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Should maps be mirror images?


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Poll: Should maps be mirror images? (62 members have cast votes)

You have to complete 250 battle in order to participate this poll.

Should maps be mirrored?

  1. Yes (9 votes [14.52%])

    Percentage of vote: 14.52%

  2. No (53 votes [85.48%])

    Percentage of vote: 85.48%

Should we have more of irregular or mirrord map designs?

  1. Irregular (32 votes [51.61%])

    Percentage of vote: 51.61%

  2. Mirrored (5 votes [8.06%])

    Percentage of vote: 8.06%

  3. Both (25 votes [40.32%])

    Percentage of vote: 40.32%

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The_Naa #1 Posted 01 June 2020 - 05:47 PM

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Heyo :)

 

yes back again with maps.

this time asking, should we have more maps with mirrored designs?

and what i mean is the both sides have the same map layout. on malinovka the south side has in my opinion a huge advantage in that the north sides spawn has a great hull down position that is easy to rush and hold. but the north side does not get the same advantage. as the position is not as strong.

similar thing with Mines. other side get a base hill and other side a does not.

 

so should we have more maps where the sides are mirrored so the the games should start with equal terms?

or should we have irregular maps where the other side has something that may or may not have a impact on the gameplay of that map?



TheJungleBeast #2 Posted 01 June 2020 - 06:10 PM

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I think maps don't have to be mirrored in terrain to be equal in play, just mirrored with the same amount of useful or similar positions, and that both sides teams get to key positions at the same time, like powerful hills for example, which seems to be the hard thing to get right.

Inappropriate_noob #3 Posted 01 June 2020 - 06:18 PM

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View PostThe_Naa, on 01 June 2020 - 05:47 PM, said:

Heyo :)

 

yes back again with maps.

this time asking, should we have more maps with mirrored designs?

and what i mean is the both sides have the same map layout. on malinovka the south side has in my opinion a huge advantage in that the north sides spawn has a great hull down position that is easy to rush and hold. but the north side does not get the same advantage. as the position is not as strong.

similar thing with Mines. other side get a base hill and other side a does not.

 

so should we have more maps where the sides are mirrored so the the games should start with equal terms?

or should we have irregular maps where the other side has something that may or may not have a impact on the gameplay of that map?

Would that not be giving one team the upper hand, an advantage so to speak?



Venatacia #4 Posted 01 June 2020 - 06:21 PM

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It wouldn't hurt to have a few mirrored maps but I think most of us like to mix it up or else it would get boring. Would be great if maps would change every time randomly with the terrain but that's wishful thinking and way in the future. Long as both side have equal advantages and disadvantages most peeps are happy with that. Though I do like attack maps where the defenders have the advantage because it's an achievement to win those.

WindSplitter1 #5 Posted 01 June 2020 - 06:21 PM

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NO.

 

Absolutely not.

Paris, Studzianki - which are some of the new maps - are mirrored and they are arguably among the worst maps there is.

 

Keep in mind the matchmaker itself can mirror vehicles, resulting in same vehicle models being paired up on both sides. This contributes to a decrease in much needed variety.



The_Naa #6 Posted 01 June 2020 - 06:23 PM

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View PostInappropriate_noob, on 01 June 2020 - 06:18 PM, said:

Would that not be giving one team the upper hand, an advantage so to speak?


if they are irregular?

yes maybe, idk

i heard Northwest had something like that. where the south side was it? won 75% of the time because it had a stronker position.

i've never noticed anything like that.

 

also i am neutral in this i picked a side. i just wanted to hear the opinion of others.

as some games make 100% sure that each side has the same cover in the some position so there is no favours for the other side.

other games go wild and make what ever they want regardless of what the other side gets


Edited by The_Naa, 01 June 2020 - 08:01 PM.


24doom24 #7 Posted 01 June 2020 - 06:27 PM

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They don't have to be mirrored, but it's obvious when maps are stupidly designed. Like ruinberg where north spawn has full view into the city centre but south spawn doesn't. 

Kdingo #8 Posted 01 June 2020 - 06:30 PM

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I dislike mirror maps for 2 reasons. 1. They create boring matches and 2. they look awful and artificial.

The_Naa #9 Posted 01 June 2020 - 06:32 PM

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View PostWindSplitter1, on 01 June 2020 - 06:21 PM, said:

NO.

 

Absolutely not.

Paris, Studzianki - which are some of the new maps - are mirrored and they are arguably among the worst maps there is.

 

Keep in mind the matchmaker itself can mirror vehicles, resulting in same vehicle models being paired up on both sides. This contributes to a decrease in much needed variety.

 

no it isnt Studzianki is the best map in the game by far. the next best map that is the Kharkov is WAY behind. 

Studziank gets like 95 points out of 100

and Kharkov gets like 70/100



Erwin_Von_Braun #10 Posted 01 June 2020 - 06:38 PM

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Mirrored or not, all I want is BIGGER maps.

Like Grand Battle Sized but with regular 15 vs 15



NUKLEAR_SLUG #11 Posted 01 June 2020 - 06:58 PM

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No, everyone gets the same chance to spawn either side so it doesn't matter if one side has a small advantage, play harder to compensate. Next time you'll be on the other side and have no excuse for losing so it all balances out. 

TheJungleBeast #12 Posted 01 June 2020 - 06:58 PM

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View PostKdingo, on 01 June 2020 - 06:30 PM, said:

I dislike mirror maps for 2 reasons. 1. They create boring matches and 2. they look awful and artificial.

Especially mirrored open map/country maps, the terrain being repeated feels quite false, though it does happen in nature, but feels false in this game unless a city map, which generally means very linear games with coridoors and choke points.

I think Prokhorovka and Malinovka are good examples of mirrored but not identical open maps.

 



Gkirmathal #13 Posted 01 June 2020 - 07:09 PM

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Besides the design...ever since the 1.0 maps I have been wondering why hardly any maps have soft terrain (like the valley on Lakeside) anymore.

 

Most maps (new and old ones) have clear "boggy area's", "muddy stream's" or "water logged farm fields". Why WG's map design teams did not make those area, or patches within those areas, into soft terrain is beyond me.

Take for example take Studzianki, not the best of maps, but most if not all of the map is medium to hard terrain while a lot of part IMO should have been made soft terrain.

 

Ever since I got back playing since 2019, playing a battle here and there, this part of 1.0 map redesign really started to irk me, beside the gawd awful redesigns themselves.

 

 

 

 



The_Naa #14 Posted 01 June 2020 - 08:00 PM

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View PostNUKLEAR_SLUG, on 01 June 2020 - 06:58 PM, said:

No, everyone gets the same chance to spawn either side so it doesn't matter if one side has a small advantage, play harder to compensate. Next time you'll be on the other side and have no excuse for losing so it all balances out. 


This ^ so much this. ^

Northwest was a fine map, there was no need to remove it.



ONE77ZERO13 #15 Posted 02 June 2020 - 03:29 AM

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Mirror maps don't work for this game

 

Mirror maps only really work with very simplistic (game mechanic wise obviously) arena shooters (examples being Unreal tournament/Doom/Quake Live)



xx984 #16 Posted 02 June 2020 - 05:07 AM

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View PostThe_Naa, on 01 June 2020 - 05:32 PM, said:

 

no it isnt Studzianki is the best map in the game by far. the next best map that is the Kharkov is WAY behind. 

Studziank gets like 95 points out of 100

and Kharkov gets like 70/100


:amazed:  kharkov i can agree with. Studswanky tho? utter trash that map 



Spurtung #17 Posted 02 June 2020 - 05:59 AM

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Mirrored are lame and had nothing to variety.

 



ZlatanArKung #18 Posted 02 June 2020 - 06:30 AM

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Mirrored maps are just a sign of lazy map design.
05:31 Added after 1 minute

View Postxx984, on 02 June 2020 - 05:07 AM, said:


:amazed:  kharkov i can agree with. Studswanky tho? utter trash that map 

Both trash maps imo.

 

Both are pretty much, you camp and waiting for enemy to push, then you kill them and win.

 

If your team pushes, then you lose.

 

On Kharkov, there is no reason to push city are or anything at that side. 1 well placed non-retarded TD shuts down most of the city push. And regular TD camping hill shuts down push between houses 

And the other side have large area of open space between so isn't really a nice area to push either.


Edited by ZlatanArKung, 02 June 2020 - 06:33 AM.


Jin91 #19 Posted 02 June 2020 - 07:12 AM

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The day maps were made mirrored in RTS genre it died for me. So ofc I answer no

Maschinenkanone #20 Posted 02 June 2020 - 07:45 AM

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Mirrowed maps are boring. Non-mirrowed maps give exactly 100% more variety with the same amount of maps.

 

Is possible unbalance a problem? No. First, this can be tackled by adjusting terrain features later on. Second, each player is on the better and worse side exactly the same time. 






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