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Ruinberg, Prokhorovka and Cliff Maps Changes. A Second Iteration


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Delhroh #1 Posted 25 May 2020 - 11:45 AM

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Greeting Commanders!

 

We are planning a second iteration of changes for the maps Prokhorovka, Cliff, and Ruinberg. Check them out let us know what do you think of these changes.

 

Prokhorovka:

prokhorovka_mini_map.jpg

The terrain on the hill is deepened a bit to help vehicles withdraw into cover if they are spotted in the bushes.

The terrain in the swamp area is slightly deepened, which allowed the creation of an area that's safe from fire from the hill on the alley side.

 

Spoiler

 

 

Ruinberg:

ruinberg_mini_map.png

8.1-8.2 Added a "balcony" for the upper team. It doesn't provide the same firing position at the green area like 8.2, but it suggests positions where the upper team of players can dig in and fire at the passages to the 8.2 "balcony".

Some ruins were made lower to provide firing opportunities from a new position

9. The mound was slightly lowered and the recess near the mound was removed. It's still possible to fight hull-down in a low to medium-profiled vehicle, but you can't hide the vehicle completely.

 

Spoiler

 

 

Cliff:

cliff_mini_map.png

Spoiler

 

 

The vehicle spawn position was moved a bit for both teams to balance the time to drive to key positions.

Houses were moved to form positions to support allies while they drive up to the high ground.

The cliff was decreased in size to balance the time it takes the teams to reach the high ground. 

A pocket was developed to counteract enemies that took the high ground.

Compared to the previous test, the height of the hill was decreased and the depression in the ground was made deeper to play from the slope more comfortably.

 

A small rock near the bushes that had no gameplay significance was removed. The big rock was moved and increased in size, it's now a cover from the enemies who drive near the water. 

For vehicles ascending from both sides, the shape of the cliffs was adjusted to balance the drive time and places of cover. 

 

A position was created for the upper team. They will enter firing positions at the center if they pass behind the lighthouse. The position is similar to the drive "from the water" for the lower team. 



Gkirmathal #2 Posted 26 May 2020 - 12:59 PM

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 Prokhorovka:

 

Completely not related to the terrain remodeling, but to the lighting design and sky box design.

A darker atmosphere and sky box would really add to this map. Currently, for my taste, it looks and feels to "bright" for a map that suppose to reflect the area in which the biggest tank battle of WW2 took place.

 

Smoke stacks on the horizon, with a more cloudy skybox and a lower angle of the main lighting source/sun to reflect a more early morning or later evening battle scenario.

 

Block Quote

 Ruinberg:

 

Point 9 change is a very welcome one.

 

Point 8.1/2 seems like good changes as well.

But I would personally consider testing adding a window position to point 8.2 that gives LOS over parts of the south field. To act as a mirror to how the north part of the roads corner is designed. 

 

Point 3. Still looks ugly tbh, could be better modeled to resemble rubble from the collapsed roof, with more rubble of the fallen walls around it.

 

Block Quote

 Cliff:

 

IMO looks like good changes.

Gremlin182 #3 Posted 26 May 2020 - 01:18 PM

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Keep meaning to get on the test server but not enough time these days.

Daily Missions and now Front Line.

I have to complete 6 daily missions plus bonus, also need to play at least 20 games to get the points for the Military Appreciation month event and work on completing Battle pass.

Then I need to play maybe a dozen games of Frontline

 

So yes they look like nice changes and I would see them if there was time but there isn't

Sorry

ps I don't expect this will change for the next common test or indeed any Sandbox tests.

I took part in all of those but you need to STOP completely anything relevant and rewarding in Random games while you hold the test.

I will take part however I will not pay you to take part and missing out on rewards is akin to me paying.

Please just occasionally pause the endless stream of events or allow me to complete them in the common test.

 

Sign me up I will happily try out all these changes if at the same time I am completing my daily missions earning bonds and so on.

NO !

Didn't think so ;)

But really its up to you leave the dailies nothing to be done there but when Battlepass Military appreciation and Frontline ends before you start anything else and I do mean anything.

Run a common test or sandbox.


Edited by Gremlin182, 26 May 2020 - 01:18 PM.


Desyatnik_Pansy #4 Posted 26 May 2020 - 05:11 PM

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View PostGkirmathal, on 26 May 2020 - 12:59 PM, said:

Point 8.1/2 seems like good changes as well.

But I would personally consider testing adding a window position to point 8.2 that gives LOS over parts of the south field. To act as a mirror to how the north part of the roads corner is designed. 

 

It wouldn't matter as much though I feel since south side actually has some rubble cover up front, unlike the north side which has none. The buildings immediately in front of the windows would also block them from spotting much beyond what drives back a bit and gets spotted behind the rubble cover, so it's effectiveness would be kinda null.






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