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WG should impose a limit on map pings to stop spammers who ruin gameplay

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Homer_J #21 Posted 19 February 2020 - 08:42 PM

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View PostBalc0ra, on 19 February 2020 - 05:07 PM, said:

If they ruin your gameplay or concentration now. Just click on them and use the "block for this battle" function. Then... silence. As it's been an issue for years. I don't see WG fixing it soon.

Since the ping spam mod I was using has not been updated for the last patch I have been contemplating using the 30 second countdown to mute all 14 friendly players.  As it is I mute anyone who pings more than twice on the same square or 3 times overall and often have four players muted before the countdown has finished.

 

View PostGruff_, on 19 February 2020 - 07:26 PM, said:

 

The trouble with this topic is that down the line wg are likely to restrict pinging and that will negatively effect the majority who use it as a proper communication tool,

 

How will preventing people pinging the same square 84 times stop you using it as a proper communication tool?



Erwin_Von_Braun #22 Posted 19 February 2020 - 08:45 PM

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View PostGruff_, on 19 February 2020 - 07:26 PM, said:

It's abused by some, but you can mute them yourself even if that action distracts you for a moment. 

 

The trouble with this topic is that down the line wg are likely to restrict pinging and that will negatively effect the majority who use it as a proper communication tool, because of the misbehavior by the minority - the same thing happened with turning off friendly fire and all chat we lost immersion and tactical play + decision making because of the actions of others.

 

I would not want dead players restricted from communicating with the team, pings or chat wise useful info is always helpful.

 

reminded of this: “Censorship is telling a man he can't have a steak just because a baby can't chew it.”

Agree entirely.

On the flip side, I've had to pause on numerous occasions, often at critical points in a battle, to mute some muppet who's thrown his toys out of the pram.

Over the years I could probably count the instances of positive post-mortem comms on one hand - sad really, but rather indicative of the emotional maturity of the majority of the player base.

 

 

 

 

 

 

Ofc, I would immediately declare myself a hypocrite if I said I've never ranted in game - we all have those 'mimimimi' moments:child:

19:45 Added after 0 minute

View Post_zzzz_, on 19 February 2020 - 07:38 PM, said:

The funny things is, when you press T several times in artillery you get a message saying that command is blocked for an amount of seconds due to overuse. Should be the same for constant map pings.

This^

 



Jumping_Turtle #23 Posted 19 February 2020 - 08:47 PM

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View PostGruff_, on 19 February 2020 - 08:26 PM, said:

The trouble with this topic is that down the line wg are likely to restrict pinging and that will negatively effect the majority who use it as a proper communication tool, because of the misbehavior by the minority

 

That is why I would like an option where we can individually turn all mapping off.



Erwin_Von_Braun #24 Posted 19 February 2020 - 08:47 PM

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View PostHomer_J, on 19 February 2020 - 07:42 PM, said:

Since the ping spam mod I was using has not been updated for the last patch I have been contemplating using the 30 second countdown to mute all 14 friendly players.  As it is I mute anyone who pings more than twice on the same square or 3 times overall and often have four players muted before the countdown has finished.

 

 

How will preventing people pinging the same square 84 times stop you using it as a proper communication tool?


Forgive me if I'm being thick, but wouldn't it be easier to disable it in settings?:unsure:



Gruff_ #25 Posted 19 February 2020 - 08:52 PM

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View PostHomer_J, on 19 February 2020 - 07:42 PM, said:

 

 

How will preventing people pinging the same square 84 times stop you using it as a proper communication tool?

 As with removal of friendly fire - I fear rather than punish the abusers they will punish everyone with overall restrictions.



Homer_J #26 Posted 19 February 2020 - 09:06 PM

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View PostErwin_Von_Braun, on 19 February 2020 - 07:47 PM, said:


Forgive me if I'm being thick, but wouldn't it be easier to disable it in settings?:unsure:


Where is the setting?  I've never seen it.



SastusBulbas #27 Posted 19 February 2020 - 09:49 PM

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If WG uses it's auto meme bot to ban me, I will spam, when 5 players in full HP tier 8/9 tanks camp within farting distance of my T95 and watch three tanks at tier 7/8 get into a brawl then flank me I will spam, if heavies/lights/meds camp with or next to arty or ANYONE base camps while a flank needs support or would benefit from bolstering I will spam.

 

For every sub 50% 1st dead spammer there will be a 50% plus spammer who simply spams because why the flip would three tier 8/9 tanks camp at the edges of the base at full HP 7 minutes into a game when the enemy on b line was folding but has now been bolstered with re-inforcements while those base campers are still waiting for someone of a lower IQ to park a tank in their view range and sit getting shot at.

 

When someone is pinging B8 repeatedly followed by B3 and there are more red dots in B3 than green dots, but more green dots in B8 than B3 and the game has passed the 7 minute mark. There is a slight chance that green dot in B3 is simply telling the other green dot in B3 that we should all be in B8.

 

:great::facepalm:



wsatnutter #28 Posted 19 February 2020 - 09:52 PM

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the only pace for spamming is in a sandwich with some branston

SastusBulbas #29 Posted 19 February 2020 - 09:56 PM

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View Postwsatnutter, on 19 February 2020 - 09:52 PM, said:

the only pace for spamming is in a sandwich with some branston

 

Spam.

 

Housing scheme ham, has no place with branston.

 

With cheap mashed potato, processed peas, a cauld dinner plate, sat on yer knees. Council hoose, nosh no very posh.



bbmoose #30 Posted 20 February 2020 - 09:09 AM

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Does the spamming disappear if you turn off in game chat?:mellow:

mpf1959 #31 Posted 20 February 2020 - 04:23 PM

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WG should impose a limit on map pings to stop spammers who ruin gameplay

 

I imposed my own, by installing the excellent ping blocker in Aslains pack, and the limit I impose is zero, I never hear one.

But the best thing about it is you can be a total hypocrite, and ping the bejesus out of the map, while never hearing another's ping! :trollface:


Edited by mpf1959, 20 February 2020 - 04:23 PM.


Erwin_Von_Braun #32 Posted 20 February 2020 - 06:38 PM

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View PostHomer_J, on 19 February 2020 - 08:06 PM, said:


Where is the setting?  I've never seen it.


In-game settings - first tab under 'chat' then 'Disable Chat With Allies'

 

 



flashbarts #33 Posted 20 February 2020 - 07:21 PM

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they should impose a limit on a lot of things but ultimately they dont give a diddly squat as long as the dosh keeps rolling in...

Jumping_Turtle #34 Posted 20 February 2020 - 08:24 PM

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View PostErwin_Von_Braun, on 20 February 2020 - 06:38 PM, said:


In-game settings - first tab under 'chat' then 'Disable Chat With Allies'

 

 

 

Does that help against mappingers ? Since having a chatban still allows them to mapping like crazy



Snagfang #35 Posted 20 February 2020 - 08:28 PM

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View PostJumping_Turtle, on 20 February 2020 - 07:24 PM, said:

 

Does that help against mappingers ? Since having a chatban still allows them to mapping like crazy

Nope.



Orkbert #36 Posted 20 February 2020 - 08:44 PM

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Make map pinging cost credits.

 

First ping costs 1 credit, second ping 2, third ping 4, fourth ping 8 and so on. And once you're out of credits you can't ping anymore.

 

That way a few map pings are inconsequential (and nobody needs more than a few pings, period) and even the [edited]who ping the map a dozen times immediately after getting destroyed are still of the hook comparatively light but the most annoying permapingers will be stopped cold after a few matches maybe even the first might suffice (once saw a replay where some j**k pinged for the entire duration of the battle)

 



Homer_J #37 Posted 20 February 2020 - 08:53 PM

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View PostErwin_Von_Braun, on 20 February 2020 - 05:38 PM, said:


In-game settings - first tab under 'chat' then 'Disable Chat With Allies'

 

 

 

Chat isn't usually a problem.  Map pinging is, often.



NekoPuffer_PPP #38 Posted 20 February 2020 - 09:13 PM

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View PostJumping_Turtle, on 20 February 2020 - 08:24 PM, said:

View PostErwin_Von_Braun, on 20 February 2020 - 06:38 PM, said:

View PostHomer_J, on 19 February 2020 - 09:06 PM, said:

View PostErwin_Von_Braun, on 19 February 2020 - 08:47 PM, said:


Forgive me if I'm being thick, but wouldn't it be easier to disable it in settings?:unsure:

 

Where is the setting?  I've never seen it.

 

In-game settings - first tab under 'chat' then 'Disable Chat With Allies'

 

Does that help against mappingers ? Since having a chatban still allows them to mapping like crazy

 

Disabling chat with allies doesn't prevent map pings and F3-8 commands. As an experienced being-chatbanned-person, I know this...wish I didn't.



Orkbert #39 Posted 21 February 2020 - 12:12 PM

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Also while the "block for this battle" function is nice it doesn't work when watching a replay.

Evilier_than_Skeletor #40 Posted 21 February 2020 - 01:31 PM

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Elkano's mod, which is included in Aslain's modpack seems to do the trick. Third ping within 10 seconds by default might be a bit too strict, but atleast there is peace and quiet. No idea yet if it also blocks clan modes.





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