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Why more scouts then anything else?

Scouts destroying this game

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Partygazelle #1 Posted 04 February 2020 - 10:38 PM

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80% of the matches are 3-6 scouts and most times with them 3x artillery. It completly destroys the game when you have basicly no heavy or medium fights and in the end of the game every scout can easily win an 1on1 against TD, Heavy or artillery....

 

There are no reasons to limit the matchmaking to 1 scouts.....................

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BravelyRanAway #2 Posted 04 February 2020 - 10:49 PM

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All the big boys are playing Team Clash.

mtnm #3 Posted 04 February 2020 - 10:59 PM

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Suicide spotting for the top 5 XP Lunar missions ? Yesterday was the same.

Balc0ra #4 Posted 04 February 2020 - 11:29 PM

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View PostPartygazelle, on 04 February 2020 - 10:38 PM, said:

There are no reasons to limit the matchmaking to 1 scouts.....................

 

Yeah that's not gonna work. He yoloes and dies, then your team is blind the rest of the game because their light had half a brain. I can see that working perfectly and no one would come here to complain about all the losses they had.

 

Tho... that said. WG have said MM have put a few more lights in some games, as with TD's. They don't want a cap. But had plans to fix MM so they would spread them more out vs putting them all in one game.



Zer0RNG #5 Posted 05 February 2020 - 07:18 AM

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Since xmas lootboxes I can't do any mission with lights because always 2 3 scouts/team

TheDrownedApe #6 Posted 05 February 2020 - 07:49 AM

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Everyone has ack. the high amount of lights within games, even WG. They need to "gather data" before anything to do with MM is tested. However they aren't like arty where its 3 most games. Lights fluctuate from 0 to 6/7. If they capped them then you would have them in every game, which should be an adequate solution


Edited by TheDrownedApe, 05 February 2020 - 07:51 AM.


kejmo #7 Posted 05 February 2020 - 07:56 AM

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View PostTheDrownedApe, on 05 February 2020 - 06:49 AM, said:

Everyone has ack. the high amount of lights within games, even WG. They need to "gather data" before anything to do with MM is tested. However they aren't like arty where its 3 most games. Lights fluctuate from 0 to 6/7. If they capped them then you would have them in every game, which should be an adequate solution

 

This. But you need to be patient, cause "gathering" takes some years. Data from 1 day (like, 5 milion battles) isn't enough, so they probably need to reach 10 45 x 1090x10USSR battles to make a change. And we all know how it ends when they do. 

 

So, heads up and give your support !



Cobra6 #8 Posted 05 February 2020 - 08:20 AM

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View PostPartygazelle, on 04 February 2020 - 09:38 PM, said:

80% of the matches are 3-6 scouts and most times with them 3x artillery. It completly destroys the game when you have basicly no heavy or medium fights and in the end of the game every scout can easily win an 1on1 against TD, Heavy or artillery....

 

There are no reasons to limit the matchmaking to 1 scouts.....................

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You do realize light tanks are the hardest class to play effectively right? So since the majority of the player base is average at best, they won't perform better in a light then in another class.

If all these players would play the completely over-buffed heavies, *THEN* the game would become annoying and stale very fast.

 

Cobra 6



Spurtung #9 Posted 05 February 2020 - 08:21 AM

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*than

So_So_English #10 Posted 05 February 2020 - 08:31 AM

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better scouts than triple arty every game  :)

 

oh, wait it is triple arty every game  :(



Partygazelle #11 Posted 05 February 2020 - 07:12 PM

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Scouts and artellerie just steals so many slots in the team. It feels bad when you play 2 heavys vs 2 one your line and in the end the scouts will kill you anway if your team losses hard. Earlier it was not a free snack for an tier 7 scout




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