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Tier 10 arty on Ensk and Himmelsdorf...you've got to make a change

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NekoPuffer_PPP #1 Posted 17 January 2020 - 11:21 PM

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I know, I haven't posted it in the big SPG thread, for one reason only - I pray someone from WG reads this here easier, to not gloss over it in the SPG thread.

 

Small maps, small urban maps in particular, are no place for artillery of any sort. There is not enough distance to get a normal shot off, nor to hide from being spotted, or worse, killed, literally SECONDS after the match has started.

 

That is time wasted, credits lost, and a bitter taste in the mouth.

 

Artillery serves no purpose on a small city map, I'm talking particularly about Ensk and Himmelsdorf. They're just there to get killed, they're just free xp and credits for the other team. I guess you could count Ruinberg and Mines in that list, though to a lesser extent...

 

Please, I beg of you, this is a game-breaking issue. Exclude artillery from these small maps. Make a filter or something, I dunno, to not put tier 8+ arty on maps smaller than 1000x1000m, because they just don't work on them, and serve literally no purpose.

 

I want this to be discussed in WG's offices, something needs to change, it's been an issue for years, make a change, I beg you.

 

If mods aren't happy with this being out of the big SPG thread, I'll copy-paste it there. I just want someone from WG, or who can pass it on to WG, to see this and do something about it, please.



Wintermute_1 #2 Posted 17 January 2020 - 11:27 PM

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Tbh, I think arty has big advantages on maps like Prok and Malinovka so himmelsdorf and cities are the counter balance regardless of how annoying it can be to play on them. Ensk I really don't mind with any tank class including arty. Besides if you start excluding maps from certain tank types they'll just turn up disproportionately on other maps.

psychobear #3 Posted 17 January 2020 - 11:36 PM

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View PostNekoPuffer_PPP, on 18 January 2020 - 12:21 AM, said:

I know, I haven't posted it in the big SPG thread, for one reason only - I pray someone from WG reads this here easier, to not gloss over it in the SPG thread.

 

Small maps, small urban maps in particular, are no place for artillery of any sort. [...]

 

This whole game is no place for artillery of any sort. But it doesn't matter. WG won't read this, the thread is just gonna be closed like all the others on the subject, with recommendations to post what you have to say in the big useless artillery thread made by their staff to sweep everything about the problems generated by this miserable class under the carpet.

 

Sorry for being blunt, but that's WG. Get used to it.



Erwin_Von_Braun #4 Posted 17 January 2020 - 11:43 PM

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I can handle it, sure it's not the best map for arty but fun can be had - you've just got to be a little more imaginative with your positioning :bush:

But, as Wintermute points out, arty has a rather large advantage on some maps, so...……….rough with the smooth & all that :)



_cro_magnon #5 Posted 17 January 2020 - 11:49 PM

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View PostNekoPuffer_PPP, on 17 January 2020 - 11:21 PM, said:

Please, I beg of you, this is a game-breaking issue. Exclude artillery. Make a filter or something, I dunno, to not put arty on maps, because they just don't work and serve literally no purpose.

 

I just made your post a whole lot better by just snipping the unnecessary crap.



NekoPuffer_PPP #6 Posted 17 January 2020 - 11:53 PM

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View PostErwin_Von_Braun, on 17 January 2020 - 11:43 PM, said:

I can handle it, sure it's not the best map for arty but fun can be had - you've just got to be a little more imaginative with your positioning :bush:

But, as Wintermute points out, arty has a rather large advantage on some maps, so...……….rough with the smooth & all that :)

 

I understand, but it just doesn't make sense from a gameplay perspective. It's like a joke, like a punishment for playing artillery. Every once in a while you're destined to have an unplayable match, due to a design flaw.



Erwin_Von_Braun #7 Posted 17 January 2020 - 11:59 PM

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View PostNekoPuffer_PPP, on 17 January 2020 - 10:53 PM, said:

 

I understand, but it just doesn't make sense from a gameplay perspective. It's like a joke, like a punishment for playing artillery. Every once in a while you're destined to have an unplayable match, due to a design flaw.


I think that be true of the game in general, no matter what vehicle, or tier you choose to play.

But you are right, arty on Himmlesdorf is particularly absurd - I go TD mode on the hill :izmena:



Balc0ra #8 Posted 18 January 2020 - 12:49 AM

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On Enks arty can still work if the fight is on the right spot, but less so vs the 2 lane until they win the 9 lane so they can move up and flank fire from F0. That I never see arty do on that map. Or any urban map. They stay at the same spot, and could have gotten damage if they moved even one grid. On Himmelsdorf arty can hit some parts of banana road from the right spots, hill or even the railway. As again like any map, depending on where their team has control. But... arty and WSAD keys.

 

But as not all maps favor all classes always, it would be unfair to eliminate arty from some maps, just because they feel useless. If they did. HTs could say the same about Malinovka on their Type 5 climbing hill getting smacked by 3 SPG's before they get up so they feel useless too.



apaleytos #9 Posted 18 January 2020 - 01:28 AM

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Sure Ensk and Himmeldorf are bad for arty,you can still have okey games sometimes if teams spread and not lose a flank in the first minute.It could be worse map like Paris.When you spawn in Malinovka,Prok,sand river in a slow tank with 3 arties guess the feeling...

 

Worst enemy for artas is not the map but the clown cars.They zoom zoom,and nom nom :trollface:.



Geoffrey_Ironfist #10 Posted 18 January 2020 - 03:14 AM

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I have blocked Ensk and Himmelsdorf, even though I don't play arty much. Any map less than 1000 x 1000 m is annoying and suits mostly heavy tanks, and there are quite a lot of such maps (I wish I could also ban Widepark and Tundra for example). You can play a heavy tank on Prokhorovka and it can still be fun if your team is not melting too fast but playing anything other than a heavy tank in a small map is just painful.

AngelofAwe #11 Posted 18 January 2020 - 04:18 AM

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View PostNekoPuffer_PPP, on 18 January 2020 - 12:53 AM, said:

 

I understand, but it just doesn't make sense from a gameplay perspective. It's like a joke, like a punishment for playing artillery. Every once in a while you're destined to have an unplayable match, due to a design flaw.



Like every other class. Enjoy playing your heavies on Prokhorovka or your lights on Ruinberg. 
Mines is trash for everybody at T10... except arty.


Edited by AngelofAwe, 18 January 2020 - 04:27 AM.


strv_varjager #12 Posted 18 January 2020 - 06:10 AM

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View PostAngelofAwe, on 18 January 2020 - 04:18 AM, said:



Like every other class. Enjoy playing your heavies on Prokhorovka or your lights on Ruinberg. 
Mines is trash for everybody at T10... except arty.

 

Mines need to be removed from the queue above tier 5, the map is too small, its not fun when one team gets full map control just a couple of seconds into the game.



StronkiTonki #13 Posted 18 January 2020 - 06:44 AM

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If people should accept losing 30-100% of their health from a random shot across the map that comes out of nowhere, then arty players should accept being on maps like Himmseldorf.

 

/thread



jack_timber #14 Posted 18 January 2020 - 09:23 AM

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Yes it can be challenging on these maps but still manage these, personally I find Empires Border the worst for arty though.

Corrupted_Pling #15 Posted 18 January 2020 - 10:04 AM

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Both maps are ok for arty (saying that as an arty player), however on Himmelsdorf, you do rely heavily on your lights/meds/tds not being [edited]as you have to have at least one of them taking the rails

RaxipIx #16 Posted 18 January 2020 - 10:13 AM

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View PostCorrupted_Pling, on 18 January 2020 - 10:04 AM, said:

Both maps are ok for arty (saying that as an arty player), however on Himmelsdorf, you do rely heavily on your lights/meds/tds not being [edited]as you have to have at least one of them taking the rails

Both maps can be  mediocre ish, depending on the side you spawn on. And even then where you can shoot is so limited, if the enemy does not play there you are useless pretty much.

 

Anyway to OP. if you are on about some missione(arty one) and if you have prem time just ban himm/ensk, and the problem is solved.



Echotun #17 Posted 18 January 2020 - 10:33 AM

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Playing arty on Himmelsdorf can be frustrating? Im sure everyone is happy you discovered and shared this wisdom.  

gunslingerXXX #18 Posted 18 January 2020 - 10:50 AM

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I agree, remove artillery.

vonadnan #19 Posted 18 January 2020 - 03:54 PM

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I said it before, I ll say it again, I hate arty, only thing I hate more is that they made me play it, bloody missions.. U dont like it? Then dont play the damn thing..

GodTank2 #20 Posted 18 January 2020 - 04:17 PM

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Removing arty from the small maps means that you are always going to have 2-3 arty on the big maps.

Thats a big no.






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