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ARMENIAN28 #1 Posted 17 February 2020 - 07:59 PM

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Hello guys, do you have some lags lately at nights? I don’t understand why i have lags! At days everything is perfect, but at nights i got lags and my tank is so difficult to control! Any suggestions?

Tealo #2 Posted 17 February 2020 - 10:22 PM

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Try a fresh install of the game and with no mods. (As mods can create issues)

check and make sure you have the latest update graphics drivers for your graphic card.

 If there is still an issue? Then run a ping plotter trace save the results and then try WG customer support via ticket, they may be able to help you.


Edited by Tealo, 17 February 2020 - 10:25 PM.


Homer_J #3 Posted 17 February 2020 - 11:10 PM

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Download pingplotter

if you use EU1 point it at login.p1.worldoftanks.eu

if you use EU2 point it at login.p2.worldoftanks.eu

Let it run while you play a few battles and have some lag issues.

Save the trace as an image and post it up here.



TomatoShooter #4 Posted 18 February 2020 - 09:04 AM

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View PostTealo, on 17 February 2020 - 10:22 PM, said:

Try a fresh install of the game and with no mods. (As mods can create issues)

check and make sure you have the latest update graphics drivers for your graphic card.

 If there is still an issue? Then run a ping plotter trace save the results and then try WG customer support via ticket, they may be able to help you.

Start with the blue part first, ignore the other options.



4nt #5 Posted 18 February 2020 - 10:06 AM

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View PostTomatoShooter, on 18 February 2020 - 09:04 AM, said:

Start with the blue part first, ignore the other options.

Why? I agree with eliminating route problems being first step, but if that doesn't show any notable problems one could use safe mode and see if problem persists. Some mods do cause extra load on your computer, and I believe many players still use (out)dated hardware, and some use so new hardware that it still has some glitches...



Ancybot #6 Posted 18 February 2020 - 10:12 AM

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View PostHomer_J, on 17 February 2020 - 11:10 PM, said:

 

Let it run while you play a few battles and have some lag issues.

 

I have no bloody idea what is the purpose of playing while pingplotter is working
Pingplotter is the thing showing lags and packet losses, dont need to play a game 

Even more, if the issue is not in internet, but in pc itself, it could lead to false results because lag caused by game/hardware during playing would interfere pingplotter results


Edited by Ancybot, 18 February 2020 - 10:14 AM.


4nt #7 Posted 18 February 2020 - 10:19 AM

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View PostAncybot, on 18 February 2020 - 10:12 AM, said:

I have no bloody idea what is the purpose of playing while pingplotter is working
Pingplotter is the thing showing lags and packet losses, dont need to play a game 

Even more, if the issue is not in internet, but in pc itself, it could lead to false results because lag caused by game/hardware during playing would interfere pingplotter result

You need interwebs to play WoT, so playing wot while pingplotter works it shows how the packet data moves from your rig to WGs servers. If pingplotter shows anomalous results in WGs end, fault is at servers. If anomaly is in between, fault is at IPSs routing the data. If anomaly is at the beginning, it's either your rig or your home network. Lost packets-> lags and spikes.

 

Most common problem point is player's computer or network. But one can't be sure unless one takes steps to eliminate problems one by one- and running pingplotter (or trying safe mode) is among the easier ones.

 

Oh yeah. And since you aim the pingplotter to certain end point, it doesn't show false flags from simultaneous accesses from starting point, it most commonly shows as heavy traffic from beginning to jump point where the data 'splits' to different end server routes.


Edited by 4nt, 18 February 2020 - 10:23 AM.


Ancybot #8 Posted 18 February 2020 - 10:22 AM

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No, you tell pingplotter to ping ip or domain you specified it doesnt track your packets moving directly by playing


pingplotter is working like continous tracert command in CMD, it has nothing to deal with your game session you play, it just sends packets to server you specified, not tracks packets game sends while you play

these packets sent by pingplotter are not same packets sent by game while you play, this is why there is no point to play while you use pingplotter. And you shouldnt, because it can give false results

Edited by Ancybot, 18 February 2020 - 10:26 AM.


4nt #9 Posted 18 February 2020 - 10:27 AM

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View PostAncybot, on 18 February 2020 - 10:22 AM, said:

No, you tell pingplotter to ping ip or domain you specified it doesnt track your packets moving directly by playing


pingplotter is working like continous tracert command, it has nothing to deal with your game session you play, it just sends packets to server you specified, not tracks packets game sends while you play

Hmm. That is true, but unless I've totally misunderstood, it sends them through best available route, which, incidentally, is usually the same route your WoT connection takes. So any pp package loss would be experienced by WoT concurrently.

 

Unless there is reason to believe WoT client doesn't do so.


Edited by 4nt, 18 February 2020 - 10:30 AM.


Ancybot #10 Posted 18 February 2020 - 10:32 AM

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Block Quote

 

 So any pp package loss would be experienced by WoT concurrently.

 

It might, but again, there is no reason to play at this time. If issue occurs, it will be visible in pingplotter stats even if you dont see your tank drifting around without control

But your drifting without control not caused by internet itself might lag your hardware and result with fake packet loss between your pc and your router (because if your pc gets a microlag because of hardware or software failure, your network card and pingplotter process will hang for a moment, showing packet loss and huge ping

This is why when you use pingplotteer/winmtr or any other simmilar tool you should idling your computer


If pingplotter shows there is everything perfect, you can go check LatencyMon, to monitor if your system is not having some latency issues and if does - what service cause this, which can lead to issue. Its quite often caused by usb drivers failing, gpu drivers or some hardware starting to fail 


Edited by Ancybot, 18 February 2020 - 10:35 AM.


4nt #11 Posted 18 February 2020 - 10:46 AM

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View PostAncybot, on 18 February 2020 - 10:32 AM, said:

 

It might, but again, there is no reason to play at this time. If issue occurs, it will be visible in pingplotter stats even if you dont see your tank drifting around without control

But your drifting without control not caused by internet itself might lag your hardware and result with fake packet loss between your pc and your router (because if your pc gets a microlag because of hardware or software failure, your network card and pingplotter process will hang for a moment, showing packet loss and huge ping

This is why when you use pingplotteer/winmtr or any other simmilar tool you should idling your computer


If pingplotter shows there is everything perfect, you can go check LatencyMon, to monitor if your system is not having some latency issues and if does - what service cause this, which can lead to issue. Its quite often caused by usb drivers failing, gpu drivers or some hardware starting to fail 

I do agree on this in principle. But pps packages are so small they won't (in most cases) be the cause of lag in game, so running it in background shouldn't be statistically significant cause of false flags. And running it separately afterwards should clear the possibility. Game packages are larger, so chance is that at the point where pp packages pass without problem the game might have hiccup. 

 

But yeah, most of the time problem is player's computer. Not like WoT playerbase is that much different from other MP games' playerbase.



Homer_J #12 Posted 18 February 2020 - 12:20 PM

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View PostAncybot, on 18 February 2020 - 09:12 AM, said:

I have no bloody idea what is the purpose of playing while pingplotter is working
Pingplotter is the thing showing lags and packet losses, dont need to play a game 

Even more, if the issue is not in internet, but in pc itself, it could lead to false results because lag caused by game/hardware during playing would interfere pingplotter results

 

Reasons for playing while running pingplotter.

 

To know you are actually having issues at the time, no good coming with a clean pingplotter trace when you don't know if there was any issue at the time.

In case playing the game is causing the issue.

 

An issue with the PC will show up as a problem with the first hop, we can then run the trace again without the game running.

 

View Post4nt, on 18 February 2020 - 09:46 AM, said:

 

But yeah, most of the time problem is player's computer. Not like WoT playerbase is that much different from other MP games' playerbase.

A majority of cases I have seen are people playing on a poor wifi connection and it shows up pretty clearly on the pingplotter trace.

 

Having said that a vast majority just can't be bothered trying to help themselves so we never know what the issue is.



Ancybot #13 Posted 19 February 2020 - 08:23 AM

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  no good coming with a clean pingplotter trace when you don't know if there was any issue at the time.

 

Pingplotter will tell you if there were any issues, you dont need to see your game lagging to see this lag in pingplotter

Homer_J #14 Posted 19 February 2020 - 03:34 PM

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View PostAncybot, on 19 February 2020 - 07:23 AM, said:

 

Pingplotter will tell you if there were any issues, you dont need to see your game lagging to see this lag in pingplotter

 

But if pingplotter shows nothing then you won't know if there just happened to be no problem at the time unless you were in game.






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