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Bigger maps for Randoms.


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The_Naa #1 Posted 19 January 2020 - 10:19 PM

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Heyo. :)

 

just started wondering why we dont have bigger maps in random battles.

all the maps that we have atm are made in such a way that you cant make any tactical moves without somebody spotting you.

 

so what i was thinking about was adding the Frontline map Kraftwerk to random rotation with the objectives removed and having 15 players per side.

that way i think the games would be more interesting. you had the room to move around and actually do ambushes, pincer maneuvers and what not.

defending you own base would become very important as single enemy could slip by somewhere and cap it.

 

i could carry on telling what could and could not happen but i think you can figure them out as well. :)

 

i would like to have the freedom of movement in random battles and i think a 3km x 3km map should do the trick.

and kraftwerk would be great for that as it has urban areas, buildings and open areas in fair numbers.

 

what do you think?



1ucky #2 Posted 19 January 2020 - 11:35 PM

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I think the Frontline maps are very obviously too big for only 15 per side and regular Random rules. The Grand Battle format would be far better fitting, and even that's probably far too big for 15v15.

 

Also, if you really don't want to meet enemy tanks, why play at all? :trollface:



xx984 #3 Posted 19 January 2020 - 11:40 PM

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problem with that is, It will be practically impossible to have a good game, as you won't run into many if any enemy tanks at all.

 

I honestly believe we need more maps of all size, Some more ensk sized ones, some bigger than we have seen before for randoms, but not as big as grand battle/FL



NekoPuffer_PPP #4 Posted 19 January 2020 - 11:50 PM

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View PostThe_Naa, on 19 January 2020 - 10:19 PM, said:

Heyo. :)

 

just started wondering why we dont have bigger maps in random battles.

all the maps that we have atm are made in such a way that you cant make any tactical moves without somebody spotting you.

 

so what i was thinking about was adding the Frontline map Kraftwerk to random rotation with the objectives removed and having 15 players per side.

that way i think the games would be more interesting. you had the room to move around and actually do ambushes, pincer maneuvers and what not.

defending you own base would become very important as single enemy could slip by somewhere and cap it.

 

i could carry on telling what could and could not happen but i think you can figure them out as well. :)

 

i would like to have the freedom of movement in random battles and i think a 3km x 3km map should do the trick.

and kraftwerk would be great for that as it has urban areas, buildings and open areas in fair numbers.

 

what do you think?

 

Superheavies reading this be like:

 



The_Naa #5 Posted 20 January 2020 - 01:14 AM

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View Post1ucky, on 19 January 2020 - 11:35 PM, said:

I think the Frontline maps are very obviously too big for only 15 per side and regular Random rules. The Grand Battle format would be far better fitting, and even that's probably far too big for 15v15.

 

Also, if you really don't want to meet enemy tanks, why play at all? :trollface:

 

Forgot about grand battle maps. They could be nice too. 

And I do want to meet enemy tanks but randomly over great distances or Suddenly in some random remote Village.

As in FL maps players would either spread out to cover more ground or move in packs to take control over certain areas.

"big" maps like prokhorovka are open but still small in the sense that once you get spotted there will be 3 to 10 guns pointing at you in a moment with no cover around.

Small maps like ensk will force the engagement to close range immediately.

Frontline maps would spread out the combat more. With city areas for those seeking close combat and the get away from open areas. and open areas for those with viewrange, accuracy and speed to make surprise moves.

You can actually flank the enemy team more often as not every Bush and open field is looked over by 2-5 tanks at any given moment.

 

View Postxx984, on 19 January 2020 - 11:40 PM, said:

problem with that is, It will be practically impossible to have a good game, as you won't run into many if any enemy tanks at all.

 

I honestly believe we need more maps of all size, Some more ensk sized ones, some bigger than we have seen before for randoms, but not as big as grand battle/FL

 

Yes your MoE grinding would suffers from these games. 

 

as I am kinda pointing at is that 1km x 1km maps are still small if you have 15 tanks per side. IMO.



Gardar7 #6 Posted 20 January 2020 - 07:59 AM

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I like the Grand Battles format, it was a pleasure to play it on tier 8 too when it was tested. I'm wondering, why it is not implemented at least for tier 8 yet? I don't like tier 10 that much to play it constantly for grand battles.

Map are generally too small, around 1km x 1km or 1,2km x 1,2km would be great for 15 vs 15 battles. Bigger ones would increase the time of a battle significantly and that is not fitting an arcade game like WoT. 


Edited by Gardar7, 20 January 2020 - 08:00 AM.


Shacou #7 Posted 20 January 2020 - 08:10 AM

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I think maps twice as big than malinovka/prokhorovka would be nice.

Spurtung #8 Posted 20 January 2020 - 09:01 AM

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If anyone isn't thinking the meta would shift immediately to "let's camp near the cap and wait for them" making games drag on for mostly draws, you're insane.

TankkiPoju #9 Posted 20 January 2020 - 09:13 AM

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View Postxx984, on 19 January 2020 - 11:40 PM, said:

I honestly believe we need more maps of all size, Some more ensk sized ones, some bigger than we have seen before for randoms, but not as big as grand battle/FL

 

In addition WG should stop making "something for everyone" type of maps, because they end up mediocre for everyone. Maps like Pilsen, Kharkov, Paris or Minsk are prime example of this. They are basically corridors with a forced open area meant for fast tanks. And camping spots for TDs to sit in.

 

In contrast, maps like Himmelsdorf aren't that terrible despite being the oldest in game.

 



RaxipIx #10 Posted 20 January 2020 - 09:25 AM

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View Postxx984, on 19 January 2020 - 11:40 PM, said:

problem with that is, It will be practically impossible to have a good game, as you won't run into many if any enemy tanks at all.

 

I honestly believe we need more maps of all size, Some more ensk sized ones, some bigger than we have seen before for randoms, but not as big as grand battle/FL

Yep.  Most maps are actually ok imo, for tier 5-6-7-8 even 9, the problem comes when it's full tier 10 / 10-9 and get a really small map like mines or ensk-> it gets very crowded because there are only so many decent positions you can take.

I would like to see maps locked for those 2 tiers, a bit bigger then sand river/  prohorovka. I think GB maps and FL are far too large for 15 vs 15 random battle style.



aps1 #11 Posted 20 January 2020 - 10:30 AM

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The ranting about EBRs has reached hysterical levels. Can you imagine the melt downs if these bigger maps did come into the game!





Sircapalot #12 Posted 20 January 2020 - 11:26 AM

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Maybe it would be more easy to lower max. spotting ranges to say...400m or even less on a test server to see how things work out.

Otherwise the slowest tanks will have a hard time to reach the enemy cap at all or be able to defend when necessary


Edited by Sircapalot, 20 January 2020 - 11:28 AM.


The_Naa #13 Posted 20 January 2020 - 11:29 AM

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View PostSircapalot, on 20 January 2020 - 11:26 AM, said:

Maybe it would be more easy to lower max. spotting ranges to say...400m or even less on a test server to see how things work out.

Otherwise the slowest tanks will have a hard time to reach the enemy cap at all or be able to defend when necessary

 

Could work as well but it would not be easier than adding a bigger map. IMO 



Sircapalot #14 Posted 20 January 2020 - 11:43 AM

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View PostThe_Naa, on 20 January 2020 - 10:29 AM, said:

 

Could work as well but it would not be easier than adding a bigger map. IMO 

 

Maybe, but I don't see it happen any time soon or at all WG will rework all the maps, changing spotting/view and render ranges is far more realistic to see any change at all.

One has to be a bit more realistic here imo.



KarmaMint #15 Posted 20 January 2020 - 11:49 AM

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Bigger maps, rainstorm maps etc... Most random maps are like Call of Duty maps

Flicka #16 Posted 20 January 2020 - 12:33 PM

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Sam thing has been moping in my head for a year now.

Was thinking sizes somewhere between normal and grand battles, maybe just add more areas to some maps, they are already rendered in most of them.

 

In the base scenarios, we would have more opportunities to fight, flank, pull back and fight there, would make arties actually move to new positions and have longer games with more to do.

 

Worst case, same crapbut with bigger maps, 2 chokepoints, arty spam and tds camping, no flanking whatsoever.

 

But to everybody here, without too much cynicism in their minds, just try and imagine bigger maps, and what you could do with those. Hell, maybe even make maps like Paris playable...



Gardar7 #17 Posted 20 January 2020 - 01:09 PM

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View PostKarmaMint, on 20 January 2020 - 08:49 AM, said:

Bigger maps, rainstorm maps etc... Most random maps are like Call of Duty maps

 

Rainstorm, snowstorm, sandstorm. Would be nice to have random weather conditions in all of the maps. Something like in War Thunder. 

Also, I would add more snowy maps and bring back Dragon ridge.



Shacou #18 Posted 20 January 2020 - 01:38 PM

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View PostSpurtung, on 20 January 2020 - 10:01 AM, said:

If anyone isn't thinking the meta would shift immediately to "let's camp near the cap and wait for them" making games drag on for mostly draws, you're insane.


The meta is already at this point tbh. Usually the better campers win.



Balc0ra #19 Posted 20 January 2020 - 06:10 PM

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I mean, you see how great some of the sluggers are on GB. Like the T28 or T95 or most super heavies like the Jap HTs lower down. If the random maps got bigger for 15 vs 15. It would slow it down even more. Then I would definitely not play those tanks as often tbh if it took ages to see action suddenly etc. 1x1km IMO is just right. 1.25x1.25 might work tho. But I would not go up to 1.5 km if the teams remain 15 vs 15. And considering how good some are with map control, imagine that with a bigger map, same render range and spotting distance etc.

 

But that's just me.


Edited by Balc0ra, 20 January 2020 - 06:10 PM.


xx984 #20 Posted 20 January 2020 - 06:45 PM

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View PostRaxipIx, on 20 January 2020 - 08:25 AM, said:

Yep.  Most maps are actually ok imo, for tier 5-6-7-8 even 9, the problem comes when it's full tier 10 / 10-9 and get a really small map like mines or ensk-> it gets very crowded because there are only so many decent positions you can take.

I would like to see maps locked for those 2 tiers, a bit bigger then sand river/  prohorovka. I think GB maps and FL are far too large for 15 vs 15 random battle style.

i actually quite like ensk in high tiers, But then i love getting right into the action and not having to wait around, and Ensk is great for that.

 

Thats just me personally though, It probably shouldn't be there for full tier 10 games and 10-9






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