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Strv 103B xp gain.


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VF101GrimReaper #1 Posted 25 March 2020 - 07:32 PM

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Haven’t seen a thread about it so far.

 

Is the xp gain for the strv 103b low intentionally, is it a bug or am I missing something here?

 

I know lower tiers give less xp and I know there is more to take into account like support dmg and spotting dmg etc. But I have seen players do less dmg as tier 10 with no huge differents in spot dmg, block or dmg against high tier and still I gain less xp then them.

 

Example:

I do 4.6k dmg, 3 kills, bounce 0k and assisted for 700dmg.

 

A Kranvagn did:

4.2k dmg, 3 kills, bounced 1.7k and assisted 280 dmg.

 

Most of my damage was against tier10s, couldn’t check his.

 

Yet I gained 770xp and he 920xp. What can cause this differents?

 

I can post screenshots and give more examples but the above example was my last game and thought it was time to see if someone can give an explanation first before producing more examples.

 

I am not blaming the game or a game mechanic, just trying to explain what I noticed for a while now.



LethalWalou #2 Posted 25 March 2020 - 07:35 PM

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Give us the replay rather. From that we can see the obvious answer; which is that you shot enemies spotted by someone else and thus they get half the exp for the damage you do.

VF101GrimReaper #3 Posted 25 March 2020 - 08:02 PM

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I do not have replays.

 

But I always thought spotters get half the exp as a bonus but not take the exp away from you/split it with them. It would explain the low exp for a Strv 103b since most of it dmg will almost always be spotted by someone else. But I found the spotter exp split too ridicules to be true. 


Edited by VF101GrimReaper, 25 March 2020 - 08:05 PM.


Balc0ra #4 Posted 25 March 2020 - 10:25 PM

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View PostVF101GrimReaper, on 25 March 2020 - 08:02 PM, said:

I do not have replays.

 

But I always thought spotters get half the exp as a bonus but not take the exp away from you/split it with them. It would explain the low exp for a Strv 103b since most of it dmg will almost always be spotted by someone else. But I found the spotter exp split too ridicules to be true. 

 

They do, as in TD's that don't spot on their own lose a fair bit to scouts. As in 50% XP pr damage point. If more then one is keeping the target spotted, it's shared between each one. Even first spots give a small XP bonus. So if you sit back a bit and don't get any spots on your own. You might notice you getting less XP, vs a round where you play a bit more forward.

 

 



basin79 #5 Posted 25 March 2020 - 11:57 PM

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You could do 10k damage but unless you're spotting for yourself it boils down to 5k in xp as the other 50% goes to the spotter/s.



Makroros_The_Arty_Magnet #6 Posted 26 March 2020 - 04:25 AM

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I really don't think WG differentiates between tanks on models for experience gain other than:
1. Spotting own target
2. Tier difference
3. Elite and premium tanks.
4. Premum account (not base exp, but still gives bonus)

omnibet #7 Posted 26 March 2020 - 05:24 AM

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This is similar to my post about getting less experience than an enemy player who made 0 damage even I'm first on my team by damage caused.

A forum member said that this is a reason my team might lose more than it wins even if I'm  doing the most damage (my team is loosing because of me ?!)

It's like Lionel Messi scoring 3 goals in a game but his team loosing by 3-4. It's Messi fault his team didn't won the game. Ha Ha Ha.


Edited by omnibet, 26 March 2020 - 05:24 AM.


TankkiPoju #8 Posted 26 March 2020 - 07:53 AM

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You only get 50% of the XP gain if you are not spotting the enemies yourself.

 

Basically, WoT gives you less XP if you sit in a bush far away and fire on enemies, bluntly speaking.


Edited by TankkiPoju, 26 March 2020 - 07:55 AM.


fwhaatpiraat #9 Posted 26 March 2020 - 11:37 AM

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View PostMakroros_The_Arty_Magnet, on 26 March 2020 - 04:25 AM, said:

I really don't think WG differentiates between tanks on models for experience gain other than:
1. Spotting own target
2. Tier difference
3. Elite and premium tanks.
4. Premum account (not base exp, but still gives bonus)

Besides spotting own target yes or no, distance also matters afaik (above or below 300 meters). And I believe you also get bonus if you assist during the kill on someone.

Also, surviving matters and capping/resetting. Initial spots also matter.


Bouncing does nothing for XP.



Makroros_The_Arty_Magnet #10 Posted 26 March 2020 - 12:00 PM

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View Postfwhaatpiraat, on 26 March 2020 - 10:37 AM, said:

Besides spotting own target yes or no, distance also matters afaik (above or below 300 meters). And I believe you also get bonus if you assist during the kill on someone.

Also, surviving matters and capping/resetting. Initial spots also matter.


Bouncing does nothing for XP.


Yes, yes I was thinking of doing damage, because OP is playing a TD, but ofc tracking/assist dmg.

Didn't know that distance matters. Any source on that?
And bouncing should really give at least some exp (like it does in Ranked)



fwhaatpiraat #11 Posted 26 March 2020 - 01:09 PM

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View PostMakroros_The_Arty_Magnet, on 26 March 2020 - 12:00 PM, said:


Yes, yes I was thinking of doing damage, because OP is playing a TD, but ofc tracking/assist dmg.

Didn't know that distance matters. Any source on that?
And bouncing should really give at least some exp (like it does in Ranked)

Apparently it's 200 meters:

https://wiki.wargami...nce_and_Credits



VF101GrimReaper #12 Posted 26 March 2020 - 02:20 PM

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I think it is save to say it is about spotters getting half of the exp. Which I guess was implemented to discourage camping in the back. ''Sadly'' it is what the Strv103B really comes to its own in. Really love the tank, being a unique design that actually existed. I will keep on playing it, was just wondering what caused the exp decline. 

 

I guess this thread can be locked. 



LethalWalou #13 Posted 26 March 2020 - 02:27 PM

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View PostVF101GrimReaper, on 26 March 2020 - 01:20 PM, said:

I think it is save to say it is about spotters getting half of the exp. Which I guess was implemented to discourage camping in the back. ''Sadly'' it is what the Strv103B really comes to its own in. Really love the tank, being a unique design that actually existed. I will keep on playing it, was just wondering what caused the exp decline. 

 

I guess this thread can be locked. 

 

Wouldn't say it's discouraging some kind of action, more like it's rewarding scouting which is extremely important for team play. Many matches are won by vision game, and the longer the match goes on, spotting becomes even more vital.



MeetriX #14 Posted 26 March 2020 - 10:03 PM

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I loan this thread.

Can somebody explain this?

Full tier VIII battle.

IS-3 probably did its DMG. under 200m, but he did not get survival bonus like I did.

One spot, one kill, but almost no damage or assistent.

 

And yes! I am the last one. :D



LethalWalou #15 Posted 26 March 2020 - 10:46 PM

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View PostMeetriX, on 26 March 2020 - 09:03 PM, said:

I loan this thread.

Can somebody explain this?

Full tier VIII battle.

IS-3 probably did its DMG. under 200m, but he did not get survival bonus like I did.

One spot, one kill, but almost no damage or assistent.

 

And yes! I am the last one. :D

 

AFAIK there still is that non-specified ''brawling'' bonus in randoms. You get exp just by being in the battle while damage is done.

For ranked I think they took it away and worked on with the role experience. I wish they would bring that soon to randoms too, but of course it shouldn't have too great of an effect to things.

Kills also matter more in randoms still, if you remember how things were in RBs before the role experience and all that.

 

How did you do your damage? Seems like all, or maybe most, of it was for others' spotting


Edited by LethalWalou, 26 March 2020 - 10:49 PM.


MeetriX #16 Posted 26 March 2020 - 11:00 PM

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View PostLethalWalou, on 26 March 2020 - 10:46 PM, said:

 

AFAIK there still is that non-specified ''brawling'' bonus in randoms. You get exp just by being in the battle while damage is done.

For ranked I think they took it away and worked on with the role experience. I wish they would bring that soon to randoms too, but of course it shouldn't have too great of an effect to things.

Kills also matter more in randoms still, if you remember how things were in RBs before the role experience and all that.

 

How did you do your damage? Seems like all, or maybe most, of it was for others' spotting

Two was double bush, so that's only 50%.

IDK how the 3rd was counted. I was not alone, but I see enemy by myself.

What is RB?



LethalWalou #17 Posted 26 March 2020 - 11:10 PM

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View PostMeetriX, on 26 March 2020 - 10:00 PM, said:

Two was double bush, so that's only 50%.

IDK how the 3rd was counted. I was not alone, but I see enemy by myself.

What is RB?

 

Yeah replay would of course help give the best answer but I doubt you care that much tho. I myself do not fully understand how the calculations go if there is more than one person assisting. As in does it give 50% of the exp regardless to the shooter or if there is 1 person spotting, 1 tracking and you shooting, you might get only 33% of the exp.

RB as is Ranked Battles. The first time in RBs kills counted the random battle way so they were super important. They have nerfed the exp gain from kills in RB seasons ever since, in the latest I think you get only exp based on the damage you do on the kill shot.


Edited by LethalWalou, 26 March 2020 - 11:10 PM.


MeetriX #18 Posted 26 March 2020 - 11:32 PM

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View PostLethalWalou, on 26 March 2020 - 11:10 PM, said:

 

Yeah replay...

Now that you mention it, I do not have one. :D



LethalWalou #19 Posted 26 March 2020 - 11:46 PM

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View PostMeetriX, on 26 March 2020 - 10:32 PM, said:

Now that you mention it, I do not have one. :D

 

You need to feed your dog better, mate.



MeetriX #20 Posted 27 March 2020 - 12:01 AM

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View PostLethalWalou, on 26 March 2020 - 11:46 PM, said:

 

You need to feed your dog better, mate.

I disabled them for a reason.

Oh boy you're going to love this.

It ate too much CPU power.

 






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