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Save KV-2 from this massive NERF. KV2R drivers wont be happy.

KV-2 HE

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gunslingerXXX #21 Posted 15 February 2020 - 07:01 PM

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GJ OP, I think you found a few of the guys that we should blame for the HE changes!

 

 



tajj7 #22 Posted 15 February 2020 - 07:09 PM

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View PostI_Gutmensch_Deluxe_I, on 15 February 2020 - 05:49 PM, said:

Hitting Heavys in the Tracks = 0 DMG

The new calculation sucks.

 

Actually that sounds like the way it should have worked all along, so AIMING actually matters, not waft in the general direction of the enemy and do 300-400 damage wherever you hit, even to the strongest armour.

 

Spaced armour i.e tracks should hard counter HE, if you want to go through tracks use AP, god forbid people playing the KV-2 actually have to use their brain a little and be a bit more careful with ammo choice and what they are aiming at. 

 

Cos you know doing 950 damage with 80 odd pen, being able to one shot tanks and still doing like 700 odd with AP, is not apparently enough of an advantage, it has to do big damage even it you don't pen or aim it properly.

 

These changes make big calibre HE less dumb and less of a noob tube, and that is a good thing for gameplay.



I_Gutmensch_Deluxe_I #23 Posted 15 February 2020 - 07:23 PM

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View Posttajj7, on 15 February 2020 - 08:09 PM, said:

 

Actually that sounds like the way it should have worked all along, so AIMING actually matters, not waft in the general direction of the enemy and do 300-400 damage wherever you hit, even to the strongest armour.

 

Spaced armour i.e tracks should hard counter HE, if you want to go through tracks use AP, god forbid people playing the KV-2 actually have to use their brain a little and be a bit more careful with ammo choice and what they are aiming at. 

 

Cos you know doing 950 damage with 80 odd pen, being able to one shot tanks and still doing like 700 odd with AP, is not apparently enough of an advantage, it has to do big damage even it you don't pen or aim it properly.

 

These changes make big calibre HE less dumb and less of a noob tube, and that is a good thing for gameplay.

Next Time i will aim on the Cupola with my KV-2.

But please tell my Gun to hit where i aim :-)

Thats like saying "play Artysafe". Everyone knows its impossible as soon as you hit the Battle Button.



Gruff_ #24 Posted 15 February 2020 - 07:31 PM

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Have played my KV2r in the sand box and it's another tank variation they have sucked the fun out of.

shikaka9 #25 Posted 15 February 2020 - 07:40 PM

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can anyone check Stalins grave, is it on fire or what?

Balc0ra #26 Posted 15 February 2020 - 07:45 PM

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View PostI_Gutmensch_Deluxe_I, on 15 February 2020 - 07:23 PM, said:

Next Time i will aim on the Cupola with my KV-2.

But please tell my Gun to hit where i aim :-)

Thats like saying "play Artysafe". Everyone knows its impossible as soon as you hit the Battle Button.

 

That was not the point. It's that you have to aim for a general area, vs just snapping on a target covering your circle and still do 300 regardless where you hit. As in you have to try and avoid modules and spaced armor now if you want to do more then 300.

 

But again... HP buff, so 300 or even 500 damage will only get you that far regardless.



splash_time #27 Posted 15 February 2020 - 07:46 PM

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View Postshikaka9, on 15 February 2020 - 09:40 PM, said:

can anyone check Stalins grave, is it on fire or what?

 

he's shaming and insulting himself after seeing this thread! :ohmy:

you know what does this mean?! OP! RUN! 



tajj7 #28 Posted 15 February 2020 - 08:02 PM

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View PostI_Gutmensch_Deluxe_I, on 15 February 2020 - 06:23 PM, said:

Next Time i will aim on the Cupola with my KV-2.

But please tell my Gun to hit where i aim :-)

Thats like saying "play Artysafe". Everyone knows its impossible as soon as you hit the Battle Button.

 

Yeh because hitting hull rather than tracks is the same as aiming for cupolas.

 

It's about getting more cleaner shots on weaker armour, exactly how it should be, and before people go 'KV-2 has bad accuracy!' Yeh it does and that is supposed to be a balancing factor for the huge alpha, it is supposed to be a shotgun, not a sniper, which means point blank range, not hitting at like 300m and still doing 400 damage just because.  

 

If you don't like it and want to hit targets at medium to longer ranges, play a tank more suited to that role. KV-2s sniping across the map because all they have to do is hit somewhere on the tank to do their damage was dumb and if it means the tanks becomes less effective because you have to actually hit thinner armour, that is a good thing.

 

It's very lucky it still has HE pen as it is. 



Bulldog_Drummond #29 Posted 15 February 2020 - 09:11 PM

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The whole thing is most distressing

I play all my tanks fully loaded with HE because that does more damage



BlackBloodBandit #30 Posted 15 February 2020 - 09:14 PM

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I couldn't care less. KV-2 is for me one of the most important tanks that needs the nerf. If you play an ARL 44 or M6, for example, which both are equal tier heavies, you have a big chance of getting one-shotted. wow what a fun that is.. to ruin the environment, just because you can snapshot around the corner with Stalin guiding your HE spam.. takes a lot of skill. I'm tired of the Hetzer kiddo's in low tiers, the KV-2's, and all the Shermans that can bully nearly any tank, without the need to aim for weakspots. It's disgusting that the proposed changes don't include KV-2.

Dava_117 #31 Posted 15 February 2020 - 09:37 PM

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Well, something must really be off tho on HE calculation. Reading this thread I decided to try out the KV-2 more carefully.

Man, the new HE damage is a lottery! I hit the driver view port of a Tiger 131 for 0 damage while the next shell on another KV-2 LFP did the usual 350. Is that what WG define a "more predictable" damage?



ZlatanArKung #32 Posted 16 February 2020 - 09:37 AM

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View PostHomer_J, on 15 February 2020 - 06:27 PM, said:

IMO they should just remove the KV-2 from the tech tree, no other nations tree keeps the cross links between classes.

This is WG level of stupidity.

 

There is no reason to remove a tank because it happens to connect classes. Like, none.

 

Especially when said tank actually existed and was built.

 

If tank was a napkin project, like 2 barreled line, Jap heavies, E-tanks, China Fake TD or something there is some point. But even that doesn't exist here.



FritzSpiegal #33 Posted 16 February 2020 - 12:12 PM

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After reading OP I took my KV2 R onto the sandbox. Being an R, I have no choice of gun and I normally just use HE

 

TBH, I couldn't see any difference, every HP shot did 3-400 damage, no penetrations to a total of 2000 or so damage.



_6i6_ #34 Posted 16 February 2020 - 12:29 PM

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View PostFritzSpiegal, on 16 February 2020 - 01:12 PM, said:

After reading OP I took my KV2 R onto the sandbox. Being an R, I have no choice of gun and I normally just use HE

 

TBH, I couldn't see any difference, every HP shot did 3-400 damage, no penetrations to a total of 2000 or so damage.

 

if i read(and heard) correctly in the New balance video, the only vehicles's shells which will not be affected at all by the HE changes are KV-2 and KV-2R. 

 


Edited by _6i6_, 16 February 2020 - 12:52 PM.


splash_time #35 Posted 16 February 2020 - 12:33 PM

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View Post_6i6_, on 16 February 2020 - 02:29 PM, said:

 

if i read(and heard) correctly in the New balance video, they only vehicles's shells which will not be affected at all by the HE changes are KV-2 and KV-2R. 

 

 

Which is ridiculous, why only KV 2? what about O-I? What about HESH tanks? So now literally, you have a shell with less damage and absolutely 0 penetration with 8k price for what exactly?! 1440 on AP and 1100 damage on HESH?!.... what a good joke by WG.



_6i6_ #36 Posted 16 February 2020 - 01:01 PM

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View Postsplash_time, on 16 February 2020 - 01:33 PM, said:

 

Which is ridiculous, why only KV 2? what about O-I? What about HESH tanks? So now literally, you have a shell with less damage and absolutely 0 penetration with 8k price for what exactly?! 1440 on AP and 1100 damage on HESH?!.... what a good joke by WG.

well..u got me there...guess we'll have to ask that product manager dude on the vid .

Though, as WG has proven, everything is not for certain so i guess we'll have to wait and see whether these changes will actually get implemented as stated



splash_time #37 Posted 16 February 2020 - 02:07 PM

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View Post_6i6_, on 16 February 2020 - 03:01 PM, said:

well..u got me there...guess we'll have to ask that product manager dude on the vid .

Though, as WG has proven, everything is not for certain so i guess we'll have to wait and see whether these changes will actually get implemented as stated

 

I didn't mean you tho, I was aiming for the stupid video "Only KV 2 and KV 2R". Why? Cause they're Russian, ofc.



Anymn #38 Posted 16 February 2020 - 04:21 PM

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I'm stressed most by the fact that all tanks in these tiers get 20-25% more alpha damage, yet the KV-2 ammo remains identical. They should increase the KV-2 damage accordingly, or alternatively merge the KV-1 and KV-2 back to tier 5 again.

Edited by Anymn, 16 February 2020 - 04:21 PM.


DuncaN_101 #39 Posted 16 February 2020 - 04:58 PM

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View PostHomer_J, on 15 February 2020 - 06:31 PM, said:

 

You used to meet IS-4 in it, never mind IS-3.

You old fart...

Ow wait I remember those days aswell... Nvm I'll show myself out. 



will0hlep #40 Posted 16 February 2020 - 06:36 PM

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View Postammiggo321, on 15 February 2020 - 05:58 PM, said:

I just tested KV2 in Sandbox, and oh BOY OH BOY... There is no longer a point to KV-2 exist at all. Its just became useless. Tell me what kind of player want to play a Tank with 19 second reload (at best), with aim time and accuracy of an ARTY... but DEAL 100 DAMAGE ?? This New HE calculation made this tank obsolete. I like that HE is no longer a thing. I hated when I got damaged at every angle, now it not gonna happen...But 

 

Simple way to make KV-2 relevant in "WoT 2.0" - Make it AP. Simple as that.  Buff AP penetration, and Gun handling. Logical AP Pen. (150-160), GOLD "special' Pen. 200+,  Dispersion 0.48, Aim time 3s. And add option of gun stabilizer.   GG, KV-2 FIXED, EVERY ONE HAPPY. Thank me later.



I wouldn't agree with these changes. the fun of HE is the drastic range of outcomes. Everything from a massive explosion killing everyone to a small and ineffective puff of smoke.






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