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Keep old configuration in tech tree tanks that are off to the collection

Configuration Sherman Jumbo Collection tech tree

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BoGustavus #1 Posted 18 February 2020 - 10:41 PM

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Thought:

I agree with the need to simplify the tech-tree and I'm happy you will keep the excluded tanks in-game but testing out my Sherman Jumbo I came across a problem. My favourite gun is the 105 mm, not the 76 mm that now was fittet. Please let me pick between my already researched modules, I don't see my that XP coming back?

 

A lot of tanks that existed IRL will be removed. Think carefully before going through with removing tanks that people can actually visit IRL, this link to reality is important and keeps World of tanks above other games!

 

Suggestions:

* Let me decide what I think is the best configuration of my grinded out tanks.
* And keep connection to real tanks, its important!



NekoPuffer_PPP #2 Posted 18 February 2020 - 10:54 PM

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The tech tree doesn't need to be touched at all.

 

Neither do the HE shells because that change would also kill the Jumbo as we know it.

 

I would leave the game for it... The Jumbo is one of my most played tanks, one of those tanks I fully enjoy playing. With it gone...changed...I wouldn't want to hear or see anything related to WoT or Wargaming ever again. Call me dramatic, but that's how I feel.



divsmo #3 Posted 18 February 2020 - 10:59 PM

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Why would you want the 105 though with the proposed HE changes? Not that i support them, but then i'm in much the same position as T49 and M4 with derp are my 2 most played tanks last i checked.

Edited by divsmo, 18 February 2020 - 11:00 PM.


BoGustavus #4 Posted 18 February 2020 - 11:03 PM

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Having grinded the modules out I think would grant me the choice to make on my own, and yea, with New Balance crap-HE why would I?

I guess the dreamer in me still hope the more fun present HE will be left :)


Edited by BoGustavus, 18 February 2020 - 11:03 PM.


Balc0ra #5 Posted 18 February 2020 - 11:04 PM

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It's going to be a special tank like the campaign reward tanks. And those only have the elite from and no modules to pick from. That and... if the HE changes do come into effect. The 200 HE alpha "as it stands now" 105mm vs tier 6 tanks with 1250 hitpoints won't be much of a use. Stock turret still might tho.

 

View PostBoGustavus, on 18 February 2020 - 10:41 PM, said:

A lot of tanks that existed IRL will be removed. Think carefully before going through with removing tanks that people can actually visit IRL, this link to reality is important and keeps World of tanks above other games!

 

The tier 2 to 5 tanks being removed "the majority" is not going away like the Jumbo. They will just get their own section vs their old spot in the tech tree. So you can by the M3 Lee whenever you want, and use what module you want. And if you never played it, you still have to grind the modules. You just don't need to grind the XP to get the tank. All you need is a tier 6 US unlocked and silver to buy it.

 

View PostNekoPuffer_PPP, on 18 February 2020 - 10:54 PM, said:

The tech tree doesn't need to be touched at all.

 

Neither do the HE shells because that change would also kill the Jumbo as we know it.

 

HE nerf again IMO is pointless due to the HP buff. Tech tree cleaning is not the worst idea tbh. New players don't know the style of each tank in terms of what path to pick. And when there are 2 lines to start from that both lead to the Tiger and the Maus. Do you go with the PZ II, or the Pz 35. Should they go with the III E or the VI A? Or take the DW2 route up to the 3601? I get why some of the new players are confused. But that's on low tiers.  It's not like the T62-A did confuse people. Or the AMX 30.



Gruff_ #6 Posted 18 February 2020 - 11:18 PM

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The tech tree is already simple to understand.

 

The changes are to get players into tier 6 and beyond asap, do not buy the reasons given, it's more to do with financial spreadsheets than helping new players.

 



Nishi_Kinuyo #7 Posted 19 February 2020 - 12:22 AM

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Except the jumbo deserves to get killed?

NekoPuffer_PPP #8 Posted 19 February 2020 - 12:30 AM

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View PostNishi_Kinuyo, on 19 February 2020 - 12:22 AM, said:

Except the jumbo deserves to get killed?

 

You are dead to me.

23:38 Added after 7 minute

View PostBalc0ra, on 18 February 2020 - 11:04 PM, said:

HE nerf again IMO is pointless due to the HP buff. Tech tree cleaning is not the worst idea tbh. New players don't know the style of each tank in terms of what path to pick. And when there are 2 lines to start from that both lead to the Tiger and the Maus. Do you go with the PZ II, or the Pz 35. Should they go with the III E or the VI A? Or take the DW2 route up to the 3601? I get why some of the new players are confused. But that's on low tiers.  It's not like the T62-A did confuse people. Or the AMX 30.

 

So instead of allowing players to choose a certain line to take, picking tanks which suit them better, they'll be forced down one line. Good. Great. Except it isn't.

 

It's really not hard to look at a couple lines and arrows to determine which line you should take to get to a certain high tier tank...



StronkiTonki #9 Posted 19 February 2020 - 06:35 AM

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If tanks had multiple competetive or fun guns, I see no reason why you shouldn't be able to choose from them.



splash_time #10 Posted 19 February 2020 - 08:46 AM

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And again, we'll have terrible players playing T6 without any experience, why? Because players will pass one line from T1 to T5 and then they'll manage to research all T6s with one T5.... without knowing or having any experience of how the class they want to research is going to be played. 

 

Then, low tiers are absolutely fun to play, so why ruin them? WG is trying to make the game we know into easier entrance for new players..... and what about us?

 

One of the funniest ways was to play HE or derpy gun tanks, after this changes probably most players are not going to continue playing.

Including myself, if I see that gold ammo spamming become worse, then there won't be a reason any longer to play WoT. Because, HE was destroyed, gold ammo deals less damage, and HESH also is nerfed to ground.

 

Indeed WG. GG. 

 

Gl everyone. 


Edited by splash_time, 19 February 2020 - 08:49 AM.


undutchable80 #11 Posted 19 February 2020 - 09:00 AM

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View Postsplash_time, on 19 February 2020 - 08:46 AM, said:

 

 HE was destroyed, gold ammo deals less damage, and HESH also is nerfed to ground. 

You forgot to add that nerfing armour / adding weakspots so you can actually pen certain tanks with standard ammo will happen quite some time after the NB update goes live, cuz WG needs to 'gather data' first...



Pudd1ng #12 Posted 19 February 2020 - 09:07 AM

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If the Jumbo isn't able to do what it does now then it's no use. The stock turret is great because in a good hull down position & the 105mm gun it can compete with tier 8 tanks by blowing tracks off & wrecking modules/crew, but you can't fit the top 75mm (or 76mm ?) gun in the stock turret so your options are to have turret with a gun that can't compete with tier 8, or a weaker turret with a gun that still can't compete.

 

The bottom line is; When the Jumbo goes, so do I.



Thejagdpanther #13 Posted 19 February 2020 - 09:13 AM

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View PostNekoPuffer_PPP, on 18 February 2020 - 10:54 PM, said:

The tech tree doesn't need to be touched at all.

 

This.

 

The sad thing is that WG should instead PROMOTE the gameplay at low tiers (specially for new players) instead of throw people at high tiers. Make them grow and make them more aware of the game mechanics.

Oh wait... maybe an "educated" player is more difficult to pluck?


Edited by Thejagdpanther, 19 February 2020 - 09:23 AM.


splash_time #14 Posted 19 February 2020 - 09:13 AM

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View Postundutchable80, on 19 February 2020 - 11:00 AM, said:

You forgot to add that nerfing armour / adding weakspots so you can actually pen certain tanks with standard ammo will happen quite some time after the NB update goes live, cuz WG needs to 'gather data' first...

 

WG trying to add weakspots:

*what's Maus's armour? 260 mm frontal armour sir. BLYAAAAT NURF IT!!!. *nerf it down to 180 mm* Great job comrade!!! Vodka party for you!! Horaaaay.*

 

Yup, that's how things work in WG balancing department. :P:hiding:



undutchable80 #15 Posted 19 February 2020 - 09:27 AM

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View Postsplash_time, on 19 February 2020 - 09:13 AM, said:

 

WG trying to add weakspots:

*what's Maus's armour? 260 mm frontal armour sir. BLYAAAAT NURF IT!!!. *nerf it down to 180 mm* Great job comrade!!! Vodka party for you!! Horaaaay.*

 

Yup, that's how things work in WG balancing department. :P:hiding:

Whereas Obj430U's 300mm cupolas are 'fine' :P 



facmanpob #16 Posted 19 February 2020 - 10:49 AM

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View Postsplash_time, on 19 February 2020 - 07:46 AM, said:

And again, we'll have terrible players playing T6 without any experience, why? Because players will pass one line from T1 to T5 and then they'll manage to research all T6s with one T5.... 

But its already easy to get to Tier 5 or 6. I was playing in a battle on Lakeville in the Jackson the other day where 7 of our team did zero damage, and the rest of the team almost carried the battle... 3 of our 'zero-damagers' had fewer than 600 battles, one of them had 60 battles played!! 60 battles and he was in a 40TP with zero damage and zero clue! Streamlining the tech trees will have limited effect on the speed that people climb the tree. If they buy some credits and some gold in the shop they can already push up the tree as fast as they like by converting xp into free xp and not worrying about grinding credits.



Nishi_Kinuyo #17 Posted 19 February 2020 - 10:50 AM

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View PostNekoPuffer_PPP, on 19 February 2020 - 12:30 AM, said:

You are dead to me.

Yes, sorry for hating derps because they ruin low/mid-tier gameplay.



Gkirmathal #18 Posted 19 February 2020 - 11:09 AM

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View Postdivsmo, on 18 February 2020 - 09:59 PM, said:

Why would you want the 105 though with the proposed HE changes? Not that i support them, but then i'm in much the same position as T49 and M4 with derp are my 2 most played tanks last i checked.


Why would you want to be forced to use a tier 6 gun with 128mm AP pen (76mm M1A2)? When the average tier 6 gun (notice: as in module tier, not the tank tier) pen in mm lies between 140-150mm.

Also the devs have voiced for years NO interest of addressing the US tech tree and in specific the tier 6 76mm M1A2. To change it's standard AP ammo type to the M79 shell, that was used at the end of it's active service as the most effective AP round.

 

Under the the current HE mechanics it's 105 is the most effective and forcing the 76 M1A2, without simultaneously buffing such power creeped guns, effectively results in a higher compared to other tier 6 vehicles.

 

For those smart lads wanting to mention it's sandbox dpm of 2545...one could give 5k dpm, if it's 128mm pen is it's limiting factor (which it is) even 10k dpm won't do squad.


Edited by Gkirmathal, 19 February 2020 - 11:10 AM.


Pudd1ng #19 Posted 19 February 2020 - 11:09 AM

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View PostNishi_Kinuyo, on 19 February 2020 - 09:50 AM, said:

Yes, sorry for hating derps because they ruin low/mid-tier gameplay.


No they don't. They are just something in the game that you have to learn to deal with. Do you complain that your medium has to fight against heavies ? If you're in a lightly armoured tank you make darned sure you don't let the enemy derp tank shoot at you. Simple !

And don't forget that mid-tier derps such as the Sherman Jumbo have to fight against tier 8 tanks that are "balanced" to fight tier 10 because little johnny complained that his tier 8 premium was getting owned by them. Play a tier 6 tank & see how many of your games are against other mid-tier tanks. Less than half, at least.



eldrak #20 Posted 19 February 2020 - 12:54 PM

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I don't see why premium and reward tanks can't have multiple selectable modules that vary their playstyle.





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