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What summarizes the "Give a man a fish" thread

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WindSplitter1 #1 Posted 05 May 2020 - 09:03 PM

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Spoiler

 

This is a classic WG Corridor where there's only one viable pass towards the objective where it is easily reached by a vehicle which barely moves out of the cap circle but requires one or more teammates to commit seppuku.

 

If you go through, with the intention of crossing over to the other side, you get shot and cannot return.

If you go onward, and try to peek a shot, you get yourself shot while your shells bounce off their armour.

 

Notice the Ferdi there.

He is in such position and usually Tank Destroyers typically are there. You can even tell from the score what happened before I jumped in with a full HP IS-1. When maps are made like this, you mostly have no choice but to donate your HP to the enemies before even making a meaningful contribution to your team's effort. Sometimes it's just that, not necessarily lack of skill by a player.

This here... is just a bot but when players are given these advantages, they get rewarded as proper players when in fact the maps are fighting half the battle for them, while the vehicle itself gets the other half done.

 

 

Apart from that, this is an enjoyable game mode.



BattleMetalChris #2 Posted 05 May 2020 - 09:05 PM

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LethalWalou #3 Posted 05 May 2020 - 09:17 PM

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Are we going for a round 2 on this?

Your ''corridor'' firstly is artificially made with the enemies placed there specifically and secondly it's like 100m long and half as wide

You do realise that there isn't rubble piles like that there and the Ferdi is not in a ''typical TD'' position?



Claus_KeIIerman #4 Posted 05 May 2020 - 09:19 PM

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Flank, is not just the arse of pork.

The_Naa #5 Posted 05 May 2020 - 09:32 PM

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View PostBattleMetalChris, on 05 May 2020 - 09:05 PM, said:

 

View PostClaus_KeIIerman, on 05 May 2020 - 09:19 PM, said:

Flank, is not just the arse of pork.

 

those are excellent options but considering that OP only had 1 min 30 seconds to go and 8 tanks to kill that all shoot back and have more HP and better aplha.

flanking really is not the best option.

but if there were more time i would cladly take the time to flank.

and if there would be real players instead of AI they would just gank the guys that are left if you go and flank.

as looking at the map there is someone already flanking and another coming up to either side. the 8 tanks will not wait for the 2-3 tanks to flank. they would just push the 2 that are left turn around and face the flankers.

assuming they had noticed your plan to flank when you break off.


Edited by The_Naa, 05 May 2020 - 09:33 PM.


_Signal_ #6 Posted 05 May 2020 - 09:49 PM

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Flanking doesnt really exist in the game anymore well not unless 70% of the team you are against are dead.

Hyina #7 Posted 05 May 2020 - 09:51 PM

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View PostWindSplitter1, on 05 May 2020 - 09:03 PM, said:

Notice the Ferdi there.

He is in such position and usually Tank Destroyers typically are there. You can even tell from the score what happened before I jumped in with a full HP IS-1. When maps are made like this, you mostly have no choice but to donate your HP to the enemies before even making a meaningful contribution to your team's effort. Sometimes it's just that, not necessarily lack of skill by a player.

This here... is just a bot but when players are given these advantages, they get rewarded as proper players when in fact the maps are fighting half the battle for them, while the vehicle itself gets the other half done.

 

Apart from that, this is an enjoyable game mode.

 

Reverse sidescrape and bait his shot, then aim at his shoulders, straightforward to deal with.



LethalWalou #8 Posted 05 May 2020 - 11:02 PM

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View PostHyina, on 05 May 2020 - 08:51 PM, said:

 

Reverse sidescrape and bait his shot, then aim at his shoulders, straightforward to deal with.

 

Or, you know, use the consumables for that Ferdi. At least that has worked for us.



Galan7891 #9 Posted 05 May 2020 - 11:21 PM

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View PostThe_Naa, on 05 May 2020 - 09:32 PM, said:

 

those are excellent options but considering that OP only had 1 min 30 seconds to go and 8 tanks to kill that all shoot back and have more HP and better aplha.

flanking really is not the best option.

but if there were more time i would cladly take the time to flank.

and if there would be real players instead of AI they would just gank the guys that are left if you go and flank.

as looking at the map there is someone already flanking and another coming up to either side. the 8 tanks will not wait for the 2-3 tanks to flank. they would just push the 2 that are left turn around and face the flankers.

assuming they had noticed your plan to flank when you break off.


Only 2 tanks to kill actually.And that ferdi can be ignored or dealt with consumables.



The_Naa #10 Posted 05 May 2020 - 11:25 PM

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View PostGalan7891, on 05 May 2020 - 11:21 PM, said:


Only 2 tanks to kill actually.And that ferdi can be ignored or dealt with consumables.


well yes but they all still shoot back and consumables are still loading for a good minute



LethalWalou #11 Posted 05 May 2020 - 11:29 PM

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View PostThe_Naa, on 05 May 2020 - 10:25 PM, said:


well yes but they all still shoot back and consumables are still loading for a good minute

 

It's good to hold onto those consumables in the end of 4th wave. Like in the Homefront event, it will take a bit of time to learn the patterns in this too. After a few days it will be quite easy to win with people who pay and have paid attention to how the mode works. 



Galan7891 #12 Posted 05 May 2020 - 11:54 PM

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View PostThe_Naa, on 05 May 2020 - 11:25 PM, said:


well yes but they all still shoot back and consumables are still loading for a good minute


There is always cover and peek-a-boo.And there are 4 other tanks beside that IS.It is supposed to be a team effort.







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