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E 100 rebalance [Personal suggestion]

E 100 Rebalance 2020

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splash_time #1 Posted 04 April 2020 - 04:46 PM

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Hi fellas,

 

Since WG is trying to rebalance E 100, I thought like, why not to make a difference between 60TP and E 100. 

These are my thoughts. 

DPM changes of the 150mm gun.

 

  • Give the 150mm a better DPM and keep the 2.9 seconds aim. 
  • Nerf the accuracy, but buff the shell velocity a bit, so it can use the HEAT and AP in medium distance more reliably. 
  • Increase the base penetration of the 150mm to 256mm so it can trade reliably. 

 

Now, what'll be the difference with 60TP? 60TP has solid turret, -8 degrees of gun depression, 250 base penetration (150.2 mm gun) and it has a bit better mobility compared to E 100.

So if WG balances the E 100's turret armour to a point that it reach 50/50 on penetration, it'll be a balanced tank imo.

 

And these are just my thoughts. It might be a lot or it can make E 100 a bit OP, so, here's the part where your opinion can be important. 

 

Thanks for reading. All feedback is welcome. 

Kind regards, 

Splash.


Edited by splash_time, 04 April 2020 - 04:47 PM.


leggasiini #2 Posted 04 April 2020 - 05:14 PM

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DPM buff is not what the 15 cm needs. The E 100 is about trading blows, not about DPM. E 100 already has the best alpha out of tier 10 heavies alongside the 60TP, it doesn't need high DPM. Higher DPM doesn't make that big of a difference, unless you give the E 100 reload advantage over some guns - which would be broken with 750 alpha. The only thing that higher DPM really does is that it makes E 100 a bit better in situations like when it has to 1v1 someone else, or when it has to deal with multiple tanks. Obviously higher DPM will buff a tank no matter what, but like I said, its not what the E 100's gun needs. 60TP already has pretty high DPM considering its alpha, giving E 100 DPM advantage over that isn't necessary.

 

AP penetration and shell velocity buffs are what I agree on, though. With high-pen HEAT there's no reason for it to have such a crap AP. The proposed aim time buff makes sense, so E 100 can aim quicker and turn its turret away, so it doesnt have to expose its turret front for that long.

 

E 100 leaves a bit to be desired at the moment, but it actually has a pretty good strengths right now, so the tank needs less than one would think to become much better. 750 alpha with 3rd highest HP in the game is very powerful combination, it's just that the package that combination is slapped on isn't good enough. I'd say that WG's proposed buffs combined with AP shell buff to like 258 mm would likely be enough. Hell, WG's buff itself is enough if you fire a lot of HEAT, but one issue the E 100 has right now is that it relies a lot on its HEAT to perform well, as the AP shell is bad.



splash_time #3 Posted 04 April 2020 - 05:28 PM

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DPM can help you a lot, especially for a super heavy which is a slow tank.

If WG give E 100's 150mm DPM, then it'll actually become useful in some maps, now it just exists, it can't hold it's armour, it can't trade as usual (once you turn your turret you lose 50% of your HP :D) and it can't snipe regarding to it's shells velocity. 

So with keeping the current aim time, nerffing the accuracy a bit and increasing the base penetration it'll be good at medium distance brawling. 

Which is logical for a super heavy anyway. 


Edited by splash_time, 04 April 2020 - 05:29 PM.


tajj7 #4 Posted 04 April 2020 - 05:36 PM

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View Postleggasiini, on 04 April 2020 - 04:14 PM, said:

The E 100 is about trading blows

 

Which is why it needs stuff to go with that IMO like -

 

  • AP pen to ~ 258
  • Shell velocity to ~ 900
  • Turret traverse ~ 26 deg/s
  • Turret dispersion to ~ 0.08, maybe 0.06 
  • Agility (so bit better traverse ~ 25 deg/s, better ground resistances ~10-15% better  and maybe higher reverse speed ~ 18 kph)
  • Maybe 200 more HP.


Something like that would work better IMO than the armour buff, make it better at peaking, aiming onto to targets and retreating back into cover, plus a little more hit points to trade with. 



FatigueGalaxy #5 Posted 04 April 2020 - 07:02 PM

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E-100 is already different enough to 60TP. The major difference is that 60TP is a toast if you get its sides - even tier 8 light tanks can harm it from the side. E-100 is much more durable when fighting lower tier tanks. Even tier 10s can have troubles with E-100 sides if it's a weird angle, you don't have a perfect shot while 60TP eats everything, even in the turret (unless it's auto-bounce angle).

Also, damage from arty can't even be compared - there is huge difference between a tank with good all-around armour (E-100) and something that has strong armour only in the front (60TP).

View Posttajj7, on 04 April 2020 - 05:36 PM, said:

 

Which is why it needs stuff to go with that IMO like -

 

  • AP pen to ~ 258
  • Shell velocity to ~ 900
  • Turret traverse ~ 26 deg/s
  • Turret dispersion to ~ 0.08, maybe 0.06 
  • Agility (so bit better traverse ~ 25 deg/s, better ground resistances ~10-15% better  and maybe higher reverse speed ~ 18 kph)
  • Maybe 200 more HP.


Something like that would work better IMO than the armour buff, make it better at peaking, aiming onto to targets and retreating back into cover, plus a little more hit points to trade with. 


Come on, this is a 15 cm gun on a super heavy tank.

E-100 is decent already and with buffed turret you won't be able to cheese it HEAT easily which is E-100's biggest fault currently (you can cheese its turret and avoid being shot for 750). Imagine that you'll have to actually aim at its lower plate (or cut your DPM by 30-50% depending on your RNG with HEAT) which means - putting yourself in position where you can receive a shot from him. This is already a huge buff and makes E-100 a scary opponent. No need to make its gun as reliable as 120/130 mm with pen, gun handling and shell velocity.

I agree with traverse and turret traverse buffs.



murn123 #6 Posted 04 April 2020 - 07:28 PM

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Just give the turret Heat screen like this IS-2 screened :

Edited by murn123, 04 April 2020 - 07:29 PM.


Galan7891 #7 Posted 04 April 2020 - 07:47 PM

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View Postmurn123, on 04 April 2020 - 07:28 PM, said:

Just give the turret Heat screen like this IS-2 screened :


SC screens are better and prettier!



splash_time #8 Posted 04 April 2020 - 09:52 PM

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View PostFatigueGalaxy, on 04 April 2020 - 09:02 PM, said:

Come on, this is a 15 cm gun on a super heavy tank.

E-100 is decent already and with buffed turret you won't be able to cheese it HEAT easily which is E-100's biggest fault currently (you can cheese its turret and avoid being shot for 750). Imagine that you'll have to actually aim at its lower plate (or cut your DPM by 30-50% depending on your RNG with HEAT) which means - putting yourself in position where you can receive a shot from him. This is already a huge buff and makes E-100 a scary opponent. No need to make its gun as reliable as 120/130 mm with pen, gun handling and shell velocity.

I agree with traverse and turret traverse buffs.

 

Not all at once, they know exactly how to balance it(they are very professional in balancing German tank). :)

 

But to keep it's 150mm gun reliable.... because the only gun that can work on E100 is the 150 anyway because of the solid 334 HEAT penetration and 750 alpha. Try to play it with AP and you'll feel miserable, try HEAT and you'll feel like a true king. 

So my point is, give the players a choice, like:

You want +3k DPM? You have the12,8 mm gun but with lower penetration.

You want alpha and reliable penetration on both shells? Go for 150mm, but you'll have lower DPM.

It can be really balanced in way that satisfy everyone. :)



ares354 #9 Posted 04 April 2020 - 10:18 PM

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View Postsplash_time, on 04 April 2020 - 09:52 PM, said:

 

Not all at once, they know exactly how to balance it(they are very professional in balancing German tank). :)

 

But to keep it's 150mm gun reliable.... because the only gun that can work on E100 is the 150 anyway because of the solid 334 HEAT penetration and 750 alpha. Try to play it with AP and you'll feel miserable, try HEAT and you'll feel like a true king. 

So my point is, give the players a choice, like:

You want +3k DPM? You have the12,8 mm gun but with lower penetration.

You want alpha and reliable penetration on both shells? Go for 150mm, but you'll have lower DPM.

It can be really balanced in way that satisfy everyone. :)

People will still use gold ammo, because as long as ammo is not reworked, why would you chose lower pen, for track ? E100 is not for tracking tanks, he dont have reload, he is to pen and fall back. 

 

Shell rebalance went right way, AP do more dmg, have less pen. WG did ofc add way to much dmg for AP ammo, that all, and didnt add weakspots. 

 

E100 will work, if wg will rebalance ammo, as long as ammo is not rebalanced, and dmg plus spot is all that matter in exp and credits, all Tanks will spam gold and try do dmg. If tank like Maus, Type 5, E100 etc would get credits and exp from blockign dmg, giving them super good gun would not be needed, but that is not the case. 

WG economy suck, and all tanks are made now days to be pure dmg dealers. Team work dont work, and should. 

E100 buff will just force player to load full gold vs E100, tanks with lower gold pen will suffer vs E100, only them. 



roboslash #10 Posted 05 April 2020 - 12:04 AM

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Like a post above said, HEAT shields/spaced armor on the turret front would help a lot IMO. The turret mainly fails due to HEAT spam. A flat armor buff won't really make that much of a difference.

ares354 #11 Posted 05 April 2020 - 12:14 AM

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View Postroboslash, on 05 April 2020 - 12:04 AM, said:

Like a post above said, HEAT shields/spaced armor on the turret front would help a lot IMO. The turret mainly fails due to HEAT spam. A flat armor buff won't really make that much of a difference.

Agree, but I have better idea. 

What WG should do, its to add into tank research, stuff like Improvised vehicle armour, it should work like this. 

Some tanks, those who most suffer from a lot of heat spam, and arty, get new modules, call improvised armor, and for circa 50k exp, you get that HEAT shield, etc, that protect from heat, reduce dmg from HE, and reduce dmg taken from arty, reduce stun. For slower tanks. 

Ofc I would buff up to 300 effective E100 turret front, and keep aim time buff, but we should get on some tank, that kind of modules. 



roboslash #12 Posted 05 April 2020 - 12:20 AM

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View Postares354, on 05 April 2020 - 12:14 AM, said:

Agree, but I have better idea. 

What WG should do, its to add into tank research, stuff like Improvised vehicle armour, it should work like this. 

Some tanks, those who most suffer from a lot of heat spam, and arty, get new modules, call improvised armor, and for circa 50k exp, you get that HEAT shield, etc, that protect from heat, reduce dmg from HE, and reduce dmg taken from arty, reduce stun. For slower tanks. 

Ofc I would buff up to 300 effective E100 turret front, and keep aim time buff, but we should get on some tank, that kind of modules. 

 

Why would you make that grindable though, and not by default?



ares354 #13 Posted 05 April 2020 - 12:30 AM

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View Postroboslash, on 05 April 2020 - 12:20 AM, said:

 

Why would you make that grindable though, and not by default?

Well, to add this to more tanks, and to really, put something fresh into game. I would like to see this a real upgrade you earn, and you feel difference. 







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