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The Bots in road to berlin are not smart. They are just buffed


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Mad_Dog_Tannen #1 Posted 10 May 2020 - 02:01 PM

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I felt like setting the records straight about this matter. Way back I read an article talking about difficulty settings in games. I can't recall much, but what I do remember was that a case was being made that in many games, higher difficulty doesn't mean better, more capable enemies with improved behavior, but buffed, cheating enemies that acted the same.

 

Thats the case with bots in road to berlin. They are not smart, but buffed to the extreme. The statement that there are improved AI-driven enemies or that the PvE mode will feature smarter and more dangerous adversaries is simply false. I do not know if WG thinks people are stupid or something, but it is painfully obvious that they attempted to make it look like they are smart by buffing them(very common and rather cheap tactic). That's it. That's all there is to it. There is no fancy AI, just the same ol' dumb bots doing the same thing regular bots do, but this time, they rarely miss, and they rarely bounce.

 

You can thank me later.


Edited by Mad_Dog_Tannen, 10 May 2020 - 02:02 PM.


SovietBias #2 Posted 10 May 2020 - 02:10 PM

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View PostMad_Dog_Tannen, on 10 May 2020 - 01:01 PM, said:

I felt like setting the records straight about this matter. 

 

You can thank me later.

 

I am wondering when was this ever an issue.


Edited by SovietBias, 10 May 2020 - 04:49 PM.


Bulldog_Drummond #3 Posted 10 May 2020 - 02:26 PM

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I think it is pretty standard in any PC game to avoid the trouble and expense of building real AI by the simple expedient of either:

  • Buffing the bots;
  • Giving you more of them to fight; or
  • Both

I guess there are exceptions like Chess where these options are not possible



Mad_Dog_Tannen #4 Posted 10 May 2020 - 02:26 PM

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View PostSovietBias, on 10 May 2020 - 01:10 PM, said:

Was this ever an issue

 

I am wondering when was this ever an issue.


It became an issue the moment they tried to pass the Bots as smarter.



Spartan_93 #5 Posted 10 May 2020 - 03:08 PM

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You know the difference between "smart/dangerous" and "smarter/more dangerous"?

 

Yes, they are smarter than the old bots in the previous event => Everything is fine with the description.



Bulldog_Drummond #6 Posted 10 May 2020 - 03:15 PM

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View PostSpartan_93, on 10 May 2020 - 02:08 PM, said:

You know the difference between "smart/dangerous" and "smarter/more dangerous"?

 

Yes, they are smarter than the old bots in the previous event => Everything is fine with the description.

 

That reminds me of the old ad for the Citroen 2CV

 

Citroen 2CV Advert Vintage Style Retro Metal Sign, garage, shed ...



OneSock #7 Posted 10 May 2020 - 03:16 PM

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I dont know about smarter, but the arty sure seems to cheat a lot. the usual spotting mechanics obviously don't apply, i.e. you can be sat behind a building with nothing spotting you for 30+ seconds and then you drive out to advance and the arty nails you.



Orkbert #8 Posted 10 May 2020 - 04:01 PM

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View PostOneSock, on 10 May 2020 - 03:16 PM, said:

I dont know about smarter, but the arty sure seems to cheat a lot. the usual spotting mechanics obviously don't apply, i.e. you can be sat behind a building with nothing spotting you for 30+ seconds and then you drive out to advance and the arty nails you.


 Not to mention that they are uncannily accurate on those snapshots. Just today I barely escaped two shots from a pair of Hummels just amoment before my sixth sense alarm went off.

I then did some peeking and scurrying to probe the situation.

It seems that the AI arty does aim at your location, the client knows where you are anyways (provided that it's a location where they can actually hit you, if you stay behind some large house they will after a while turn to some other hapless player whose tank is currently int he open) but as long as you ain't spotted they won't shoot.

But the moment you are spotted they immediately let their barrage fly and thus can hit you with uncanny precision.

 

I guess next time I will spend a tank to see how fast they reload, that also seems to much faster than any human player of a Hummel can hope to achieve.



wsatnutter #9 Posted 10 May 2020 - 04:23 PM

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snap shotting is so fun

NekoPuffer_PPP #10 Posted 10 May 2020 - 04:37 PM

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View PostMad_Dog_Tannen, on 10 May 2020 - 02:01 PM, said:

I do not know if WG thinks people are stupid or something,

 

I think that.

 

Sure, the bots have OP stats, but their behavior is massively improved since the last time we encountered them (was it Halloween 2018?).

 

Yes, they're still bad. However, I'd rather have them on my team instead of some human players...



killer999death #11 Posted 10 May 2020 - 04:38 PM

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They sometimes also stack for double the threat

 



iraqxlol #12 Posted 10 May 2020 - 04:43 PM

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View Postkiller999death, on 10 May 2020 - 04:38 PM, said:

 

They sometimes also stack for double the threat

 

 

Were you prepared tho?



Slyspy #13 Posted 10 May 2020 - 04:56 PM

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View PostMad_Dog_Tannen, on 10 May 2020 - 02:01 PM, said:

Thats the case with bots in road to berlin. They are not smart, but buffed to the extreme. 

 

 

We know. 



killer999death #14 Posted 10 May 2020 - 04:56 PM

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View Postiraqxlol, on 10 May 2020 - 04:43 PM, said:

Were you prepared tho?



I was prepared for Tiger I elite shooting me from the moon or a tiger II suplexing me among other things. This is a Wargaming game we are talking about, I view it in no better light than I view bethesda's release of Fallout 76. Wargaming's motto could easily be ''It just works'' while you show them ghost shells, flipping tanks, tanks dying from bumping a wreck and so on.



_6i6_ #15 Posted 10 May 2020 - 05:43 PM

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View Postkiller999death, on 10 May 2020 - 05:38 PM, said:

 

They sometimes also stack for double the threat

 

that's nice :))) a double decker panther



ZlatanArKung #16 Posted 10 May 2020 - 05:47 PM

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View PostSpartan_93, on 10 May 2020 - 03:08 PM, said:

You know the difference between "smart/dangerous" and "smarter/more dangerous"?

 

Yes, they are smarter than the old bots in the previous event => Everything is fine with the description.

I don't think they are smarter at all.

 

Though the maps make it easier for the bots to look smart, since most of the stupid moves are removed due to the insane amount of cover planted. 

 

The former version had a very open map with way longer engagement ranges, such design allows for bots to look more stupid.



Wintermute_1 #17 Posted 10 May 2020 - 06:21 PM

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I think it's a bit ridiculous in Road to Berlin that when you're playing the Churchill (Heavy), the Tiger (Heavy) is literally impervious from the front with not a single weakspot, not the lower plate, not the cupola, hatches, nothing. I mean come on. 

Dramya #18 Posted 10 May 2020 - 06:34 PM

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Oh dear, now even the bots are OP ......

Richthoffen #19 Posted 10 May 2020 - 06:42 PM

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View PostZlatanArKung, on 10 May 2020 - 05:47 PM, said:

I don't think they are smarter at all.

 

Though the maps make it easier for the bots to look smart, since most of the stupid moves are removed due to the insane amount of cover planted. 

 

The former version had a very open map with way longer engagement ranges, such design allows for bots to look more stupid.


map design can't hide a bot turning his back to you every time or driving up next to to stand still and shoot your teammates while it allows you to shoot 3 times in its side from point blank.

come on wg if you let arty with a buffed reload and accuracy crapon me from across the map at least let me use combat reserves like a mortar strike over the same distance.



Stylebender #20 Posted 11 May 2020 - 03:01 PM

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View PostOrkbert, on 10 May 2020 - 04:01 PM, said:


 Not to mention that they are uncannily accurate on those snapshots. Just today I barely escaped two shots from a pair of Hummels just amoment before my sixth sense alarm went off.

I then did some peeking and scurrying to probe the situation.

It seems that the AI arty does aim at your location, the client knows where you are anyways (provided that it's a location where they can actually hit you, if you stay behind some large house they will after a while turn to some other hapless player whose tank is currently int he open) but as long as you ain't spotted they won't shoot.

But the moment you are spotted they immediately let their barrage fly and thus can hit you with uncanny precision.

 

I guess next time I will spend a tank to see how fast they reload, that also seems to much faster than any human player of a Hummel can hope to achieve.

I would also add the fact that arty shells trajectory seems to be at a 90 degree angle, as if they're shooting from the sky, cant hide even behind buildings.

Plus, if you're the first one to advance you get focused by arty like a superunicum maus in malinovka.

Also, these on-the-move-cupola-snapshots make me wonder if +/-25% is applied on bots.

Summarizing, no wonder solo-ing this mode gets such a low win rate, to a point where its unclear whether wg is into the idea of allies beating ze germans.. :teethhappy:






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