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[Suggestion] Repair kits and HP replenish


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Spurtung #1 Posted 20 February 2020 - 03:53 AM

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Testing the waters here as to what you lot think about having another feature being added to the repair kit.

 

Maximum battle time is 15 minutes (10 for assault), or 900 seconds.

We can use a repair kit every 90 seconds, which, technically speaking, translates into a maximum of 10 times per match (in practical terms, this number is much lower on average).

 

So, what pros and cons would come from having the use of repair kits replenishing a percentage of the tank's HP?

 

I think the pros outweigh the cons:

- battles would tend to last a while longer

- players would be bolder in their actions, instead of attempting to keep their vehicles unscathed at all costs (and sometimes even at others' expense)

- those final assaults on the common "TD nests" would not be done by low HP tanks vs. full HP campers, meaning the odds would be more even and that purely camping wouldn't be rewarded

- everyone has a game where a bad decision (or a mistake like crashing into rocks or sliding down a hill) at start often means they can only help by shooting from distance for the rest of the match, and those could help more actively later on

- making risky moves, and losing big chunks of HP as a consequence, to then keep recovering it would mean a repair kit in constant cooldown and therefore unable to do its primary function when the need arises to repair a module

- players would very likely start focusing fire in randoms in a much more intuitive way

 

Now, obviously this couldn't replenish a whole lot, say 5% of the vehicle's total HP per use.

In theory, vehicle's would be able to replenish 50% back every match, but the real value is probably around 30%-35%.

 

 

Let's hear some thoughts.

 

 

 

edit: this feature would be disabled in Frontline and Steel Hunt modes, for obvious reasons, as there are already tools in them for the same effect


Edited by Spurtung, 20 February 2020 - 03:55 AM.


Humansland #2 Posted 20 February 2020 - 08:58 AM

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replenishing Tank hp during battle? no thank you.

 

imagine fast meds/light vs slow heavies in 1v1 or 2v2 and they have the mobility to run away in corner to 'regenerate their hp' and restart an engagement and do it all over if time allows. no thanks



Thejagdpanther #3 Posted 20 February 2020 - 09:38 AM

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New content well balanced is always wellcome, sadly is not the case for wg.

 

 

The game already promote a stupid gameplay, we don't need things that promote it further.

 



Frostilicus #4 Posted 20 February 2020 - 09:57 AM

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Not the worst idea I've ever heard, for sure - yeah, why not :)

splash_time #5 Posted 20 February 2020 - 10:04 AM

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Nope. 

View PostHumansland, on 20 February 2020 - 10:58 AM, said:

replenishing Tank hp during battle? no thank you.

 

imagine fast meds/light vs slow heavies in 1v1 or 2v2 and they have the mobility to run away in corner to 'regenerate their hp' and restart an engagement and do it all over if time allows. no thanks

This ^

Plus on top of that, if they really add it, good players in the solid tanks will crush everyone. How? Imagine an e3 rushing a hull down position, he might lose some HP in beginning, but after he goes hull down, even HE won't effect him a lot, so he'll just repair what was damaged, restore HP and crush you... (this is just example, now imagine 279s and etc).



MeetriX #6 Posted 20 February 2020 - 10:18 AM

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Longer battles. No tank you.

NUKLEAR_SLUG #7 Posted 20 February 2020 - 10:24 AM

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It works for World of Warships.

If on the fly hitpoint regeneration would be too much you could make it something like frontline with a repair zone in your start point that allowed you to retreat to and repair your tank up to 50% a single time in a battle.

NekoPuffer_PPP #8 Posted 20 February 2020 - 10:39 AM

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View PostMeetriX, on 20 February 2020 - 10:18 AM, said:

Longer battles. No tank you.

 

Uhh, yes please actually.

 

If the HP replenishment was limited to one use per battle, it should be fine. Think of it as a second chance after a tactical retreat.

 

I like the idea. WoWarships and WoWarplanes both have healing mechanics. In WoWarships only battleships have it (IIRC), and in WoWarplanes your HP replenishes up to a certain point, I think around 30%, after an engagement which left you critically damaged on low HP. You can also fly over airbases which have repair stations, to fully replenish your HP. WoWarplanes have multiple respawns though.

 

Frontline maps already have repair circles on them, so the repair mechanic is already in the game, but not in randoms.



splash_time #9 Posted 20 February 2020 - 10:49 AM

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View PostNekoPuffer_PPP, on 20 February 2020 - 12:39 PM, said:

 

Uhh, yes please actually.

 

If the HP replenishment was limited to one use per battle, it should be fine. Think of it as a second chance after a tactical retreat.

 

I like the idea. WoWarships and WoWarplanes both have healing mechanics. In WoWarships only battleships have it (IIRC), and in WoWarplanes your HP replenishes up to a certain point, I think around 30%, after an engagement which left you critically damaged on low HP. You can also fly over airbases which have repair stations, to fully replenish your HP. WoWarplanes have multiple respawns though.

 

Frontline maps already have repair circles on them, so the repair mechanic is already in the game, but not in randoms.

 

You're right, but consider bad situations that can happen against you. Well now we just say "yes, good idea", imagining ourselves using it. But imagine enemy tanks using it, a one shoot-able tank, you clip it, and you enter reloading phase, he simply restores some of his HP and he manages to finish you (For example).

 

What I mean is, yes it's a good idea, but considering how it might impact the gameplay later? Not interesting. :)



NekoPuffer_PPP #10 Posted 20 February 2020 - 11:07 AM

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View Postsplash_time, on 20 February 2020 - 10:49 AM, said:

You're right, but consider bad situations that can happen against you. Well now we just say "yes, good idea", imagining ourselves using it. But imagine enemy tanks using it, a one shoot-able tank, you clip it, and you enter reloading phase, he simply restores some of his HP and he manages to finish you (For example).

 

What I mean is, yes it's a good idea, but considering how it might impact the gameplay later? Not interesting. :)

 

Well, for example, in War Thunder, when you choose to repair a damaged part, you are forced to not move for several seconds, or even minutes, depending on the severity of the damage.

 

Of course it needs more thought than just being an instant POOF of HP.



Balc0ra #11 Posted 20 February 2020 - 12:22 PM

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View PostNUKLEAR_SLUG, on 20 February 2020 - 10:24 AM, said:

It works for World of Warships.


Yes... But WOWS only have it for BB's. They don't allow DD's etc to do the same thing. So allowing HTs to fix one shot worth of damage one time is not gonna ruin everything. Vs if an EBR could do it after he got hit doing a HE hit and run. That and on WOWS it's not instant. It goes up slowly. So getting hit in the citadel or set on fire when it's active, more or less negates it instantly. Or greatly reduces the effect of it. So it's not that powerful, and has to be used at the right time. Or like WT you could go into a stationary mode when it's active.

 

So if it was something like that. It might work here too in a way. If it was still limited that is, vs an instant power tool that took 1 sec to use and worked for everyone.


Edited by Balc0ra, 20 February 2020 - 12:23 PM.


MeetriX #12 Posted 20 February 2020 - 01:22 PM

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View PostNekoPuffer_PPP, on 20 February 2020 - 10:39 AM, said:

 

Uhh, yes please actually.

 

If the HP replenishment was limited to one use per battle, it should be fine. Think of it as a second chance after a tactical retreat.

 

 

Frontline maps already have repair circles on them, so the repair mechanic is already in the game, but not in randoms.

So you want more draws.

FL also re-arm vehicles and battle can last for days... or was it several 10minutes?

 



NUKLEAR_SLUG #13 Posted 20 February 2020 - 01:59 PM

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View PostBalc0ra, on 20 February 2020 - 12:22 PM, said:


Yes... But WOWS only have it for BB's. They don't allow DD's etc to do the same thing. So allowing HTs to fix one shot worth of damage one time is not gonna ruin everything. Vs if an EBR could do it after he got hit doing a HE hit and run. That and on WOWS it's not instant. It goes up slowly. So getting hit in the citadel or set on fire when it's active, more or less negates it instantly. Or greatly reduces the effect of it. So it's not that powerful, and has to be used at the right time. Or like WT you could go into a stationary mode when it's active.

 

So if it was something like that. It might work here too in a way. If it was still limited that is, vs an instant power tool that took 1 sec to use and worked for everyone.


Yes, something like the WOWS BB repair where it ticks up slowly over time, or you have to pull back and sit in your own cap circle for a minute for it to start repair. Not an instant add 50% to your hitpoints consumable, that would be daft.



NekoPuffer_PPP #14 Posted 20 February 2020 - 02:21 PM

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View PostMeetriX, on 20 February 2020 - 01:22 PM, said:

So you want more draws.

FL also re-arm vehicles and battle can last for days... or was it several 10minutes?

 

Read carefully.

View PostNekoPuffer_PPP, on 20 February 2020 - 10:39 AM, said:

one use per battle

 



MeetriX #15 Posted 20 February 2020 - 02:29 PM

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View PostNekoPuffer_PPP, on 20 February 2020 - 02:21 PM, said:

 

Read carefully.

 

Done. Now what?

 



NekoPuffer_PPP #16 Posted 20 February 2020 - 02:31 PM

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View PostMeetriX, on 20 February 2020 - 02:29 PM, said:

Done. Now what?

 

Battles wouldn't last forever.

 

It wouldn't mean more draws.

 

It wouldn't re-arm vehicles.



Balc0ra #17 Posted 20 February 2020 - 02:57 PM

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View PostNUKLEAR_SLUG, on 20 February 2020 - 01:59 PM, said:


Yes, something like the WOWS BB repair where it ticks up slowly over time, or you have to pull back and sit in your own cap circle for a minute for it to start repair. Not an instant add 50% to your hitpoints consumable, that would be daft.

 

Tbh it's the only way it could work. Limit it to some tanks or just one class etc. I say some tanks, as not all TD's are red line snipers. Like the T95. And not all HT's are brawlers. Like the 50 100. And have it rise slowly. So if you get in his face, the effect it has is less severe when he takes damage. So that if you use it at the wrong time, it's wasted.

 

And ofc limited use. As suggested above, one time is more than enough. As on WOWS they are limited uses too depending on what variant you have.

 

 



24doom24 #18 Posted 20 February 2020 - 02:57 PM

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no thanks, we don't need undying wheelies.

MeetriX #19 Posted 20 February 2020 - 03:01 PM

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View PostNekoPuffer_PPP, on 20 February 2020 - 02:31 PM, said:

 

Battles wouldn't last forever.

 

It wouldn't mean more draws.

 

It wouldn't re-arm vehicles.

They last 15 min. because enemy replenish its Hp and now you run out of ammo.



eldrak #20 Posted 20 February 2020 - 04:47 PM

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I think it's worth testing in some special mode.

I also think it would lead to more one sided battle results as a group of attackers can heal up what damage they take from killing a lone tank






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