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DirectX 12 support

dx12 directx 12 raytracing rtx

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Bert_da_Derp #1 Posted 24 April 2020 - 06:57 PM


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Hey Dev. Team! 


I was wondering if you at Wargaming planing to make the game DirectX 12 Ultimate compatible? In that case, Raytracing could be implemented in a number of ways, even including BVH, you are already trying to implement raytracing with. Maybe Mesh Shading could help as well, so less triangles has to be computed depending on the distance of the object. Also, VRS (Variable Rate SHading) would be excelent because that would make shading object in the middle of our screen perfect, while keeping the edge to a close awesome, while keeping every information required to look gorgeous. These are ALL in DX12 Ultimate. Sooooooo give me ONE good reason not to use it?

Supported by all GPU chips

Less GPU intensive Ray Tracing always good

Please, stop co-working with Intel and make your way up to AMD I would be surprised if more than 50% would still use Intel with the technology advance that AMD has. :D 

Also tagged with dx12, directx, 12, raytracing, rtx

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