 #37 Posted 14 January 2020 - 05:51 PM

    Field Marshal

  • Player
  • 32326 battles
  • 11,813
  • [T-D-U] T-D-U
  • Member since:
    01-06-2013

View Postvonadnan, on 14 January 2020 - 09:20 AM, said:

One of the reasons I turned of Assault.. In my opinion defenders are in advantage, but since it is not clan wars u will have ppl not moving when attacking, like this, or yoloing when they need to hold.. I gave up on this long a go, but like Jakobsson said Karelia Assault can be very nice..shame 

Me too, if the defending team were even mildly willing to advance into the map we seemed to never stand a chance. I hated being on the attacking team. If map blocking worked in all modes I might still be playing assault.



NekoPuffer_PPP #38 Posted 14 January 2020 - 05:52 PM

    Brigadier

  • Player
  • 35862 battles
  • 4,597
  • [VRTC] VRTC
  • Member since:
    09-13-2013

View PostErwin_Von_Braun, on 14 January 2020 - 05:46 PM, said:

Ahh, I see - so it's all about making things better for elite players?

Trouble is with that is someone has to come last so you'll eventually see 'elite' players being classed as 'noobs'

 

Yeah but at least they'd all be trying to win and play comptetitively, something like ranked battles but with no extra rewards, or ranks.



Erwin_Von_Braun #39 Posted 14 January 2020 - 06:01 PM

    Lieutenant General

  • Player
  • 44099 battles
  • 6,776
  • [T-D-U] T-D-U
  • Member since:
    01-25-2014

View PostNekoPuffer_PPP, on 14 January 2020 - 04:52 PM, said:

 

Yeah but at least they'd all be trying to win and play comptetitively, something like ranked battles but with no extra rewards, or ranks.


It just wouldn't last - the bottom half would soon get bored and start demanding their own server.

 

Edit: you could have promotions & relegations from each server!


Edited by Erwin_Von_Braun, 14 January 2020 - 06:01 PM.


NekoPuffer_PPP #40 Posted 14 January 2020 - 08:50 PM

    Brigadier

  • Player
  • 35862 battles
  • 4,597
  • [VRTC] VRTC
  • Member since:
    09-13-2013

View PostErwin_Von_Braun, on 14 January 2020 - 06:01 PM, said:

It just wouldn't last - the bottom half would soon get bored and start demanding their own server.

 

Edit: you could have promotions & relegations from each server!

 

It wouldn't even have to be a different server, just a different matchmaking queue.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users