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Mental gymnastics


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r0f #1 Posted 21 March 2020 - 01:24 PM

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Place the following factors in order of importance ranging from most-important to least-important when it comes to deciding the outcome of the next battle:

 

Map and spawn. [M]
Tanks used/distribution. [T]
Tank-Crews. [C]
You. [Y]
Everyone else. [E]
RNG. [R]

 

Really wonder what the pro's think.

 

 

Keeping it indecisive saying everything is equally important is fine as well.



Homer_J #2 Posted 21 March 2020 - 01:28 PM

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Me

 

Me me me me me me me all me, just me.  And me.

 

If I am in the team we have 100% chance to win.  In fact I have been in the team in every battle I ever won.



splash_time #3 Posted 21 March 2020 - 01:33 PM

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You. 

You.

You.

You.

You.

You.

 

Ah, and btw, you.

 



wsatnutter #4 Posted 21 March 2020 - 01:38 PM

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What's the question 

NekoPuffer_PPP #5 Posted 21 March 2020 - 01:42 PM

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In order from most important to least - MRTEYC

 

Some maps have better a spawn side than the other, so it depends on the map.

 

RNG is the main limiting factor of everything, which thins the line between tomatoes and unicums.

 

Tank composition and fair balance which the MM spews out is kinda RNG too, but the way a team spreads their tanks around the map, and how efficiently, is also key.

 

Everyone needs to contribute. A single player cannot win the game against 15 enemies, so your team is more important than you.

 

Your goal is to do your best, without taking unnecessary risks, but still consistently deal damage or spot/assist. Sacrificing yourself is an option, but only if it's to YOLO a good player on the enemy team with your autoloader in the case of a stalemate.

 

Each player's crew is least important in this comparison. I remember when I aced the WZ-111...I had just received it as a marathon reward, with a 50% crew, no equipment...so with a bit of luck, anything is possible.



splash_time #6 Posted 21 March 2020 - 01:46 PM

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View PostNekoPuffer_PPP, on 21 March 2020 - 03:42 PM, said:

In order from most important to least - MRTEYC

 

Some maps have better a spawn side than the other, so it depends on the map.

 

RNG is the main limiting factor of everything, which thins the line between tomatoes and unicums.

 

Tank composition and fair balance which the MM spews out is kinda RNG too, but the way a team spreads their tanks around the map, and how efficiently, is also key.

 

Everyone needs to contribute. A single player cannot win the game against 15 enemies, so your team is more important than you.

 

Your goal is to do your best, without taking unnecessary risks, but still consistently deal damage or spot/assist. Sacrificing yourself is an option, but only if it's to YOLO a good player on the enemy team with your autoloader in the case of a stalemate.

 

Each player's crew is least important in this comparison. I remember when I aced the WZ-111...I had just received it as a marathon reward, with a 50% crew, no equipment...so with a bit of luck, anything is possible.

 

The most important thing is his skills, if the player know how to play, no map, spawn or crew can limit him. 

 

RNG can only interrupt when he aims badly. 



NekoPuffer_PPP #7 Posted 21 March 2020 - 01:53 PM

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View Postsplash_time, on 21 March 2020 - 01:46 PM, said:

The most important thing is his skills, if the player know how to play, no map, spawn or crew can limit him. 

 

RNG can only interrupt when he aims badly. 

 

Teamwork is more important than a single player.

 

We're not talking about OP here. We're talking about what influences the outcome of a battle the most.

 

RNG can make you miss a shot from 50m away...by miss, I also mean hitting a "red" part of the enemy's armor, i.e. missing a weakspot, hitting the wrong part of the tank. It can happen, and it will. It can also leave your enemy at 1HP after a literal minroll of your shell's damage.

 

Of course a single good player can greatly contribute to a team's odds of winning, but that does not mean it's a guaranteed win. A well-coordinated team has a higher chance of winning than a team with one unicum and 14 tomatoes. That's why your team is ultimately more important than you yourself.



xx984 #8 Posted 21 March 2020 - 02:17 PM

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Y

E

M

C

T

R



Homer_J #9 Posted 21 March 2020 - 02:25 PM

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View PostNekoPuffer_PPP, on 21 March 2020 - 12:42 PM, said:

 MRTEYC

 

Oh, it's an anagram?



Private_Miros #10 Posted 21 March 2020 - 02:32 PM

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YEMCTR

 

Note: that is the order for the average next battle, not necessarily the next battle.

If that is too hard to understand, you're probably going to post something about how teams make you lose or buying premium makes you unicum.


Edited by Private_Miros, 21 March 2020 - 02:35 PM.


LethalWalou #11 Posted 21 March 2020 - 03:50 PM

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YEMCTR as said by some others would be the general answer

Some cases it would start with ME (not ''me'' ), for example Cliff north spawn which is one of those people falsely think are unbalanced. In some cases people just refuse to do anything and let the enemies have all the map control for free, making it very hard to win for that team. That decision is made based on the map-spawn combination. In those games Y still comes third as my own input matters but the whole match is more affected by how people react to spawns. This is of course not the case always on those kind of maps


Edited by LethalWalou, 21 March 2020 - 04:03 PM.


shikaka9 #12 Posted 21 March 2020 - 04:49 PM

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Tealo #13 Posted 21 March 2020 - 06:13 PM

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Keeping it simple and practical, in what you can actually do about it?

   It's you, whether you load the game, (or not) what tank you select,  where on the map you go and what a player does with it..

 Everything else: Teams, RNG, MM etc. There's not much you can do about that as it's not under a individual players direct control! Only the tank a player is driving is and what you point the cross hairs at and when fire is pressed.

  Maybe a limited influence at best for everything else.:unsure:



BravelyRanAway #14 Posted 21 March 2020 - 06:48 PM

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I ran MTCYER through the anagram solver and the answer is Scottish.

Element6 #15 Posted 21 March 2020 - 06:55 PM

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I'd say one of the single most important things are how the two teams deploy against eachother, I.E if one team spreads evenly on 3 flanks and the other team spreads 60/40 on two of them, then the 2nd. team could in a very short while get the upper hand on those two flanks, enough so that the opposing team will not be able to recover.

 

It generally doesn't take that much skill to win a flank of 7 vs. 3, note generally. But, if you can hold off 7 tanks with 3 tanks, with skill, then you have at the very least postponed the enemy getting the upper hand.

 

Then, if you are really skilled and in the right tank for the map, then you have a fair chance of bouncing back from being under, more so than the average joe.



Robbie_T #16 Posted 22 March 2020 - 04:38 AM

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-players

-map

-me

-tankcrews

 

-Dont care how good you are those steam rolls of lately are almost unstoppble so players.

 

-Map is important for  map /tank combo  you are not happy with a Spg or paper td on a citymap.

Slow superheavy wont be as happy with a open map with 3 arty's

 

-Me i try to make a difference in a (normal)battle

 

-tankcrews verry important a tank is so much better with a 4+ skill than a tank with stock crew

 

 



ZlatanArKung #17 Posted 22 March 2020 - 07:53 AM

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Y
E
T
M
C
R

 

PS. 

At least a few understood what the thread was about. 


Edited by ZlatanArKung, 22 March 2020 - 07:55 AM.


Spurtung #18 Posted 22 March 2020 - 08:30 AM

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Y

M

C

A



kaneloon #19 Posted 22 March 2020 - 09:10 AM

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View PostZlatanArKung, on 22 March 2020 - 06:53 AM, said:

Y
E
T
M
C
R

 

+1 as I don't think the crew skills are that important.

 

And I would add somewhere near the top a :

"G - special ammo "

... because whatever is said the best players use it freely.



wEight_Tanker #20 Posted 23 March 2020 - 12:37 PM

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RMTYEC




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