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Tanks just stop


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Kalonianhydra #1 Posted 15 May 2020 - 11:29 AM

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Why do tanks just stop driving when you go on rocks or steeper terrain?

You are driving and controlling the tank and all of a sudden it stops turning the tracks and you just slide uncontrolled.

That need to change.

starwarser007 #2 Posted 15 May 2020 - 01:09 PM

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Physics: when the gravitational force is bigger than frictional force, the tank won't get further and begins to slide.

Edited by starwarser007, 15 May 2020 - 01:10 PM.


shikaka9 #3 Posted 15 May 2020 - 01:11 PM

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View Poststarwarser007, on 15 May 2020 - 12:09 PM, said:

Physics: when the gravitational force is bigger than frictional force, the tank won't get further and begins to slide.

in short: a big F 



splash_time #4 Posted 15 May 2020 - 01:12 PM

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View PostKalonianhydra, on 15 May 2020 - 01:29 PM, said:

That need to change.

 

Soon™.



Private_Miros #5 Posted 15 May 2020 - 01:16 PM

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While soapy rocks should be fixed, what exactly do you want to happen when you drive on a slope and the tank stalls out?

Pandabird #6 Posted 15 May 2020 - 01:17 PM

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Almost as annoying as hitting a pixel of a corner and instead of tank driving into it it just gets stuck and you'll have to reverse out of it

Ricox #7 Posted 15 May 2020 - 01:26 PM

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View PostKalonianhydra, on 15 May 2020 - 10:29 AM, said:

Why do tanks just stop driving when you go on rocks or steeper terrain?

You are driving and controlling the tank and all of a sudden it stops turning the tracks and you just slide uncontrolled.

That need to change.

 

While the implementation is odd, albeit not really meaningful enough for them to waste resources on this, it still makes complete sense. Once the slope gets too steep, you slow down and eventually lose your kinetic energy that helped to push you forward, so even when you slide down to an area you could climb, you still can't recover and keep going forward because you lost your forward kinetic energy and your backwards motion (sliding down) is now generating kinetic energy the other direction. The current physics engine does seem to fit wheeled vehicles (to an extent lol) better than tracked ones, but again ... is it really that big of a deal out of all the other game priorities right now?


Edited by Ricox, 15 May 2020 - 01:27 PM.


NekoPuffer_PPP #8 Posted 15 May 2020 - 01:40 PM

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View PostPrivate_Miros, on 15 May 2020 - 01:16 PM, said:

While soapy rocks should be fixed, what exactly do you want to happen when you drive on a slope and the tank stalls out?

 

Burnout.

 

When you slip backwards, you can't keep your tracks spinning forwards because the game thinks you're going backwards so W becomes the brake key, not the throttle key.

 

That's what OP's talking about. You have no intuitive throttle control when you start to slide.



ilmavarvas #9 Posted 15 May 2020 - 01:45 PM

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View Postsplash_time, on 15 May 2020 - 01:12 PM, said:

 

Soon™.

 

Is it adviced to hold breath while waiting?



Private_Miros #10 Posted 15 May 2020 - 01:47 PM

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View PostNekoPuffer_PPP, on 15 May 2020 - 12:40 PM, said:

 

Burnout.

 

When you slip backwards, you can't keep your tracks spinning forwards because the game thinks you're going backwards so W becomes the brake key, not the throttle key.

 

That's what OP's talking about. You have no intuitive throttle control when you start to slide.

 

Not sure the gearboxes of the time cold handle a burnout on a slope while stalling out. IMO you just get your engine stalling and you're left with either braking or letting it go until you are back a gradient where you can get traction.



NekoPuffer_PPP #11 Posted 15 May 2020 - 01:49 PM

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View PostPrivate_Miros, on 15 May 2020 - 01:47 PM, said:

Not sure the gearboxes of the time cold handle a burnout on a slope while stalling out. IMO you just get your engine stalling and you're left with either braking or letting it go until you are back a gradient where you can get traction.

 

I mean, if the tracks are already slipping, and the surface itself is slippery enough (rocks), it should be possible in some cases, surely.



Kalonianhydra #12 Posted 15 May 2020 - 01:56 PM

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I know that I can't overcome friction, that's natural. But why do the tracks stop turning for no reason, if the friction is low they wouldn't even have a problem.
12:56 Added after 0 minute

View Poststarwarser007, on 15 May 2020 - 12:09 PM, said:

Physics: when the gravitational force is bigger than frictional force, the tank won't get further and begins to slide.

This has nothing to to with the tracks stop turning. THis is why the tank slide. Nothing else



Private_Miros #13 Posted 15 May 2020 - 02:04 PM

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View PostNekoPuffer_PPP, on 15 May 2020 - 12:49 PM, said:

 

I mean, if the tracks are already slipping, and the surface itself is slippery enough (rocks), it should be possible in some cases, surely.

 

This does happen on soft surfaces in game. You can climb up and hold it there. On more rocky ground you slide back.

 

But as said, random small obstacles stopping a tank dead in its tracks and soapy rocks that cause a tank to start sliding while the point of gravity really isn't over the edge at all, are issues that should be solved. Though I do not consider them on the top of issues that should be addressed.



Kalonianhydra #14 Posted 15 May 2020 - 02:08 PM

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View PostPrivate_Miros, on 15 May 2020 - 01:04 PM, said:

 

This does happen on soft surfaces in game. You can climb up and hold it there. On more rocky ground you slide back.

 

But as said, random small obstacles stopping a tank dead in its tracks and soapy rocks that cause a tank to start sliding while the point of gravity really isn't over the edge at all, are issues that should be solved. Though I do not consider them on the top of issues that should be addressed.

Sliding isn't a problem, if the friction is low you will slide. But I don't like it when the tracks stop turning. Because when they turn you still got some ability to steer the tank, now you just slide with out control.



Private_Miros #15 Posted 15 May 2020 - 02:10 PM

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View PostKalonianhydra, on 15 May 2020 - 01:08 PM, said:

Sliding isn't a problem, if the friction is low you will slide. But I don't like it when the tracks stop turning. Because when they turn you still got some ability to steer the tank, now you just slide with out control.

 

Well, like I said, I think the game does feature the engine stalling. At that point you only have brakes (throttle when going forward), and no steering unless you go into neutral (let go of the brake - throttle, and the steering here is the applying the brake on one track).

 

That in itself is actually realistic.


Edited by Private_Miros, 15 May 2020 - 02:10 PM.





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