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Is this a Bug? (Block Mission)


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deorum #1 Posted 26 May 2020 - 11:37 AM

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I'm on my way to 279e, doing UNION-4, block average 8shots battle for 5 battles, at minimun 2 blocks for the battle to count. 

I used my 268v4.

 

These are my replays of my 5 battles. 

http://wotreplays.eu/site/5401635#sand_river-deorum-object_268_version_4

http://wotreplays.eu/site/5401636#mines-deorum-object_268_version_4

http://wotreplays.eu/site/5401637#ruinberg-deorum-object_268_version_4

http://wotreplays.eu/site/5401638#el_halluf-deorum-object_268_version_4

http://wotreplays.eu/site/5401640#studzianki-deorum-object_268_version_4

 

I blocked  

13+4+9+11+7 = 44 / 5 = 8,8 avg. 
None was below the threshold to not be counted, and i'm well above the limit. 

 

This is the final postscreen of my death, and i failed the mission.

https://prnt.sc/snzhvj


Can someone explain to me what happened? 

Thank you. 



Flicka #2 Posted 26 May 2020 - 12:54 PM

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I cannot, as you put it should have counted, wonder if there is something in what of those are counted as actual bounces, think HE does not count as a bounce even if it did 0 dmg.

But we will see if others got any ideas, kinda wondering myself now too.

Are you sure it counted all of those battles? I see battles left 1 in there.



Nishi_Kinuyo #3 Posted 26 May 2020 - 01:03 PM

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Because there are no game mechanics that allow HE to bounce.

Angle of 89°? HE won't ricochet.

HE also interacts very differently with raw/effective armour when it hits something, it also can't bounce due to too much effective armour for it to penetrate.

So all that's left then is a non-penetrating HE hit being reduced to 0 damage.

And that was kinda the entire reason why Wargaming was trying out that HE rework last year; to make HE shells more predictable in effect.

 

Also, by your own replays:

You blocked these amounts of shells: (7+4+9+11+7)/5=7.6 average.



deorum #4 Posted 26 May 2020 - 03:52 PM

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You are saying, some of the blocks i mention, are HE shots?

Its not that. These are all block or bounced AP/APCR shots. non HE/HESH. 

 

But i think  I've found it.
Look the screenshot of my first replay

https://prnt.sc/so5nq0
 

You can clearly see the dmg log.
I have 6 blocked/bounced shots, but only 0,8 in mission progression above (4 block and 2 bounce). Each shot giving me a 0,2 progress to mission, only 4 of those shots counted.
So bounces dont count, only blocks count. 

14:53 Added after 1 minute

View PostFlicka, on 26 May 2020 - 11:54 AM, said:

I cannot, as you put it should have counted, wonder if there is something in what of those are counted as actual bounces, think HE does not count as a bounce even if it did 0 dmg.

But we will see if others got any ideas, kinda wondering myself now too.

Are you sure it counted all of those battles? I see battles left 1 in there.

 

Yeah, it says 1 battle left, when this is actually your last mission. Likewise in first mission, it says 5 battles left. These are all my battles. 


Edited by deorum, 26 May 2020 - 04:02 PM.


deorum #5 Posted 26 May 2020 - 04:19 PM

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OK, seems that my theory above is not correct either. 

See this screenshot.

https://prnt.sc/so68ez

 

Just one bounce, 0,2 progress in mission. So bounces count after all. 
Really strange. 
Cannot understand it. 



deorum #6 Posted 26 May 2020 - 04:33 PM

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Another one.

Clearly says 9 blocked shots...

 

Mission progress was 1,6 (i.e. 8 shots).

https://prnt.sc/so6l2n


 



deorum #7 Posted 27 May 2020 - 01:10 AM

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Just to add to this topic, i did a similar mission in Coalition (block 30 shots in 10 battles), and statistics worked FLAWLESSLY.

Every hit i took and block was counted for. Never took a hit, that wasnt recorded and i had to wonder if it was my idea.... 



Balc0ra #8 Posted 27 May 2020 - 01:47 AM

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View Postdeorum, on 26 May 2020 - 03:52 PM, said:

You can clearly see the dmg log.

I have 6 blocked/bounced shots, but only 0,8 in mission progression above (4 block and 2 bounce). Each shot giving me a 0,2 progress to mission, only 4 of those shots counted.
So bounces dont count, only blocks count.

 

Instead look at the blocked damage vs the ratio. You have 2140 blocked. That's a bit too short vs 2930 it should be on those 6 shots.

 

And if we go by the list, #2 is the first AE Phase 1 hit, that was a zero-damage critical hit to your gun vs your armor bouncing it. #3 was when you turned around showing your side while distracted by the Bulldog. His shot hit your wheel and was a critical hit for zero damage. Your fist actual bounce that counted was #6 when you backed into the Bulldog.

 

Your issue has a rather simple solution. You use a damage panel mod. It shows critical hits as blocked shots. The vanilla damage panel shows those hits with an orange cog. Indicating that your modules ate it, vs your armor. Also your damage hit indicator has a critical damage setting. If a hit marker is orange, your armor did not eat it. Only if it's black, as in an armor bounce does it count.

 

As this image shows, it's simply your mod throwing you off. As the top hit on my list, is #6 on yours, and that was your first actual block. As 5 and 6 are actually the same hit, as he went via the tracks.

 

 


Edited by Balc0ra, 27 May 2020 - 01:54 AM.


Hyina #9 Posted 27 May 2020 - 01:52 AM

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^ What he said

NUKLEAR_SLUG #10 Posted 27 May 2020 - 05:38 AM

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Bounce missions you literally have to bounce the shell. If it doesn't hit your hull armour it doesn't count no matter what else it might hit in the process.

deorum #11 Posted 27 May 2020 - 09:36 AM

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View PostBalc0ra, on 27 May 2020 - 12:47 AM, said:

 

Instead look at the blocked damage vs the ratio. You have 2140 blocked. That's a bit too short vs 2930 it should be on those 6 shots.

 

And if we go by the list, #2 is the first AE Phase 1 hit, that was a zero-damage critical hit to your gun vs your armor bouncing it. #3 was when you turned around showing your side while distracted by the Bulldog. His shot hit your wheel and was a critical hit for zero damage. Your fist actual bounce that counted was #6 when you backed into the Bulldog.

 

Your issue has a rather simple solution. You use a damage panel mod. It shows critical hits as blocked shots. The vanilla damage panel shows those hits with an orange cog. Indicating that your modules ate it, vs your armor. Also your damage hit indicator has a critical damage setting. If a hit marker is orange, your armor did not eat it. Only if it's black, as in an armor bounce does it count.

 

As this image shows, it's simply your mod throwing you off. As the top hit on my list, is #6 on yours, and that was your first actual block. As 5 and 6 are actually the same hit, as he went via the tracks.

 

 

 

 

Thank you for you input. 


However if you go to post-battle results, you can see i had 13 use of armor, so not only the official XVM mod reports this but the game itself.
https://prnt.sc/som38f

 I understood what you said (that it was a block, but not use of armor, it was a) the gun b) the wheel that blocked the shot and not my armor, but even the game itself then reports that wrong in the end. 

I think there is still room for further clarifications in this, either post screen results or descriptions. 

 Thank you again

08:37 Added after 0 minute

View PostNUKLEAR_SLUG, on 27 May 2020 - 04:38 AM, said:

Bounce missions you literally have to bounce the shell. If it doesn't hit your hull armour it doesn't count no matter what else it might hit in the process.

basically it was a block mission. but ok. 

FYI i did the mission, had dozens of bounces/blocks every battle, but without honors. 



Balc0ra #12 Posted 27 May 2020 - 11:57 AM

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View Postdeorum, on 27 May 2020 - 09:36 AM, said:

However if you go to post-battle results, you can see i had 13 use of armor, so not only the official XVM mod reports this but the game itself.

https://prnt.sc/som38f

 

Again, blocked damage number you have don't add up with the alpha on those 13 hits. And that says "non-pens" vs use of armor. As in anything that hit you, but did no damage. Inc critical hits from AP etc.

 

To clarify. When people rage at bouncing on the Skorpion G turret with 256 pen. They see the shield icon on the tank when they hit it, and thus conclude his armor took it. But shield alone is just for module hits on your targets, or zero-damage critical hits as in a non-pen because they hit the gun. Bounces have the shell icon with a dotted curved line next to the shield when you hit a target. When the enemy hits you the same way, you get the orange hit indicator and the orange cog on the damage panel. But for some reason, they add all the non-pen hits you took under the same shield in the post-battle. So thus you can have zero damage blocked and still have 4 on that shield in your light even.

 

 

 

 

 






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