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Any word from WG about making bigger maps and increasing max view range?


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Overlord93 #1 Posted 16 February 2020 - 03:30 PM

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I remember max view range being hot topic since game got started and in the past WG stuck to their guns about 700m max view range thing and it was understandable back than.

But now they have new engine, better tech and they're much bigger company.

Has there been any word about possible plans to increase max view range?
If you look in the game a lot of the high tier guns in TD's and heavy tanks have maximum range of +15KM and decent AP penetration even at ~2000m

It just seems like wasted gameplay potential, considering how everyone likes Frontlines it just seems like obvious direction to test the waters.

 

Edit: Just to cerify i meant the render range of enemy vehicles, not the view/spotting range stat.


Edited by Overlord93, 17 February 2020 - 04:43 AM.


The_Naa #2 Posted 16 February 2020 - 03:40 PM

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i hope they dont increase the max view range.

the maps as they are hardly offer any flanking manouvers because everybody can see you almost instantly.

we need the 445 maxed view range and bigger maps to make the game more interesting.

if we would have the max view range of +15km i want the maps to be atleast 50km x 50km large.

 

445m view range is good. :)

current maps are good for said view range :)

even bigger maps would offer tactical manouvering :)

seeing tanks from 15km away would be bad :(

shooting across the galaxy would be bad :(


Edited by The_Naa, 16 February 2020 - 03:41 PM.


NekoPuffer_PPP #3 Posted 16 February 2020 - 03:48 PM

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View PostOverlord93, on 16 February 2020 - 03:30 PM, said:

I remember max view range being hot topic since game got started and in the past WG stuck to their guns about 700m max view range thing and it was understandable back than.

But now they have new engine, better tech and they're much bigger company.

Has there been any word about possible plans to increase max view range?
If you look in the game a lot of the high tier guns in TD's and heavy tanks have maximum range of +15KM and decent AP penetration even at ~2000m

It just seems like wasted gameplay potential, considering how everyone likes Frontlines it just seems like obvious direction to test the waters.

 

You are talking about shell range, not just viewrange, correct?

 

It would make sense for Frontline, not so much for randoms.



ChristOfTheAbyss #4 Posted 16 February 2020 - 03:54 PM

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Word is no, not gonna happen. It takes them 6 months to make 1 HD map, imagine how long it would take to make every map in the game bigger.

ThorgrimBrenadim #5 Posted 16 February 2020 - 05:07 PM

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View PostChristOfTheAbyss, on 16 February 2020 - 03:54 PM, said:

Word is no, not gonna happen. It takes them 6 months to make 1 HD map, imagine how long it would take to make every map in the game bigger.


But has this already been started we see so much more detail past the edge of each map now. It may be this is static and not rendered. If it is fully rendered in 3D  then it could be a future release enlarging even a 1km by 1km map by 10% on all sides would make quite a big difference to each map. A lot though look as if this could be more in the region of 20% on each edge if rendered and this would be a very significant change that would drastically alter the gameplay on many maps and for me would be a welcome addition.



Steeleye_Spam #6 Posted 16 February 2020 - 05:10 PM

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It would be nice - the view and render range mechanics are silly. However as well as bigger maps you'd need maps with a lot more cover and topography, otherwise no-one would dare move.

Tealo #7 Posted 16 February 2020 - 07:10 PM

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View PostSteeleye_Spam, on 16 February 2020 - 04:10 PM, said:

It would be nice - the view and render range mechanics are silly. However as well as bigger maps you'd need maps with a lot more cover and topography, otherwise no-one would dare move.


well arty prevents camping and with the introduction of the Wheelies..

 You move so does your team or lose. 
ironically that was tried the map was called Koramin and the old Karelia before that mountain was added (rebalanced) same with Redshire all turned into massive camp fests..

 As most IS 7s somehow didn’t get that on Koramin the North East of the map had a lot of little ditches and small embankments just the right height for say a IS 7 to go hull down and peek over the top with the gun.. 

  like it was purposely designed that way. 
So you could push from little ditch to the next little embankment but that required Team Work as one pushed to have say a TD behind you or even a med to cover your flank.


Edited by Tealo, 16 February 2020 - 07:19 PM.


MeetriX #8 Posted 16 February 2020 - 07:21 PM

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Let's have 10km×10km maps and put all the cars in there.

ValkyrionX_TV #9 Posted 16 February 2020 - 07:27 PM

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increase tanks view range? not really.

 

enlarge [and balance ofc] some maps? yes!



Erwin_Von_Braun #10 Posted 16 February 2020 - 07:53 PM

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Grand Battle maps with standard 15 vs 15.

Perfect.



StronkiTonki #11 Posted 16 February 2020 - 08:27 PM

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Increased view range would make no sense.

Getting spotted at more ridiculous ranges would just cause you to get sniped from too many different angles.

Also the amazing snipefest would be absolutely tedious with most vehicle accuracy stats.



ThorgrimBrenadim #12 Posted 16 February 2020 - 09:56 PM

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View PostErwin_Von_Braun, on 16 February 2020 - 07:53 PM, said:

Grand Battle maps with standard 15 vs 15.

Perfect.


THIS ! could also solve quite a few arty issues as they would not be able to cover most of the map. so this would increase the skill level of arty they would have to decide cover each area with at best one arty or try and concentrate arty over one or two zones. It would hopefully provide areas/zones that have no arty cover so a skilled tank player could work out where those zones may be and possibly exploit them.

Could also work with upto 20v20 and 3 arty per team.



Balc0ra #13 Posted 16 February 2020 - 10:40 PM

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Nothing wrong with bigger maps. But... as anyone that has played a T28 on an aggressive line on FL knows. Big is don't always mean more fun. Just means other tanks get to dominate more vs others. Be it with 700m view range or 445.

 

But there is also the issue of render range. That is not much more past 700m either. I suspect that's why FL has mostly split each grid into what we know as a normal map size with hills to cut it off etc.



krismorgan #14 Posted 16 February 2020 - 11:58 PM

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Not going to happen op,wg only does things noone wants.

ChernoGamma #15 Posted 17 February 2020 - 12:26 AM

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view range is 445 m max. Drawing cyrcle is 575m. 130m is the difference between these two value. This 130m is patheticly nothing. This is the most idiotic way, to make long range sniping impossible. Crap gun accuracy already prevents long range sniping, so this 575m easily could be 800. MAx rarely somebody would take a lucky hit. If the arty is shooting from the other corner of the map, that is "fair", and allowed, and the wg have no problem with this, why the normal tanks can not to do that ? Artyes have map sized drawing circle, so technically it possible.  Idiotish Arty biass again. 

 

If they want not to increase drawing cyrcle, reducing the max wiev range also would be good.


Edited by ChernoGamma, 17 February 2020 - 12:31 AM.


MeetriX #16 Posted 17 February 2020 - 03:06 AM

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View PostChernoGamma, on 17 February 2020 - 12:26 AM, said:

view range is 445 m max. Drawing cyrcle is 575m. 130m is the difference between these two value. This 130m is patheticly nothing. This is the most idiotic way, to make long range sniping impossible. Crap gun accuracy already prevents long range sniping, so this 575m easily could be 800. MAx rarely somebody would take a lucky hit. If the arty is shooting from the other corner of the map, that is "fair", and allowed, and the wg have no problem with this, why the normal tanks can not to do that ? Artyes have map sized drawing circle, so technically it possible.  Idiotish Arty biass again. 

 

If they want not to increase drawing cyrcle, reducing the max wiev range also would be good.

1200m is the max distance for any arty. If it sit on a corner it does not cover whole map.

Drawing circles are same size for any vehicles, but on top down view it is on a reticle.

 

 



NipplesTheClown #17 Posted 17 February 2020 - 05:02 AM

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more wheeled vehicles! honk honk!

Nishi_Kinuyo #18 Posted 17 February 2020 - 07:42 AM

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But what about tanks like these?

They already have trouble getting to the action in time, and making the maps bigger will only increase that problem.



tajj7 #19 Posted 17 February 2020 - 09:15 AM

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There was a 1.5k by 1.5k Ensk version I think super tested a while back, obviously you have that and the grand battles, and the frontline maps. 

 

But whilst I think we need bigger maps, at least 1.2k by 1.2k if not more, I don't see WG do it as it takes them ages to produce even one map.

 

You wouldn't increase view range or render range though, the whole point of a bigger map would be to have more flanking options and have areas open up so teams can't cover every area and just block the games up, if you increased view range you'd just create the same problems we have now. 



ilmavarvas #20 Posted 17 February 2020 - 09:31 AM

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WG's map making department is as useful as using old milk for coffee and almost as efficient as dead battery on mobile phone when you need to make emergency call, so don't hold your breath while waiting.




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